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56 lines
1.0 KiB
56 lines
1.0 KiB
5 years ago
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//-----------------------------------------------------------------------------
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// REMOTESHADERCOMPILE.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
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$Configuration "Debug"
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,..\common"
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}
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$Linker
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{
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$DebuggableAssembly "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)"
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$AdditionalDependencies "$BASE ws2_32.lib"
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}
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}
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$Configuration "Release"
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,..\common"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE ws2_32.lib"
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}
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}
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$Project "remoteshadercompile"
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{
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$Folder "Source Files"
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{
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-$File "$SRCDIR\public\tier0\memoverride.cpp"
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$File "remoteshadercompile.cpp"
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}
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$Folder "Link Libraries"
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{
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$Lib mathlib
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$Lib tier2
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$File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [!$VS2015]
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$File "$LIBCOMMON\d3dx9.lib" [$VS2015]
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}
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}
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