Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// eyeball_boss_emerge.h
// The Halloween Boss emerging from the ground
// Michael Booth, October 2011
#ifndef EYEBALL_BOSS_EMERGE_H
#define EYEBALL_BOSS_EMERGE_H
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
class CEyeballBossEmerge : public Action< CEyeballBoss >
{
public:
virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction );
virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval );
virtual const char *GetName( void ) const { return "Emerge"; } // return name of this action
private:
CountdownTimer m_riseTimer;
CountdownTimer m_rumbleTimer;
CountdownTimer m_killTimer;
Vector m_emergePos;
Vector m_groundPos;
float m_height;
};
#endif // EYEBALL_BOSS_EMERGE_H