//========= Copyright Valve Corporation, All rights reserved. ============// // headless_hatman_terrify.h // The Halloween Boss leans over and yells "Boo!", terrifying nearby victims // Michael Booth, October 2010 #ifndef HEADLESS_HATMAN_TERRIFY_H #define HEADLESS_HATMAN_TERRIFY_H //--------------------------------------------------------------------------------------------- class CHeadlessHatmanTerrify : public Action< CHeadlessHatman > { public: virtual ActionResult< CHeadlessHatman > OnStart( CHeadlessHatman *me, Action< CHeadlessHatman > *priorAction ); virtual ActionResult< CHeadlessHatman > Update( CHeadlessHatman *me, float interval ); virtual const char *GetName( void ) const { return "Terrify"; } // return name of this action private: CountdownTimer m_booTimer; CountdownTimer m_scareTimer; CountdownTimer m_timer; bool IsWearingPumpkinHeadOrSaxtonMask( CTFPlayer *player ); }; #endif // HEADLESS_HATMAN_TERRIFY_H