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29 lines
868 B
29 lines
868 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_bot_approach_object.h |
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// Move near/onto an object |
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// Michael Booth, February 2009 |
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#ifndef TF_BOT_APPROACH_OBJECT_H |
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#define TF_BOT_APPROACH_OBJECT_H |
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#include "Path/NextBotPathFollow.h" |
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class CTFBotApproachObject : public Action< CTFBot > |
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{ |
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public: |
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CTFBotApproachObject( CBaseEntity *loot, float range = 10.0f ); |
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); |
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); |
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virtual const char *GetName( void ) const { return "ApproachObject"; }; |
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private: |
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CHandle< CBaseEntity > m_loot; // what we are collecting |
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float m_range; // how close should we get |
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PathFollower m_path; // how we get to the loot |
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CountdownTimer m_repathTimer; |
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}; |
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#endif // TF_BOT_APPROACH_OBJECT_H
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