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44 lines
1.2 KiB
44 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// headless_hatman_dying.cpp |
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// The HHH in the process of dying |
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// Michael Booth, October 2010 |
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#include "cbase.h" |
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#include "particle_parse.h" |
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#include "../headless_hatman.h" |
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#include "headless_hatman_dying.h" |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CHeadlessHatman > CHeadlessHatmanDying::OnStart( CHeadlessHatman *me, Action< CHeadlessHatman > *priorAction ) |
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{ |
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me->GetBodyInterface()->StartActivity( ACT_DIESIMPLE ); |
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me->EmitSound( "Halloween.HeadlessBossDying" ); |
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return Continue(); |
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} |
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//--------------------------------------------------------------------------------------------- |
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ActionResult< CHeadlessHatman > CHeadlessHatmanDying::Update( CHeadlessHatman *me, float interval ) |
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{ |
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if ( me->IsActivityFinished() ) |
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{ |
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me->Break(); |
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DispatchParticleEffect( "halloween_boss_death", me->GetAbsOrigin(), me->GetAbsAngles() ); |
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UTIL_Remove( me ); |
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IGameEvent *event = gameeventmanager->CreateEvent( "pumpkin_lord_killed" ); |
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if ( event ) |
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{ |
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gameeventmanager->FireEvent( event ); |
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} |
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return Done(); |
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} |
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return Continue(); |
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} |
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