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Clean up global datastructures at shutdown.

This should make detecting leaks much easier.
0.8
Pieter Wuille 12 years ago
parent
commit
3427517d50
  1. 26
      src/main.cpp
  2. 17
      src/net.cpp

26
src/main.cpp

@ -4750,3 +4750,29 @@ uint64 CTxOutCompressor::DecompressAmount(uint64 x) @@ -4750,3 +4750,29 @@ uint64 CTxOutCompressor::DecompressAmount(uint64 x)
}
return n;
}
class CMainCleanup
{
public:
CMainCleanup() {}
~CMainCleanup() {
// block headers
std::map<uint256, CBlockIndex*>::iterator it1 = mapBlockIndex.begin();
for (; it1 != mapBlockIndex.end(); it1++)
delete (*it1).second;
mapBlockIndex.clear();
// orphan blocks
std::map<uint256, CBlock*>::iterator it2 = mapOrphanBlocks.begin();
for (; it2 != mapOrphanBlocks.end(); it2++)
delete (*it2).second;
mapOrphanBlocks.clear();
// orphan transactions
std::map<uint256, CDataStream*>::iterator it3 = mapOrphanTransactions.begin();
for (; it3 != mapOrphanTransactions.end(); it3++)
delete (*it3).second;
mapOrphanTransactions.clear();
}
} instance_of_cmaincleanup;

17
src/net.cpp

@ -660,12 +660,12 @@ void ThreadSocketHandler(void* parg) @@ -660,12 +660,12 @@ void ThreadSocketHandler(void* parg)
printf("ThreadSocketHandler exited\n");
}
static list<CNode*> vNodesDisconnected;
void ThreadSocketHandler2(void* parg)
{
printf("ThreadSocketHandler started\n");
list<CNode*> vNodesDisconnected;
unsigned int nPrevNodeCount = 0;
loop
{
//
@ -1992,6 +1992,7 @@ bool StopNode() @@ -1992,6 +1992,7 @@ bool StopNode()
Sleep(20);
Sleep(50);
DumpAddresses();
return true;
}
@ -2012,6 +2013,18 @@ public: @@ -2012,6 +2013,18 @@ public:
if (closesocket(hListenSocket) == SOCKET_ERROR)
printf("closesocket(hListenSocket) failed with error %d\n", WSAGetLastError());
// clean up some globals (to help leak detection)
BOOST_FOREACH(CNode *pnode, vNodes)
delete pnode;
BOOST_FOREACH(CNode *pnode, vNodesDisconnected)
delete pnode;
vNodes.clear();
vNodesDisconnected.clear();
delete semOutbound;
semOutbound = NULL;
delete pnodeLocalHost;
pnodeLocalHost = NULL;
#ifdef WIN32
// Shutdown Windows Sockets
WSACleanup();

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