You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
30 lines
868 B
30 lines
868 B
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
// tf_bot_approach_object.h
|
||
|
// Move near/onto an object
|
||
|
// Michael Booth, February 2009
|
||
|
|
||
|
#ifndef TF_BOT_APPROACH_OBJECT_H
|
||
|
#define TF_BOT_APPROACH_OBJECT_H
|
||
|
|
||
|
#include "Path/NextBotPathFollow.h"
|
||
|
|
||
|
class CTFBotApproachObject : public Action< CTFBot >
|
||
|
{
|
||
|
public:
|
||
|
CTFBotApproachObject( CBaseEntity *loot, float range = 10.0f );
|
||
|
|
||
|
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
|
||
|
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "ApproachObject"; };
|
||
|
|
||
|
private:
|
||
|
CHandle< CBaseEntity > m_loot; // what we are collecting
|
||
|
float m_range; // how close should we get
|
||
|
PathFollower m_path; // how we get to the loot
|
||
|
CountdownTimer m_repathTimer;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // TF_BOT_APPROACH_OBJECT_H
|