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532 lines
16 KiB
532 lines
16 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef EP2_GAMESTATS_H |
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#define EP2_GAMESTATS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ep1_gamestats.h" |
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#include "tier1/utlstring.h" |
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// EP2 Game Stats |
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enum Ep2GameStatsVersions_t |
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{ |
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EP2_GAMESTATS_FILE_VERSION_01 = 001, |
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EP2_GAMESTATS_FILE_VERSION_02 = 002, |
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EP2_GAMESTATS_CURRENT_VERSION = EP2_GAMESTATS_FILE_VERSION_02, |
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}; |
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enum Ep2GameStatsLumpIds_t |
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{ |
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EP2STATS_LUMP_HEADER = 1, |
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EP2STATS_LUMP_DEATH, |
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EP2STATS_LUMP_NPC, |
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EP2STATS_LUMP_WEAPON, |
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EP2STATS_LUMP_SAVEGAMEINFO, |
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EP2STATS_LUMP_TAG, |
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EP2STATS_LUMP_GENERIC, |
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EP2_MAX_LUMP_COUNT |
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}; |
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// EP2 Game Level Stats Data |
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struct Ep2LevelStats_t |
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{ |
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public: |
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enum FloatCounterTypes_t |
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{ |
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COUNTER_DAMAGETAKEN = 0, |
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NUM_FLOATCOUNTER_TYPES, |
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}; |
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enum IntCounterTypes_t |
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{ |
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COUNTER_CRATESSMASHED = 0, |
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COUNTER_OBJECTSPUNTED, |
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COUNTER_VEHICULARHOMICIDES, |
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COUNTER_DISTANCE_INVEHICLE, |
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COUNTER_DISTANCE_ONFOOT, |
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COUNTER_DISTANCE_ONFOOTSPRINTING, |
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COUNTER_FALLINGDEATHS, |
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COUNTER_VEHICLE_OVERTURNED, |
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COUNTER_LOADGAME_STILLALIVE, |
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COUNTER_LOADS, |
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COUNTER_SAVES, |
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COUNTER_GODMODES, |
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COUNTER_NOCLIPS, |
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NUM_INTCOUNTER_TYPES, |
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}; |
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Ep2LevelStats_t() : |
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m_bInitialized( false ), |
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m_flLevelStartTime( 0.0f ) |
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{ |
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Q_memset( m_IntCounters, 0, sizeof( m_IntCounters ) ); |
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Q_memset( m_FloatCounters, 0, sizeof( m_FloatCounters ) ); |
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} |
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~Ep2LevelStats_t() |
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{ |
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} |
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Ep2LevelStats_t( const Ep2LevelStats_t &other ) |
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{ |
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m_bInitialized = other.m_bInitialized; |
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m_flLevelStartTime = other.m_flLevelStartTime; |
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m_Header = other.m_Header; |
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m_aPlayerDeaths = other.m_aPlayerDeaths; |
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Q_memcpy( m_IntCounters, other.m_IntCounters, sizeof( m_IntCounters ) ); |
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Q_memcpy( m_FloatCounters, other.m_FloatCounters, sizeof( m_FloatCounters ) ); |
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int i; |
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for ( i = other.m_dictEntityDeaths.First(); i != other.m_dictEntityDeaths.InvalidIndex(); i = other.m_dictEntityDeaths.Next( i ) ) |
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{ |
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m_dictEntityDeaths.Insert( other.m_dictEntityDeaths.GetElementName( i ), other.m_dictEntityDeaths[ i ] ); |
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} |
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for ( i = other.m_dictWeapons.First(); i != other.m_dictWeapons.InvalidIndex(); i = other.m_dictWeapons.Next( i ) ) |
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{ |
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m_dictWeapons.Insert( other.m_dictWeapons.GetElementName( i ), other.m_dictWeapons[ i ] ); |
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} |
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m_SaveGameInfo = other.m_SaveGameInfo; |
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} |
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// Create and destroy. |
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void Init( const char *pszMapName, float flStartTime, char const *pchTag, int nMapVersion ) |
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{ |
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// Initialize. |
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m_Header.m_iVersion = EP2_GAMESTATS_CURRENT_VERSION; |
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Q_strncpy( m_Header.m_szMapName, pszMapName, sizeof( m_Header.m_szMapName ) ); |
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m_Header.m_flTime = 0.0f; |
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// Start the level timer. |
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m_flLevelStartTime = flStartTime; |
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Q_strncpy( m_Tag.m_szTagText, pchTag, sizeof( m_Tag.m_szTagText ) ); |
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m_Tag.m_nMapVersion = nMapVersion; |
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} |
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void Shutdown( float flEndTime ) |
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{ |
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m_Header.m_flTime = flEndTime - m_flLevelStartTime; |
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} |
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void AppendToBuffer( CUtlBuffer &SaveBuffer ) |
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{ |
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// Always write out as current version |
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m_Header.m_iVersion = EP2_GAMESTATS_CURRENT_VERSION; |
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// Write out the lumps. |
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_HEADER, 1, sizeof( Ep2LevelStats_t::LevelHeader_t ), static_cast<void*>( &m_Header ) ); |
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_TAG, 1, sizeof( Ep2LevelStats_t::Tag_t ), static_cast< void * >( &m_Tag ) ); |
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_DEATH, m_aPlayerDeaths.Count(), sizeof( Ep2LevelStats_t::PlayerDeathsLump_t ), static_cast<void*>( m_aPlayerDeaths.Base() ) ); |
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{ |
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CUtlBuffer buf; |
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buf.Put( (const void *)m_IntCounters, sizeof( m_IntCounters ) ); |
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buf.Put( (const void *)m_FloatCounters, sizeof( m_FloatCounters ) ); |
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buf.PutInt( m_dictEntityDeaths.Count() ); |
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for ( int i = m_dictEntityDeaths.First(); i != m_dictEntityDeaths.InvalidIndex(); i = m_dictEntityDeaths.Next( i ) ) |
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{ |
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buf.PutString( m_dictEntityDeaths.GetElementName( i ) ); |
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buf.Put( (const void *)&m_dictEntityDeaths[ i ], sizeof( Ep2LevelStats_t::EntityDeathsLump_t ) ); |
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} |
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_NPC, 1, buf.TellPut(), buf.Base() ); |
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} |
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{ |
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CUtlBuffer buf; |
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buf.PutInt( m_dictWeapons.Count() ); |
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for ( int i = m_dictWeapons.First(); i != m_dictWeapons.InvalidIndex(); i = m_dictWeapons.Next( i ) ) |
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{ |
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buf.PutString( m_dictWeapons.GetElementName( i ) ); |
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buf.Put( (const void *)&m_dictWeapons[ i ], sizeof( Ep2LevelStats_t::WeaponLump_t ) ); |
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} |
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_WEAPON, 1, buf.TellPut(), buf.Base() ); |
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} |
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{ |
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CUtlBuffer buf; |
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buf.PutString( m_SaveGameInfo.m_sCurrentSaveFile.String() ); |
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buf.PutInt( m_SaveGameInfo.m_nCurrentSaveFileTime ); |
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buf.PutInt( m_SaveGameInfo.m_Records.Count() ); |
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for ( int i = 0 ; i < m_SaveGameInfo.m_Records.Count(); ++i ) |
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{ |
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buf.Put( (const void *)&m_SaveGameInfo.m_Records[ i ], sizeof( Ep2LevelStats_t::SaveGameInfoRecord2_t ) ); |
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} |
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_SAVEGAMEINFO, 1, buf.TellPut(), buf.Base() ); |
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} |
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{ |
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CUtlBuffer buf; |
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buf.PutShort( Ep2LevelStats_t::GenericStatsLump_t::LumpVersion ); |
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buf.PutInt( m_dictGeneric.Count() ); |
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for ( int i = m_dictGeneric.First(); i != m_dictGeneric.InvalidIndex(); i = m_dictGeneric.Next( i ) ) |
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{ |
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buf.PutString( m_dictGeneric.GetElementName( i ) ); |
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buf.Put( (const void *)&m_dictGeneric[ i ], sizeof( Ep2LevelStats_t::GenericStatsLump_t ) ); |
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} |
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_GENERIC, 1, buf.TellPut(), buf.Base() ); |
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} |
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} |
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static void LoadData( CUtlDict<Ep2LevelStats_t, unsigned short>& items, CUtlBuffer &LoadBuffer ) |
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{ |
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// Read the next lump. |
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unsigned short iLump = 0; |
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unsigned short iLumpCount = 0; |
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Ep2LevelStats_t *pItem = NULL; |
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while( CBaseGameStats::GetLumpHeader( EP2_MAX_LUMP_COUNT, LoadBuffer, iLump, iLumpCount, true ) ) |
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{ |
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switch ( iLump ) |
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{ |
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case EP2STATS_LUMP_HEADER: |
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{ |
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Ep2LevelStats_t::LevelHeader_t header; |
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CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( Ep2LevelStats_t::LevelHeader_t ), &header ); |
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pItem = &items[ items.Insert( header.m_szMapName ) ]; |
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pItem->m_Header = header; |
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pItem->m_Tag.Clear(); |
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Assert( pItem ); |
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} |
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break; |
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case EP2STATS_LUMP_TAG: |
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{ |
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Assert( pItem ); |
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CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( Ep2LevelStats_t::Tag_t ), &pItem->m_Tag ); |
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} |
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break; |
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case EP2STATS_LUMP_DEATH: |
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{ |
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Assert( pItem ); |
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pItem->m_aPlayerDeaths.SetCount( iLumpCount ); |
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CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( Ep2LevelStats_t::PlayerDeathsLump_t ), static_cast<void*>( pItem->m_aPlayerDeaths.Base() ) ); |
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} |
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break; |
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case EP2STATS_LUMP_NPC: |
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{ |
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Assert( pItem ); |
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LoadBuffer.Get( ( void * )pItem->m_IntCounters, sizeof( pItem->m_IntCounters ) ); |
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LoadBuffer.Get( ( void * )pItem->m_FloatCounters, sizeof( pItem->m_FloatCounters ) ); |
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int c = LoadBuffer.GetInt(); |
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for ( int i = 0 ; i < c; ++i ) |
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{ |
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Ep2LevelStats_t::EntityDeathsLump_t data; |
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char npcName[ 512 ]; |
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LoadBuffer.GetString( npcName, sizeof( npcName ) ); |
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LoadBuffer.Get( &data, sizeof( data ) ); |
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pItem->m_dictEntityDeaths.Insert( npcName, data ); |
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} |
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} |
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break; |
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case EP2STATS_LUMP_WEAPON: |
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{ |
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Assert( pItem ); |
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int c = LoadBuffer.GetInt(); |
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for ( int i = 0 ; i < c; ++i ) |
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{ |
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Ep2LevelStats_t::WeaponLump_t data; |
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char weaponName[ 512 ]; |
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LoadBuffer.GetString( weaponName, sizeof( weaponName ) ); |
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LoadBuffer.Get( &data, sizeof( data ) ); |
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pItem->m_dictWeapons.Insert( weaponName, data ); |
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} |
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} |
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break; |
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case EP2STATS_LUMP_SAVEGAMEINFO: |
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{ |
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Assert( pItem ); |
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Ep2LevelStats_t::SaveGameInfo_t *info = &pItem->m_SaveGameInfo; |
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char sz[ 512 ]; |
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LoadBuffer.GetString( sz, sizeof( sz ) ); |
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info->m_sCurrentSaveFile = sz; |
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info->m_nCurrentSaveFileTime = LoadBuffer.GetInt(); |
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int c = LoadBuffer.GetInt(); |
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for ( int i = 0 ; i < c; ++i ) |
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{ |
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Ep2LevelStats_t::SaveGameInfoRecord2_t rec; |
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if ( pItem->m_Header.m_iVersion >= EP2_GAMESTATS_FILE_VERSION_02 ) |
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{ |
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LoadBuffer.Get( &rec, sizeof( rec ) ); |
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} |
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else |
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{ |
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size_t s = sizeof( Ep2LevelStats_t::SaveGameInfoRecord_t ); |
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LoadBuffer.Get( &rec, s ); |
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} |
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info->m_Records.AddToTail( rec ); |
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} |
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info->m_pCurrentRecord = NULL; |
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if ( info->m_Records.Count() > 0 ) |
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{ |
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info->m_pCurrentRecord = &info->m_Records[ info->m_Records.Count() - 1 ]; |
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} |
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} |
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break; |
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case EP2STATS_LUMP_GENERIC: |
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{ |
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Assert( pItem ); |
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int version = LoadBuffer.GetShort(); |
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if ( version == Ep2LevelStats_t::GenericStatsLump_t::LumpVersion ) |
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{ |
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int c = LoadBuffer.GetInt(); |
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Assert( c < 2 * 1024 * 1024 ); |
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for ( int i = 0 ; i < c; ++i ) |
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{ |
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Ep2LevelStats_t::GenericStatsLump_t data; |
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char pchStatName[ 512 ]; |
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LoadBuffer.GetString( pchStatName, sizeof( pchStatName ) ); |
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LoadBuffer.Get( &data, sizeof( data ) ); |
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pItem->m_dictGeneric.Insert( pchStatName, data ); |
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} |
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} |
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else |
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{ |
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Error( "Unsupported GenericStatsLump_t::LumpVersion" ); |
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} |
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} |
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break; |
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} |
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} |
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} |
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public: |
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// Level header data. |
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struct LevelHeader_t |
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{ |
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static const unsigned short LumpId = EP2STATS_LUMP_HEADER; // Lump ids. |
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byte m_iVersion; // Version of the game stats file. |
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char m_szMapName[64]; // Name of the map. |
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float m_flTime; // Time spent in level. |
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}; |
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// Simple "tag" applied to all data in database (e.g., "PLAYTEST") |
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struct Tag_t |
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{ |
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static const unsigned short LumpId = EP2STATS_LUMP_TAG; |
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void Clear() |
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{ |
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Q_memset( m_szTagText, 0, sizeof( m_szTagText ) ); |
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m_nMapVersion = 0; |
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} |
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char m_szTagText[ 8 ]; |
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int m_nMapVersion; |
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}; |
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// Player deaths. |
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struct PlayerDeathsLump_t |
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{ |
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static const unsigned short LumpId = EP2STATS_LUMP_DEATH; // Lump ids. |
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short nPosition[3]; // Position of death. |
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// short iWeapon; // Weapon that killed the player. |
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// byte iAttackClass; // Class that killed the player. |
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// byte iTargetClass; // Class of the player killed. |
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}; |
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struct EntityDeathsLump_t |
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{ |
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static const unsigned short LumpId = EP2STATS_LUMP_NPC; |
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EntityDeathsLump_t() : |
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m_nBodyCount( 0u ), |
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m_nKilledPlayer( 0u ) |
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{ |
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} |
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EntityDeathsLump_t( const EntityDeathsLump_t &other ) |
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{ |
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m_nBodyCount = other.m_nBodyCount; |
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m_nKilledPlayer = other.m_nKilledPlayer; |
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} |
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unsigned int m_nBodyCount; // Number killed by player |
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unsigned int m_nKilledPlayer; // Number of times entity killed player |
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}; |
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struct WeaponLump_t |
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{ |
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static const unsigned short LumpId = EP2STATS_LUMP_WEAPON; |
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WeaponLump_t() : |
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m_nShots( 0 ), |
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m_nHits( 0 ), |
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m_flDamageInflicted( 0.0 ) |
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{ |
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} |
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WeaponLump_t( const WeaponLump_t &other ) |
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{ |
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m_nShots = other.m_nShots; |
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m_nHits = other.m_nHits; |
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m_flDamageInflicted = other.m_flDamageInflicted; |
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} |
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unsigned int m_nShots; |
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unsigned int m_nHits; |
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double m_flDamageInflicted; |
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}; |
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struct SaveGameInfoRecord_t |
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{ |
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SaveGameInfoRecord_t() : |
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m_nFirstDeathIndex( -1 ), |
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m_nNumDeaths( 0 ), |
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m_nSaveHealth( -1 ) |
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{ |
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Q_memset( m_nSavePos, 0, sizeof( m_nSavePos ) ); |
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} |
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int m_nFirstDeathIndex; |
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int m_nNumDeaths; |
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// Health and player pos from the save file |
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short m_nSavePos[ 3 ]; |
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short m_nSaveHealth; |
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}; |
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#pragma pack( 1 ) |
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// Adds save game type |
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struct SaveGameInfoRecord2_t : public SaveGameInfoRecord_t |
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{ |
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enum SaveType_t |
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{ |
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TYPE_UNKNOWN = 0, |
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TYPE_AUTOSAVE, |
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TYPE_USERSAVE |
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}; |
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SaveGameInfoRecord2_t() : |
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m_SaveType( (byte)TYPE_UNKNOWN ) |
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{ |
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} |
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byte m_SaveType; |
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}; |
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#pragma pack() |
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struct SaveGameInfo_t |
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{ |
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static const unsigned short LumpId = EP2STATS_LUMP_SAVEGAMEINFO; |
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SaveGameInfo_t() : |
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m_nCurrentSaveFileTime( 0 ), |
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m_pCurrentRecord( NULL ) |
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{ |
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} |
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void Latch( char const *pchSaveName, unsigned int uFileTime ) |
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{ |
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m_pCurrentRecord = &m_Records[ m_Records.AddToTail() ]; |
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m_nCurrentSaveFileTime = uFileTime; |
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m_sCurrentSaveFile = pchSaveName; |
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} |
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CUtlVector< SaveGameInfoRecord2_t > m_Records; |
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SaveGameInfoRecord2_t *m_pCurrentRecord; |
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unsigned int m_nCurrentSaveFileTime; |
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CUtlString m_sCurrentSaveFile; |
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}; |
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struct GenericStatsLump_t |
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{ |
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static const unsigned short LumpId = EP2STATS_LUMP_GENERIC; |
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static const unsigned short LumpVersion = 1; |
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GenericStatsLump_t() : |
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m_unCount( 0u ), |
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m_flCurrentValue( 0.0 ) |
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{ |
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m_Pos[ 0 ] = m_Pos[ 1 ] = m_Pos[ 2 ] = 0; |
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} |
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short m_Pos[ 3 ]; |
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unsigned int m_unCount; |
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double m_flCurrentValue; |
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}; |
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// Data. |
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LevelHeader_t m_Header; // Level header. |
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Tag_t m_Tag; |
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CUtlVector<PlayerDeathsLump_t> m_aPlayerDeaths; // List of player deaths. |
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CUtlDict< EntityDeathsLump_t, int > m_dictEntityDeaths; |
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CUtlDict< WeaponLump_t, int > m_dictWeapons; |
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CUtlDict< GenericStatsLump_t, int > m_dictGeneric; |
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SaveGameInfo_t m_SaveGameInfo; |
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float m_FloatCounters[ NUM_FLOATCOUNTER_TYPES ]; |
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uint64 m_IntCounters[ NUM_INTCOUNTER_TYPES ]; |
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// Temporary data. |
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bool m_bInitialized; // Has the map Map Stat Data been initialized. |
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float m_flLevelStartTime; |
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}; |
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#if defined( GAME_DLL ) |
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class CEP2GameStats : public CEP1GameStats |
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{ |
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typedef CEP1GameStats BaseClass; |
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public: |
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CEP2GameStats(); |
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virtual ~CEP2GameStats(); |
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virtual CBaseGameStats *OnInit( CBaseGameStats *pCurrentGameStats, char const *gamedir ) { return pCurrentGameStats; } |
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virtual bool UserPlayedAllTheMaps( void ); |
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virtual const char *GetStatSaveFileName( void ); |
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virtual const char *GetStatUploadRegistryKeyName( void ); |
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// Buffers. |
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virtual void AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer ); |
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virtual void LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer ); |
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// Events |
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virtual void Event_LevelInit( void ); |
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virtual void Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info ); |
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virtual void Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info ); |
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virtual void Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info ); |
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virtual void Event_CrateSmashed(); |
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virtual void Event_Punted( CBaseEntity *pObject ); |
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virtual void Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting ); |
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virtual void Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName ); |
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virtual void Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info ); |
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virtual void Event_SaveGame( void ); |
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virtual void Event_LoadGame( void ); |
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virtual void Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle ); |
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// Called before .sav file is actually loaded (player should still be in previous level, if any) |
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virtual void Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame ); |
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virtual void Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer ); |
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virtual void Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer ); |
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virtual void Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer ); |
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// Generic statistics lump |
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virtual void Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount ); |
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public: //FIXME: temporary used for CC_ListDeaths command |
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Ep2LevelStats_t *FindOrAddMapStats( const char *szMapName ); |
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|
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public: |
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|
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Ep2LevelStats_t::EntityDeathsLump_t *FindDeathsLump( char const *npcName ); |
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Ep2LevelStats_t::WeaponLump_t *FindWeaponsLump( char const *pchWeaponName, bool bPrimary ); |
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Ep2LevelStats_t::GenericStatsLump_t *FindGenericLump( char const *pchStatName ); |
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// Utilities. |
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Ep2LevelStats_t *GetCurrentMap( void ) { return m_pCurrentMap; } |
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Ep2LevelStats_t *m_pCurrentMap; |
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CUtlDict<Ep2LevelStats_t, unsigned short> m_dictMapStats; |
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enum |
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{ |
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INVEHICLE = 0, |
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ONFOOT, |
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ONFOOTSPRINTING, |
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NUM_TRAVEL_TYPES |
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}; |
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float m_flInchesRemainder[ NUM_TRAVEL_TYPES ]; |
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}; |
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#endif |
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#endif // EP2_GAMESTATS_H
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