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50 lines
1.5 KiB
50 lines
1.5 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//=============================================================================
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#ifndef MERASMUS_TELEPORT_H
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#define MERASMUS_TELEPORT_H
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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class CMerasmusTeleport : public Action< CMerasmus >
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{
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public:
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CMerasmusTeleport( bool bShouldAOE, bool bGoToCap );
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virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction );
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virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval );
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virtual const char *GetName( void ) const { return "Teleport"; } // return name of this action
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private:
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enum TeleportState
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{
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TELEPORTING_OUT,
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TELEPORTING_IN,
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DONE
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};
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TeleportState m_state;
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bool m_bShouldAOE;
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bool m_bShouldGoToCap;
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Vector GetTeleportPosition( CMerasmus *me ) const;
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};
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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class CMerasmusEscape : public Action< CMerasmus >
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{
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public:
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virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction );
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virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval );
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virtual const char *GetName( void ) const { return "Escape"; } // return name of this action
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};
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#endif // MERASMUS_TELEPORT_H
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