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55 lines
1.0 KiB
55 lines
1.0 KiB
//----------------------------------------------------------------------------- |
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// REMOTESHADERCOMPILE.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$Macro SRCDIR "..\.." |
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$Macro OUTBINDIR "$SRCDIR\..\game\bin" |
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc" |
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$Configuration "Debug" |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE,..\common" |
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} |
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$Linker |
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{ |
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$DebuggableAssembly "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)" |
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$AdditionalDependencies "$BASE ws2_32.lib" |
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} |
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} |
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$Configuration "Release" |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE,..\common" |
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} |
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$Linker |
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{ |
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$AdditionalDependencies "$BASE ws2_32.lib" |
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} |
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} |
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$Project "remoteshadercompile" |
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{ |
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$Folder "Source Files" |
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{ |
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-$File "$SRCDIR\public\tier0\memoverride.cpp" |
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$File "remoteshadercompile.cpp" |
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} |
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$Folder "Link Libraries" |
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{ |
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$Lib mathlib |
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$Lib tier2 |
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$File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [!$VS2015] |
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$File "$LIBCOMMON\d3dx9.lib" [$VS2015] |
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} |
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}
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