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Remove CheckSig_mode and move logic out of CheckInputs()

0.8
Pieter Wuille 12 years ago
parent
commit
1d70f4bde8
  1. 13
      src/main.cpp
  2. 9
      src/main.h

13
src/main.cpp

@ -772,7 +772,7 @@ bool CTxMemPool::accept(CTransaction &tx, bool fCheckInputs,
// Check against previous transactions // Check against previous transactions
// This is done last to help prevent CPU exhaustion denial-of-service attacks. // This is done last to help prevent CPU exhaustion denial-of-service attacks.
if (!tx.CheckInputs(view, CS_ALWAYS, SCRIPT_VERIFY_P2SH)) if (!tx.CheckInputs(view, true, SCRIPT_VERIFY_P2SH))
{ {
return error("CTxMemPool::accept() : ConnectInputs failed %s", hash.ToString().substr(0,10).c_str()); return error("CTxMemPool::accept() : ConnectInputs failed %s", hash.ToString().substr(0,10).c_str());
} }
@ -1360,7 +1360,7 @@ bool VerifySignature(const CCoins& txFrom, const CTransaction& txTo, unsigned in
return CScriptCheck(txFrom, txTo, nIn, flags, nHashType)(); return CScriptCheck(txFrom, txTo, nIn, flags, nHashType)();
} }
bool CTransaction::CheckInputs(CCoinsViewCache &inputs, enum CheckSig_mode csmode, unsigned int flags) const bool CTransaction::CheckInputs(CCoinsViewCache &inputs, bool fScriptChecks, unsigned int flags) const
{ {
if (!IsCoinBase()) if (!IsCoinBase())
{ {
@ -1410,8 +1410,7 @@ bool CTransaction::CheckInputs(CCoinsViewCache &inputs, enum CheckSig_mode csmod
// Skip ECDSA signature verification when connecting blocks // Skip ECDSA signature verification when connecting blocks
// before the last block chain checkpoint. This is safe because block merkle hashes are // before the last block chain checkpoint. This is safe because block merkle hashes are
// still computed and checked, and any change will be caught at the next checkpoint. // still computed and checked, and any change will be caught at the next checkpoint.
if (csmode == CS_ALWAYS || if (fScriptChecks) {
(csmode == CS_AFTER_CHECKPOINT && inputs.GetBestBlock()->nHeight >= Checkpoints::GetTotalBlocksEstimate())) {
for (unsigned int i = 0; i < vin.size(); i++) { for (unsigned int i = 0; i < vin.size(); i++) {
const COutPoint &prevout = vin[i].prevout; const COutPoint &prevout = vin[i].prevout;
const CCoins &coins = inputs.GetCoins(prevout.hash); const CCoins &coins = inputs.GetCoins(prevout.hash);
@ -1577,6 +1576,8 @@ bool CBlock::ConnectBlock(CBlockIndex* pindex, CCoinsViewCache &view, bool fJust
// verify that the view's current state corresponds to the previous block // verify that the view's current state corresponds to the previous block
assert(pindex->pprev == view.GetBestBlock()); assert(pindex->pprev == view.GetBestBlock());
bool fScriptChecks = pindex->nHeight >= Checkpoints::GetTotalBlocksEstimate();
// Do not allow blocks that contain transactions which 'overwrite' older transactions, // Do not allow blocks that contain transactions which 'overwrite' older transactions,
// unless those are already completely spent. // unless those are already completely spent.
// If such overwrites are allowed, coinbases and transactions depending upon those // If such overwrites are allowed, coinbases and transactions depending upon those
@ -1637,7 +1638,7 @@ bool CBlock::ConnectBlock(CBlockIndex* pindex, CCoinsViewCache &view, bool fJust
nFees += tx.GetValueIn(view)-tx.GetValueOut(); nFees += tx.GetValueIn(view)-tx.GetValueOut();
if (!tx.CheckInputs(view, CS_AFTER_CHECKPOINT, fStrictPayToScriptHash ? SCRIPT_VERIFY_P2SH : SCRIPT_VERIFY_NONE)) if (!tx.CheckInputs(view, fScriptChecks, fStrictPayToScriptHash ? SCRIPT_VERIFY_P2SH : SCRIPT_VERIFY_NONE))
return false; return false;
} }
@ -3924,7 +3925,7 @@ CBlock* CreateNewBlock(CReserveKey& reservekey)
if (nBlockSigOps + nTxSigOps >= MAX_BLOCK_SIGOPS) if (nBlockSigOps + nTxSigOps >= MAX_BLOCK_SIGOPS)
continue; continue;
if (!tx.CheckInputs(viewTemp, CS_ALWAYS, SCRIPT_VERIFY_P2SH)) if (!tx.CheckInputs(viewTemp, true, SCRIPT_VERIFY_P2SH))
continue; continue;
CTxUndo txundo; CTxUndo txundo;

9
src/main.h

@ -430,13 +430,6 @@ enum GetMinFee_mode
GMF_SEND, GMF_SEND,
}; };
enum CheckSig_mode
{
CS_NEVER, // never validate scripts
CS_AFTER_CHECKPOINT, // validate scripts after the last checkpoint
CS_ALWAYS // always validate scripts
};
/** The basic transaction that is broadcasted on the network and contained in /** The basic transaction that is broadcasted on the network and contained in
* blocks. A transaction can contain multiple inputs and outputs. * blocks. A transaction can contain multiple inputs and outputs.
*/ */
@ -641,7 +634,7 @@ public:
// Check whether all inputs of this transaction are valid (no double spends, scripts & sigs, amounts) // Check whether all inputs of this transaction are valid (no double spends, scripts & sigs, amounts)
// This does not modify the UTXO set // This does not modify the UTXO set
bool CheckInputs(CCoinsViewCache &view, enum CheckSig_mode csmode, unsigned int flags = SCRIPT_VERIFY_P2SH | SCRIPT_VERIFY_STRICTENC) const; bool CheckInputs(CCoinsViewCache &view, bool fScriptChecks = true, unsigned int flags = SCRIPT_VERIFY_P2SH | SCRIPT_VERIFY_STRICTENC) const;
// Apply the effects of this transaction on the UTXO set represented by view // Apply the effects of this transaction on the UTXO set represented by view
bool UpdateCoins(CCoinsViewCache &view, CTxUndo &txundo, int nHeight, const uint256 &txhash) const; bool UpdateCoins(CCoinsViewCache &view, CTxUndo &txundo, int nHeight, const uint256 &txhash) const;

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