//========= Copyright Valve Corporation, All rights reserved. ============// // eyeball_boss_emerge.h // The Halloween Boss emerging from the ground // Michael Booth, October 2011 #ifndef EYEBALL_BOSS_EMERGE_H #define EYEBALL_BOSS_EMERGE_H //--------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------- class CEyeballBossEmerge : public Action< CEyeballBoss > { public: virtual ActionResult< CEyeballBoss > OnStart( CEyeballBoss *me, Action< CEyeballBoss > *priorAction ); virtual ActionResult< CEyeballBoss > Update( CEyeballBoss *me, float interval ); virtual const char *GetName( void ) const { return "Emerge"; } // return name of this action private: CountdownTimer m_riseTimer; CountdownTimer m_rumbleTimer; CountdownTimer m_killTimer; Vector m_emergePos; Vector m_groundPos; float m_height; }; #endif // EYEBALL_BOSS_EMERGE_H