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Randomize name lookup result in ConnectSocketByName

0.13
Pieter Wuille 9 years ago
parent
commit
1a5a4e6488
  1. 8
      src/netbase.cpp

8
src/netbase.cpp

@ -621,10 +621,10 @@ bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest
proxyType nameProxy; proxyType nameProxy;
GetNameProxy(nameProxy); GetNameProxy(nameProxy);
CService addrResolved; std::vector<CService> addrResolved;
if (Lookup(strDest.c_str(), addrResolved, port, fNameLookup && !HaveNameProxy())) { if (Lookup(strDest.c_str(), addrResolved, port, fNameLookup && !HaveNameProxy(), 256)) {
if (addrResolved.IsValid()) { if (addrResolved.size() > 0) {
addr = addrResolved; addr = addrResolved[GetRand(addrResolved.size())];
return ConnectSocket(addr, hSocketRet, nTimeout); return ConnectSocket(addr, hSocketRet, nTimeout);
} }
} }

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