Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef MERASMUS_TELEPORT_H
#define MERASMUS_TELEPORT_H
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
class CMerasmusTeleport : public Action< CMerasmus >
{
public:
CMerasmusTeleport( bool bShouldAOE, bool bGoToCap );
virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction );
virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval );
virtual const char *GetName( void ) const { return "Teleport"; } // return name of this action
private:
enum TeleportState
{
TELEPORTING_OUT,
TELEPORTING_IN,
DONE
};
TeleportState m_state;
bool m_bShouldAOE;
bool m_bShouldGoToCap;
Vector GetTeleportPosition( CMerasmus *me ) const;
};
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
class CMerasmusEscape : public Action< CMerasmus >
{
public:
virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction );
virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval );
virtual const char *GetName( void ) const { return "Escape"; } // return name of this action
};
#endif // MERASMUS_TELEPORT_H