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45 lines
1.2 KiB
45 lines
1.2 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// headless_hatman_dying.cpp
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// The HHH in the process of dying
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// Michael Booth, October 2010
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#include "cbase.h"
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#include "particle_parse.h"
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#include "../headless_hatman.h"
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#include "headless_hatman_dying.h"
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//---------------------------------------------------------------------------------------------
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ActionResult< CHeadlessHatman > CHeadlessHatmanDying::OnStart( CHeadlessHatman *me, Action< CHeadlessHatman > *priorAction )
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{
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me->GetBodyInterface()->StartActivity( ACT_DIESIMPLE );
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me->EmitSound( "Halloween.HeadlessBossDying" );
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return Continue();
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}
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//---------------------------------------------------------------------------------------------
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ActionResult< CHeadlessHatman > CHeadlessHatmanDying::Update( CHeadlessHatman *me, float interval )
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{
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if ( me->IsActivityFinished() )
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{
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me->Break();
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DispatchParticleEffect( "halloween_boss_death", me->GetAbsOrigin(), me->GetAbsAngles() );
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UTIL_Remove( me );
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IGameEvent *event = gameeventmanager->CreateEvent( "pumpkin_lord_killed" );
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if ( event )
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{
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gameeventmanager->FireEvent( event );
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}
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return Done();
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}
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return Continue();
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}
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