|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
// $NoKeywords: $
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
#ifndef FAVORITEGAMES_H
|
|
|
|
#define FAVORITEGAMES_H
|
|
|
|
#ifdef _WIN32
|
|
|
|
#pragma once
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Favorite games list
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CFavoriteGames : public CBaseGamesPage
|
|
|
|
{
|
|
|
|
DECLARE_CLASS_SIMPLE( CFavoriteGames, CBaseGamesPage );
|
|
|
|
|
|
|
|
public:
|
|
|
|
CFavoriteGames(vgui::Panel *parent);
|
|
|
|
~CFavoriteGames();
|
|
|
|
|
|
|
|
// favorites list, loads/saves into keyvalues
|
|
|
|
void LoadFavoritesList();
|
|
|
|
|
|
|
|
// IGameList handlers
|
|
|
|
// returns true if the game list supports the specified ui elements
|
|
|
|
virtual bool SupportsItem(InterfaceItem_e item);
|
|
|
|
|
|
|
|
// called when the current refresh list is complete
|
|
|
|
virtual void RefreshComplete( NServerResponse response );
|
|
|
|
|
|
|
|
// passed from main server browser window instead of messages
|
|
|
|
void OnConnectToGame();
|
|
|
|
void OnDisconnectFromGame( void );
|
|
|
|
|
|
|
|
void SetRefreshOnReload() { m_bRefreshOnListReload = true; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
// context menu message handlers
|
|
|
|
MESSAGE_FUNC_INT( OnOpenContextMenu, "OpenContextMenu", itemID );
|
|
|
|
MESSAGE_FUNC( OnRemoveFromFavorites, "RemoveFromFavorites" );
|
|
|
|
MESSAGE_FUNC( OnAddServerByName, "AddServerByName" );
|
|
|
|
|
|
|
|
void OnAddCurrentServer( void );
|
|
|
|
|
|
|
|
void OnCommand(const char *command);
|
|
|
|
|
|
|
|
bool m_bRefreshOnListReload;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // FAVORITEGAMES_H
|