Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef TF_MERASMUS_ZAP_H
#define TF_MERASMUS_ZAP_H
#include "tf_gamerules.h"
class CMerasmusZap : public Action< CMerasmus >
{
public:
virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction );
virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval );
virtual const char *GetName( void ) const { return "Zap!"; } // return name of this action
private:
enum SpellType_t
{
SPELL_FIRE,
SPELL_LAUNCH,
SPELL_COUNT
};
SpellType_t m_spellType;
void PlayCastSound( CMerasmus* me ) const;
CountdownTimer m_zapTimer;
};
#endif //TF_MERASMUS_ZAP_H