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33 lines
778 B
33 lines
778 B
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//=============================================================================
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#ifndef TF_MERASMUS_ZAP_H
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#define TF_MERASMUS_ZAP_H
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#include "tf_gamerules.h"
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class CMerasmusZap : public Action< CMerasmus >
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{
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public:
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virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction );
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virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval );
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virtual const char *GetName( void ) const { return "Zap!"; } // return name of this action
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private:
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enum SpellType_t
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{
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SPELL_FIRE,
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SPELL_LAUNCH,
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SPELL_COUNT
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};
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SpellType_t m_spellType;
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void PlayCastSound( CMerasmus* me ) const;
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CountdownTimer m_zapTimer;
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};
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#endif //TF_MERASMUS_ZAP_H
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