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Remove fNetworkNode.

Matt pointed out to me that this appeared to be doing nothing (except involving itself in data races).
0.14
Gregory Maxwell 8 years ago
parent
commit
083f203698
  1. 4
      src/main.cpp
  2. 5
      src/net.cpp
  3. 1
      src/net.h

4
src/main.cpp

@ -5242,8 +5242,8 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv, @@ -5242,8 +5242,8 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv,
{
pfrom->SetRecvVersion(min(pfrom->nVersion, PROTOCOL_VERSION));
// Mark this node as currently connected, so we update its timestamp later.
if (pfrom->fNetworkNode) {
if (!pfrom->fInbound) {
// Mark this node as currently connected, so we update its timestamp later.
LOCK(cs_main);
State(pfrom->GetId())->fCurrentlyConnected = true;
}

5
src/net.cpp

@ -1067,8 +1067,7 @@ void CConnman::ThreadSocketHandler() @@ -1067,8 +1067,7 @@ void CConnman::ThreadSocketHandler()
pnode->CloseSocketDisconnect();
// hold in disconnected pool until all refs are released
if (pnode->fNetworkNode || pnode->fInbound)
pnode->Release();
pnode->Release();
vNodesDisconnected.push_back(pnode);
}
}
@ -1808,7 +1807,6 @@ bool CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFai @@ -1808,7 +1807,6 @@ bool CConnman::OpenNetworkConnection(const CAddress& addrConnect, bool fCountFai
return false;
if (grantOutbound)
grantOutbound->MoveTo(pnode->grantOutbound);
pnode->fNetworkNode = true;
if (fOneShot)
pnode->fOneShot = true;
if (fFeeler)
@ -2531,7 +2529,6 @@ CNode::CNode(NodeId idIn, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn @@ -2531,7 +2529,6 @@ CNode::CNode(NodeId idIn, ServiceFlags nLocalServicesIn, int nMyStartingHeightIn
fOneShot = false;
fClient = false; // set by version message
fFeeler = false;
fNetworkNode = false;
fSuccessfullyConnected = false;
fDisconnect = false;
nRefCount = 0;

1
src/net.h

@ -613,7 +613,6 @@ public: @@ -613,7 +613,6 @@ public:
bool fOneShot;
bool fClient;
const bool fInbound;
bool fNetworkNode;
bool fSuccessfullyConnected;
bool fDisconnect;
// We use fRelayTxes for two purposes -

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