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Caroline Joy Bell
edb08661f2
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2 years ago | |
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.github/workflows | 2 years ago | |
.vscode | 2 years ago | |
app/legion | 5 years ago | |
appframework | 2 years ago | |
bitmap | 2 years ago | |
choreoobjects | 4 years ago | |
common | 2 years ago | |
datacache | 2 years ago | |
datamodel | 2 years ago | |
dedicated | 2 years ago | |
dedicated_main | 2 years ago | |
devtools | 3 years ago | |
dmserializers | 5 years ago | |
dmxloader | 2 years ago | |
dx9sdk | 2 years ago | |
engine | 2 years ago | |
external | 3 years ago | |
fgdlib | 5 years ago | |
filesystem | 2 years ago | |
game | 2 years ago | |
gameui | 2 years ago | |
gcsdk | 2 years ago | |
hammer | 2 years ago | |
hammer_launcher | 4 years ago | |
inputsystem | 2 years ago | |
ivp@dfa42eb575 | 2 years ago | |
launcher | 2 years ago | |
launcher_main | 2 years ago | |
lib@86a66ee92d | 2 years ago | |
linux | 5 years ago | |
linux_sdk | 5 years ago | |
materialsystem | 2 years ago | |
mathlib | 2 years ago | |
mdllib | 4 years ago | |
mdlobjects | 5 years ago | |
movieobjects | 5 years ago | |
networksystem | 3 years ago | |
particles | 2 years ago | |
public | 2 years ago | |
raytrace | 5 years ago | |
replay | 2 years ago | |
scenefilecache | 2 years ago | |
scripts | 2 years ago | |
sdklauncher | 4 years ago | |
serverbrowser | 2 years ago | |
sfmobjects | 5 years ago | |
soundemittersystem | 2 years ago | |
soundsystem | 2 years ago | |
sourcevr | 5 years ago | |
studiorender | 2 years ago | |
thirdparty@aac07c7205 | 2 years ago | |
tier0 | 2 years ago | |
tier1 | 2 years ago | |
tier2 | 2 years ago | |
tier3 | 2 years ago | |
togl | 2 years ago | |
togles | 2 years ago | |
tools | 4 years ago | |
tracker | 4 years ago | |
unicode | 2 years ago | |
unitlib | 2 years ago | |
unittests | 2 years ago | |
utils | 2 years ago | |
vgui2 | 2 years ago | |
vguimatsurface | 2 years ago | |
video | 2 years ago | |
vpc_scripts | 2 years ago | |
vphysics | 2 years ago | |
vpklib | 2 years ago | |
vstdlib | 2 years ago | |
vtf | 2 years ago | |
.gitignore | 2 years ago | |
.gitmodules | 2 years ago | |
LICENSE | 4 years ago | |
README.md | 2 years ago | |
thirdpartylegalnotices.txt | 4 years ago | |
waf | 4 years ago | |
waf.bat | 4 years ago | |
wscript | 2 years ago |
README.md
Source Engine
Information from wikipedia:
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Half-Life: Source in June 2004, followed by Counter-Strike: Source and Half-Life 2 later that year. Source does not have a concise version numbering scheme; instead, it was released in incremental versions
Source code is based on TF2 2018 leak. Don't use it for commercial purposes.
This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book
Features:
- Android, OSX, FreeBSD, Windows support
- Arm support( except windows )
- 64bit support
- Modern toolchains support
- Fixed many undefined behaviours
- Touch support( even on windows/linux/osx )
- VTF 7.5 support
- PBR support
- bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
- mdl v46-49 support
- Removed useless/unnecessary dependencies
- Achivement system working without steam
- Fixed many bugs
Current tasks
- Rewrite materialsystem for OpenGL render
- dxvk-native support
- Elbrus port
- Bink audio support( for video_bink )
- Rewrite serverbrowser to work without steam
How to Build?
Support me
BTC: bc1qnjq92jj9uqjtafcx2zvnwd48q89hgtd6w8a6na
ETH: 0x5d0D561146Ed758D266E59B56e85Af0b03ABAF46
XMR: 48iXvX61MU24m5VGc77rXQYKmoww3dZh6hn7mEwDaLVTfGhyBKq2teoPpeBq6xvqj4itsGh6EzNTzBty6ZDDevApCFNpsJ