//========= Copyright Valve Corporation, All rights reserved. ============// // eyeball_boss_emote.cpp // The 2011 Halloween Boss - play an animation // Michael Booth, October 2011 #include "cbase.h" #include "../eyeball_boss.h" #include "eyeball_boss_emote.h" //--------------------------------------------------------------------------------------------- CEyeballBossEmote::CEyeballBossEmote( int animationSequence, const char *soundName, Action< CEyeballBoss > *nextAction ) { m_animationSequence = animationSequence; m_soundName = soundName; m_nextAction = nextAction; } //--------------------------------------------------------------------------------------------- ActionResult< CEyeballBoss > CEyeballBossEmote::OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction ) { if ( m_animationSequence ) { me->SetSequence( m_animationSequence ); me->SetPlaybackRate( 1.0f ); me->SetCycle( 0 ); me->ResetSequenceInfo(); } if ( m_soundName ) { me->EmitSound( m_soundName ); } return Continue(); } //--------------------------------------------------------------------------------------------- ActionResult< CEyeballBoss > CEyeballBossEmote::Update( CEyeballBoss *me, float interval ) { if ( me->IsSequenceFinished() ) { if ( m_nextAction ) { return ChangeTo( m_nextAction ); } return Done(); } return Continue(); }