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46 lines
1.5 KiB
46 lines
1.5 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// eyeball_boss_teleport.h
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// The 2011 Halloween Boss
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// Michael Booth, October 2011
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#ifndef EYEBALL_BOSS_TELEPORT_H
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#define EYEBALL_BOSS_TELEPORT_H
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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class CEyeballBossTeleport : public Action< CEyeballBoss >
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{
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public:
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virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction );
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virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval );
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virtual const char *GetName( void ) const { return "Teleport"; } // return name of this action
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private:
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enum TeleportState
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{
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TELEPORTING_OUT,
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TELEPORTING_IN,
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DONE
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};
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TeleportState m_state;
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};
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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class CEyeballBossEscape : public Action< CEyeballBoss >
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{
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public:
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virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction );
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virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval );
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virtual const char *GetName( void ) const { return "Escape"; } // return name of this action
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private:
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CountdownTimer m_timer;
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};
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#endif // EYEBALL_BOSS_TELEPORT_H
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