Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

26 lines
947 B

//========= Copyright Valve Corporation, All rights reserved. ============//
// headless_hatman_terrify.h
// The Halloween Boss leans over and yells "Boo!", terrifying nearby victims
// Michael Booth, October 2010
#ifndef HEADLESS_HATMAN_TERRIFY_H
#define HEADLESS_HATMAN_TERRIFY_H
//---------------------------------------------------------------------------------------------
class CHeadlessHatmanTerrify : public Action< CHeadlessHatman >
{
public:
virtual ActionResult< CHeadlessHatman > OnStart( CHeadlessHatman *me, Action< CHeadlessHatman > *priorAction );
virtual ActionResult< CHeadlessHatman > Update( CHeadlessHatman *me, float interval );
virtual const char *GetName( void ) const { return "Terrify"; } // return name of this action
private:
CountdownTimer m_booTimer;
CountdownTimer m_scareTimer;
CountdownTimer m_timer;
bool IsWearingPumpkinHeadOrSaxtonMask( CTFPlayer *player );
};
#endif // HEADLESS_HATMAN_TERRIFY_H