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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef EP2_GAMESTATS_H
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#define EP2_GAMESTATS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ep1_gamestats.h"
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#include "tier1/utlstring.h"
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// EP2 Game Stats
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enum Ep2GameStatsVersions_t
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{
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EP2_GAMESTATS_FILE_VERSION_01 = 001,
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EP2_GAMESTATS_FILE_VERSION_02 = 002,
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EP2_GAMESTATS_CURRENT_VERSION = EP2_GAMESTATS_FILE_VERSION_02,
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};
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enum Ep2GameStatsLumpIds_t
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{
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EP2STATS_LUMP_HEADER = 1,
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EP2STATS_LUMP_DEATH,
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EP2STATS_LUMP_NPC,
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EP2STATS_LUMP_WEAPON,
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EP2STATS_LUMP_SAVEGAMEINFO,
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EP2STATS_LUMP_TAG,
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EP2STATS_LUMP_GENERIC,
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EP2_MAX_LUMP_COUNT
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};
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// EP2 Game Level Stats Data
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struct Ep2LevelStats_t
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{
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public:
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enum FloatCounterTypes_t
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{
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COUNTER_DAMAGETAKEN = 0,
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NUM_FLOATCOUNTER_TYPES,
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};
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enum IntCounterTypes_t
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{
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COUNTER_CRATESSMASHED = 0,
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COUNTER_OBJECTSPUNTED,
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COUNTER_VEHICULARHOMICIDES,
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COUNTER_DISTANCE_INVEHICLE,
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COUNTER_DISTANCE_ONFOOT,
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COUNTER_DISTANCE_ONFOOTSPRINTING,
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COUNTER_FALLINGDEATHS,
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COUNTER_VEHICLE_OVERTURNED,
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COUNTER_LOADGAME_STILLALIVE,
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COUNTER_LOADS,
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COUNTER_SAVES,
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COUNTER_GODMODES,
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COUNTER_NOCLIPS,
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NUM_INTCOUNTER_TYPES,
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};
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Ep2LevelStats_t() :
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m_bInitialized( false ),
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m_flLevelStartTime( 0.0f )
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{
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Q_memset( m_IntCounters, 0, sizeof( m_IntCounters ) );
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Q_memset( m_FloatCounters, 0, sizeof( m_FloatCounters ) );
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}
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~Ep2LevelStats_t()
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{
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}
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Ep2LevelStats_t( const Ep2LevelStats_t &other )
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{
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m_bInitialized = other.m_bInitialized;
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m_flLevelStartTime = other.m_flLevelStartTime;
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m_Header = other.m_Header;
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m_aPlayerDeaths = other.m_aPlayerDeaths;
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Q_memcpy( m_IntCounters, other.m_IntCounters, sizeof( m_IntCounters ) );
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Q_memcpy( m_FloatCounters, other.m_FloatCounters, sizeof( m_FloatCounters ) );
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int i;
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for ( i = other.m_dictEntityDeaths.First(); i != other.m_dictEntityDeaths.InvalidIndex(); i = other.m_dictEntityDeaths.Next( i ) )
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{
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m_dictEntityDeaths.Insert( other.m_dictEntityDeaths.GetElementName( i ), other.m_dictEntityDeaths[ i ] );
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}
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for ( i = other.m_dictWeapons.First(); i != other.m_dictWeapons.InvalidIndex(); i = other.m_dictWeapons.Next( i ) )
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{
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m_dictWeapons.Insert( other.m_dictWeapons.GetElementName( i ), other.m_dictWeapons[ i ] );
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}
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m_SaveGameInfo = other.m_SaveGameInfo;
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}
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// Create and destroy.
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void Init( const char *pszMapName, float flStartTime, char const *pchTag, int nMapVersion )
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{
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// Initialize.
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m_Header.m_iVersion = EP2_GAMESTATS_CURRENT_VERSION;
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Q_strncpy( m_Header.m_szMapName, pszMapName, sizeof( m_Header.m_szMapName ) );
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m_Header.m_flTime = 0.0f;
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// Start the level timer.
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m_flLevelStartTime = flStartTime;
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Q_strncpy( m_Tag.m_szTagText, pchTag, sizeof( m_Tag.m_szTagText ) );
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m_Tag.m_nMapVersion = nMapVersion;
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}
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void Shutdown( float flEndTime )
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{
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m_Header.m_flTime = flEndTime - m_flLevelStartTime;
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}
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void AppendToBuffer( CUtlBuffer &SaveBuffer )
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{
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// Always write out as current version
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m_Header.m_iVersion = EP2_GAMESTATS_CURRENT_VERSION;
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// Write out the lumps.
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_HEADER, 1, sizeof( Ep2LevelStats_t::LevelHeader_t ), static_cast<void*>( &m_Header ) );
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_TAG, 1, sizeof( Ep2LevelStats_t::Tag_t ), static_cast< void * >( &m_Tag ) );
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_DEATH, m_aPlayerDeaths.Count(), sizeof( Ep2LevelStats_t::PlayerDeathsLump_t ), static_cast<void*>( m_aPlayerDeaths.Base() ) );
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{
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CUtlBuffer buf;
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buf.Put( (const void *)m_IntCounters, sizeof( m_IntCounters ) );
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buf.Put( (const void *)m_FloatCounters, sizeof( m_FloatCounters ) );
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buf.PutInt( m_dictEntityDeaths.Count() );
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for ( int i = m_dictEntityDeaths.First(); i != m_dictEntityDeaths.InvalidIndex(); i = m_dictEntityDeaths.Next( i ) )
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{
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buf.PutString( m_dictEntityDeaths.GetElementName( i ) );
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buf.Put( (const void *)&m_dictEntityDeaths[ i ], sizeof( Ep2LevelStats_t::EntityDeathsLump_t ) );
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}
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_NPC, 1, buf.TellPut(), buf.Base() );
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}
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{
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CUtlBuffer buf;
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buf.PutInt( m_dictWeapons.Count() );
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for ( int i = m_dictWeapons.First(); i != m_dictWeapons.InvalidIndex(); i = m_dictWeapons.Next( i ) )
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{
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buf.PutString( m_dictWeapons.GetElementName( i ) );
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buf.Put( (const void *)&m_dictWeapons[ i ], sizeof( Ep2LevelStats_t::WeaponLump_t ) );
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}
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_WEAPON, 1, buf.TellPut(), buf.Base() );
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}
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{
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CUtlBuffer buf;
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buf.PutString( m_SaveGameInfo.m_sCurrentSaveFile.String() );
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buf.PutInt( m_SaveGameInfo.m_nCurrentSaveFileTime );
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buf.PutInt( m_SaveGameInfo.m_Records.Count() );
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for ( int i = 0 ; i < m_SaveGameInfo.m_Records.Count(); ++i )
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{
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buf.Put( (const void *)&m_SaveGameInfo.m_Records[ i ], sizeof( Ep2LevelStats_t::SaveGameInfoRecord2_t ) );
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}
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_SAVEGAMEINFO, 1, buf.TellPut(), buf.Base() );
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}
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{
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CUtlBuffer buf;
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buf.PutShort( Ep2LevelStats_t::GenericStatsLump_t::LumpVersion );
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buf.PutInt( m_dictGeneric.Count() );
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for ( int i = m_dictGeneric.First(); i != m_dictGeneric.InvalidIndex(); i = m_dictGeneric.Next( i ) )
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{
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buf.PutString( m_dictGeneric.GetElementName( i ) );
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buf.Put( (const void *)&m_dictGeneric[ i ], sizeof( Ep2LevelStats_t::GenericStatsLump_t ) );
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}
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CBaseGameStats::AppendLump( EP2_MAX_LUMP_COUNT, SaveBuffer, EP2STATS_LUMP_GENERIC, 1, buf.TellPut(), buf.Base() );
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}
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}
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static void LoadData( CUtlDict<Ep2LevelStats_t, unsigned short>& items, CUtlBuffer &LoadBuffer )
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{
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// Read the next lump.
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unsigned short iLump = 0;
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unsigned short iLumpCount = 0;
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Ep2LevelStats_t *pItem = NULL;
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while( CBaseGameStats::GetLumpHeader( EP2_MAX_LUMP_COUNT, LoadBuffer, iLump, iLumpCount, true ) )
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{
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switch ( iLump )
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{
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case EP2STATS_LUMP_HEADER:
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{
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Ep2LevelStats_t::LevelHeader_t header;
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CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( Ep2LevelStats_t::LevelHeader_t ), &header );
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pItem = &items[ items.Insert( header.m_szMapName ) ];
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pItem->m_Header = header;
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pItem->m_Tag.Clear();
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Assert( pItem );
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}
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break;
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case EP2STATS_LUMP_TAG:
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{
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Assert( pItem );
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CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( Ep2LevelStats_t::Tag_t ), &pItem->m_Tag );
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}
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break;
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case EP2STATS_LUMP_DEATH:
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{
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Assert( pItem );
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pItem->m_aPlayerDeaths.SetCount( iLumpCount );
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CBaseGameStats::LoadLump( LoadBuffer, iLumpCount, sizeof( Ep2LevelStats_t::PlayerDeathsLump_t ), static_cast<void*>( pItem->m_aPlayerDeaths.Base() ) );
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}
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break;
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case EP2STATS_LUMP_NPC:
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{
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Assert( pItem );
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LoadBuffer.Get( ( void * )pItem->m_IntCounters, sizeof( pItem->m_IntCounters ) );
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LoadBuffer.Get( ( void * )pItem->m_FloatCounters, sizeof( pItem->m_FloatCounters ) );
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int c = LoadBuffer.GetInt();
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for ( int i = 0 ; i < c; ++i )
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{
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Ep2LevelStats_t::EntityDeathsLump_t data;
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char npcName[ 512 ];
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LoadBuffer.GetString( npcName, sizeof( npcName ) );
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LoadBuffer.Get( &data, sizeof( data ) );
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pItem->m_dictEntityDeaths.Insert( npcName, data );
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}
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}
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break;
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case EP2STATS_LUMP_WEAPON:
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{
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Assert( pItem );
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int c = LoadBuffer.GetInt();
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for ( int i = 0 ; i < c; ++i )
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{
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Ep2LevelStats_t::WeaponLump_t data;
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char weaponName[ 512 ];
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LoadBuffer.GetString( weaponName, sizeof( weaponName ) );
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LoadBuffer.Get( &data, sizeof( data ) );
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pItem->m_dictWeapons.Insert( weaponName, data );
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}
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}
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break;
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case EP2STATS_LUMP_SAVEGAMEINFO:
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{
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Assert( pItem );
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Ep2LevelStats_t::SaveGameInfo_t *info = &pItem->m_SaveGameInfo;
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char sz[ 512 ];
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LoadBuffer.GetString( sz, sizeof( sz ) );
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info->m_sCurrentSaveFile = sz;
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info->m_nCurrentSaveFileTime = LoadBuffer.GetInt();
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int c = LoadBuffer.GetInt();
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for ( int i = 0 ; i < c; ++i )
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{
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Ep2LevelStats_t::SaveGameInfoRecord2_t rec;
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if ( pItem->m_Header.m_iVersion >= EP2_GAMESTATS_FILE_VERSION_02 )
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{
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LoadBuffer.Get( &rec, sizeof( rec ) );
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}
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else
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{
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size_t s = sizeof( Ep2LevelStats_t::SaveGameInfoRecord_t );
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LoadBuffer.Get( &rec, s );
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}
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info->m_Records.AddToTail( rec );
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}
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info->m_pCurrentRecord = NULL;
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if ( info->m_Records.Count() > 0 )
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{
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info->m_pCurrentRecord = &info->m_Records[ info->m_Records.Count() - 1 ];
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}
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}
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break;
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case EP2STATS_LUMP_GENERIC:
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{
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Assert( pItem );
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int version = LoadBuffer.GetShort();
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if ( version == Ep2LevelStats_t::GenericStatsLump_t::LumpVersion )
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{
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int c = LoadBuffer.GetInt();
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Assert( c < 2 * 1024 * 1024 );
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for ( int i = 0 ; i < c; ++i )
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{
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Ep2LevelStats_t::GenericStatsLump_t data;
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char pchStatName[ 512 ];
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LoadBuffer.GetString( pchStatName, sizeof( pchStatName ) );
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LoadBuffer.Get( &data, sizeof( data ) );
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pItem->m_dictGeneric.Insert( pchStatName, data );
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}
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}
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else
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{
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Error( "Unsupported GenericStatsLump_t::LumpVersion" );
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}
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}
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break;
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}
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}
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}
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public:
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// Level header data.
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struct LevelHeader_t
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{
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static const unsigned short LumpId = EP2STATS_LUMP_HEADER; // Lump ids.
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byte m_iVersion; // Version of the game stats file.
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char m_szMapName[64]; // Name of the map.
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float m_flTime; // Time spent in level.
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};
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// Simple "tag" applied to all data in database (e.g., "PLAYTEST")
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struct Tag_t
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{
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static const unsigned short LumpId = EP2STATS_LUMP_TAG;
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void Clear()
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{
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Q_memset( m_szTagText, 0, sizeof( m_szTagText ) );
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m_nMapVersion = 0;
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}
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char m_szTagText[ 8 ];
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int m_nMapVersion;
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};
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// Player deaths.
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struct PlayerDeathsLump_t
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{
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static const unsigned short LumpId = EP2STATS_LUMP_DEATH; // Lump ids.
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short nPosition[3]; // Position of death.
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// short iWeapon; // Weapon that killed the player.
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// byte iAttackClass; // Class that killed the player.
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// byte iTargetClass; // Class of the player killed.
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};
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struct EntityDeathsLump_t
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{
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static const unsigned short LumpId = EP2STATS_LUMP_NPC;
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EntityDeathsLump_t() :
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m_nBodyCount( 0u ),
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m_nKilledPlayer( 0u )
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{
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}
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EntityDeathsLump_t( const EntityDeathsLump_t &other )
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|
|
{
|
|
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|
m_nBodyCount = other.m_nBodyCount;
|
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|
|
m_nKilledPlayer = other.m_nKilledPlayer;
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int m_nBodyCount; // Number killed by player
|
|
|
|
unsigned int m_nKilledPlayer; // Number of times entity killed player
|
|
|
|
};
|
|
|
|
|
|
|
|
struct WeaponLump_t
|
|
|
|
{
|
|
|
|
static const unsigned short LumpId = EP2STATS_LUMP_WEAPON;
|
|
|
|
|
|
|
|
WeaponLump_t() :
|
|
|
|
m_nShots( 0 ),
|
|
|
|
m_nHits( 0 ),
|
|
|
|
m_flDamageInflicted( 0.0 )
|
|
|
|
{
|
|
|
|
}
|
|
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|
|
|
|
|
WeaponLump_t( const WeaponLump_t &other )
|
|
|
|
{
|
|
|
|
m_nShots = other.m_nShots;
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|
|
m_nHits = other.m_nHits;
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|
|
m_flDamageInflicted = other.m_flDamageInflicted;
|
|
|
|
}
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|
|
|
|
unsigned int m_nShots;
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|
|
|
unsigned int m_nHits;
|
|
|
|
double m_flDamageInflicted;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SaveGameInfoRecord_t
|
|
|
|
{
|
|
|
|
SaveGameInfoRecord_t() :
|
|
|
|
m_nFirstDeathIndex( -1 ),
|
|
|
|
m_nNumDeaths( 0 ),
|
|
|
|
m_nSaveHealth( -1 )
|
|
|
|
{
|
|
|
|
Q_memset( m_nSavePos, 0, sizeof( m_nSavePos ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
int m_nFirstDeathIndex;
|
|
|
|
int m_nNumDeaths;
|
|
|
|
// Health and player pos from the save file
|
|
|
|
short m_nSavePos[ 3 ];
|
|
|
|
short m_nSaveHealth;
|
|
|
|
};
|
|
|
|
|
|
|
|
#pragma pack( 1 )
|
|
|
|
// Adds save game type
|
|
|
|
struct SaveGameInfoRecord2_t : public SaveGameInfoRecord_t
|
|
|
|
{
|
|
|
|
enum SaveType_t
|
|
|
|
{
|
|
|
|
TYPE_UNKNOWN = 0,
|
|
|
|
TYPE_AUTOSAVE,
|
|
|
|
TYPE_USERSAVE
|
|
|
|
};
|
|
|
|
|
|
|
|
SaveGameInfoRecord2_t() :
|
|
|
|
m_SaveType( (byte)TYPE_UNKNOWN )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
byte m_SaveType;
|
|
|
|
};
|
|
|
|
#pragma pack()
|
|
|
|
|
|
|
|
struct SaveGameInfo_t
|
|
|
|
{
|
|
|
|
static const unsigned short LumpId = EP2STATS_LUMP_SAVEGAMEINFO;
|
|
|
|
|
|
|
|
SaveGameInfo_t() :
|
|
|
|
m_nCurrentSaveFileTime( 0 ),
|
|
|
|
m_pCurrentRecord( NULL )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void Latch( char const *pchSaveName, unsigned int uFileTime )
|
|
|
|
{
|
|
|
|
m_pCurrentRecord = &m_Records[ m_Records.AddToTail() ];
|
|
|
|
m_nCurrentSaveFileTime = uFileTime;
|
|
|
|
m_sCurrentSaveFile = pchSaveName;
|
|
|
|
}
|
|
|
|
|
|
|
|
CUtlVector< SaveGameInfoRecord2_t > m_Records;
|
|
|
|
SaveGameInfoRecord2_t *m_pCurrentRecord;
|
|
|
|
unsigned int m_nCurrentSaveFileTime;
|
|
|
|
CUtlString m_sCurrentSaveFile;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct GenericStatsLump_t
|
|
|
|
{
|
|
|
|
static const unsigned short LumpId = EP2STATS_LUMP_GENERIC;
|
|
|
|
static const unsigned short LumpVersion = 1;
|
|
|
|
|
|
|
|
GenericStatsLump_t() :
|
|
|
|
m_unCount( 0u ),
|
|
|
|
m_flCurrentValue( 0.0 )
|
|
|
|
{
|
|
|
|
m_Pos[ 0 ] = m_Pos[ 1 ] = m_Pos[ 2 ] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
short m_Pos[ 3 ];
|
|
|
|
unsigned int m_unCount;
|
|
|
|
double m_flCurrentValue;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Data.
|
|
|
|
LevelHeader_t m_Header; // Level header.
|
|
|
|
Tag_t m_Tag;
|
|
|
|
CUtlVector<PlayerDeathsLump_t> m_aPlayerDeaths; // List of player deaths.
|
|
|
|
CUtlDict< EntityDeathsLump_t, int > m_dictEntityDeaths;
|
|
|
|
CUtlDict< WeaponLump_t, int > m_dictWeapons;
|
|
|
|
CUtlDict< GenericStatsLump_t, int > m_dictGeneric;
|
|
|
|
|
|
|
|
SaveGameInfo_t m_SaveGameInfo;
|
|
|
|
float m_FloatCounters[ NUM_FLOATCOUNTER_TYPES ];
|
|
|
|
uint64 m_IntCounters[ NUM_INTCOUNTER_TYPES ];
|
|
|
|
|
|
|
|
// Temporary data.
|
|
|
|
bool m_bInitialized; // Has the map Map Stat Data been initialized.
|
|
|
|
float m_flLevelStartTime;
|
|
|
|
};
|
|
|
|
|
|
|
|
#if defined( GAME_DLL )
|
|
|
|
class CEP2GameStats : public CEP1GameStats
|
|
|
|
{
|
|
|
|
typedef CEP1GameStats BaseClass;
|
|
|
|
|
|
|
|
public:
|
|
|
|
CEP2GameStats();
|
|
|
|
virtual ~CEP2GameStats();
|
|
|
|
|
|
|
|
virtual CBaseGameStats *OnInit( CBaseGameStats *pCurrentGameStats, char const *gamedir ) { return pCurrentGameStats; }
|
|
|
|
|
|
|
|
virtual bool UserPlayedAllTheMaps( void );
|
|
|
|
virtual const char *GetStatSaveFileName( void );
|
|
|
|
virtual const char *GetStatUploadRegistryKeyName( void );
|
|
|
|
|
|
|
|
// Buffers.
|
|
|
|
virtual void AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer );
|
|
|
|
virtual void LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer );
|
|
|
|
|
|
|
|
// Events
|
|
|
|
virtual void Event_LevelInit( void );
|
|
|
|
virtual void Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info );
|
|
|
|
virtual void Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info );
|
|
|
|
virtual void Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info );
|
|
|
|
virtual void Event_CrateSmashed();
|
|
|
|
virtual void Event_Punted( CBaseEntity *pObject );
|
|
|
|
virtual void Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting );
|
|
|
|
virtual void Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName );
|
|
|
|
virtual void Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info );
|
|
|
|
virtual void Event_SaveGame( void );
|
|
|
|
virtual void Event_LoadGame( void );
|
|
|
|
virtual void Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle );
|
|
|
|
// Called before .sav file is actually loaded (player should still be in previous level, if any)
|
|
|
|
virtual void Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame );
|
|
|
|
virtual void Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer );
|
|
|
|
virtual void Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer );
|
|
|
|
virtual void Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer );
|
|
|
|
// Generic statistics lump
|
|
|
|
virtual void Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount );
|
|
|
|
|
|
|
|
public: //FIXME: temporary used for CC_ListDeaths command
|
|
|
|
Ep2LevelStats_t *FindOrAddMapStats( const char *szMapName );
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
Ep2LevelStats_t::EntityDeathsLump_t *FindDeathsLump( char const *npcName );
|
|
|
|
Ep2LevelStats_t::WeaponLump_t *FindWeaponsLump( char const *pchWeaponName, bool bPrimary );
|
|
|
|
Ep2LevelStats_t::GenericStatsLump_t *FindGenericLump( char const *pchStatName );
|
|
|
|
// Utilities.
|
|
|
|
Ep2LevelStats_t *GetCurrentMap( void ) { return m_pCurrentMap; }
|
|
|
|
|
|
|
|
Ep2LevelStats_t *m_pCurrentMap;
|
|
|
|
CUtlDict<Ep2LevelStats_t, unsigned short> m_dictMapStats;
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
INVEHICLE = 0,
|
|
|
|
ONFOOT,
|
|
|
|
ONFOOTSPRINTING,
|
|
|
|
|
|
|
|
NUM_TRAVEL_TYPES
|
|
|
|
};
|
|
|
|
float m_flInchesRemainder[ NUM_TRAVEL_TYPES ];
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif // EP2_GAMESTATS_H
|