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55 lines
1.5 KiB
55 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef FAVORITEGAMES_H |
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#define FAVORITEGAMES_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: Favorite games list |
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//----------------------------------------------------------------------------- |
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class CFavoriteGames : public CBaseGamesPage |
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{ |
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DECLARE_CLASS_SIMPLE( CFavoriteGames, CBaseGamesPage ); |
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public: |
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CFavoriteGames(vgui::Panel *parent); |
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~CFavoriteGames(); |
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// favorites list, loads/saves into keyvalues |
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void LoadFavoritesList(); |
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// IGameList handlers |
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// returns true if the game list supports the specified ui elements |
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virtual bool SupportsItem(InterfaceItem_e item); |
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// called when the current refresh list is complete |
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virtual void RefreshComplete( NServerResponse response ); |
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// passed from main server browser window instead of messages |
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void OnConnectToGame(); |
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void OnDisconnectFromGame( void ); |
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void SetRefreshOnReload() { m_bRefreshOnListReload = true; } |
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private: |
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// context menu message handlers |
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MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID ); |
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MESSAGE_FUNC( OnRemoveFromFavorites, "RemoveFromFavorites" ); |
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MESSAGE_FUNC( OnAddServerByName, "AddServerByName" ); |
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void OnAddCurrentServer( void ); |
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void OnCommand(const char *command); |
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bool m_bRefreshOnListReload; |
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}; |
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#endif // FAVORITEGAMES_H
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