Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// eyeball_boss_emote.cpp
// The 2011 Halloween Boss - play an animation
// Michael Booth, October 2011
#include "cbase.h"
#include "../eyeball_boss.h"
#include "eyeball_boss_emote.h"
//---------------------------------------------------------------------------------------------
CEyeballBossEmote::CEyeballBossEmote( int animationSequence, const char *soundName, Action< CEyeballBoss > *nextAction )
{
m_animationSequence = animationSequence;
m_soundName = soundName;
m_nextAction = nextAction;
}
//---------------------------------------------------------------------------------------------
ActionResult< CEyeballBoss > CEyeballBossEmote::OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction )
{
if ( m_animationSequence )
{
me->SetSequence( m_animationSequence );
me->SetPlaybackRate( 1.0f );
me->SetCycle( 0 );
me->ResetSequenceInfo();
}
if ( m_soundName )
{
me->EmitSound( m_soundName );
}
return Continue();
}
//---------------------------------------------------------------------------------------------
ActionResult< CEyeballBoss > CEyeballBossEmote::Update( CEyeballBoss *me, float interval )
{
if ( me->IsSequenceFinished() )
{
if ( m_nextAction )
{
return ChangeTo( m_nextAction );
}
return Done();
}
return Continue();
}