Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

45 lines
1.5 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
// eyeball_boss_teleport.h
// The 2011 Halloween Boss
// Michael Booth, October 2011
#ifndef EYEBALL_BOSS_TELEPORT_H
#define EYEBALL_BOSS_TELEPORT_H
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
class CEyeballBossTeleport : public Action< CEyeballBoss >
{
public:
virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction );
virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval );
virtual const char *GetName( void ) const { return "Teleport"; } // return name of this action
private:
enum TeleportState
{
TELEPORTING_OUT,
TELEPORTING_IN,
DONE
};
TeleportState m_state;
};
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
class CEyeballBossEscape : public Action< CEyeballBoss >
{
public:
virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction );
virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval );
virtual const char *GetName( void ) const { return "Escape"; } // return name of this action
private:
CountdownTimer m_timer;
};
#endif // EYEBALL_BOSS_TELEPORT_H