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1773 lines
49 KiB
1773 lines
49 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#ifdef CLIENT_DLL |
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#include "achievementmgr.h" |
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#include "baseachievement.h" |
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#include "tf_hud_statpanel.h" |
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#include "c_tf_team.h" |
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#include "c_tf_player.h" |
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#include "c_tf_playerresource.h" |
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#include "tf_gamerules.h" |
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#include "achievements_tf.h" |
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#include "c_tf_playerresource.h" |
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#include "tf_weapon_invis.h" |
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//====================================================================================================================================== |
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// SPY ACHIEVEMENT PACK |
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//====================================================================================================================================== |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyBackstabSnipers : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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void ResetTracking() |
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{ |
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m_iSnipersKilled = 0; |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "localplayer_respawn" ); |
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ListenForGameEvent( "teamplay_round_active" ); |
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ResetTracking(); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEventName = event->GetName(); |
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if ( FStrEq( pszEventName, "localplayer_respawn" ) || |
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FStrEq( pszEventName, "teamplay_round_active" ) ) |
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{ |
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ResetTracking(); |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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// Achievement for backstabbing 3 snipers in a single life. |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) ) |
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{ |
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int customkill = event->GetInt( "customkill" ); |
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
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{ |
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m_iSnipersKilled++; |
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if ( m_iSnipersKilled == 3 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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int m_iSnipersKilled; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabSnipers, ACHIEVEMENT_TF_SPY_BACKSTAB_SNIPERS, "TF_SPY_BACKSTAB_SNIPERS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_FreezecamFlick : public CBaseTFAchievement |
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{ |
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// Achievement for freeze camming on a cig flick w/ enemy corpse on screen. |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_FreezecamFlick, ACHIEVEMENT_TF_SPY_FREEZECAM_FLICK, "TF_SPY_FREEZECAM_FLICK", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyBackstabDisguisedSpy : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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// Achievement for backstabbing a disguised spy. |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) ) |
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{ |
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int customkill = event->GetInt( "customkill" ); |
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
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{ |
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if ( pTFVictim->m_Shared.InCond( TF_COND_DISGUISED ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDisguisedSpy, ACHIEVEMENT_TF_SPY_BACKSTAB_DISGUISED_SPY, "TF_SPY_BACKSTAB_DISGUISED_SPY", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyBackstabDisguiseTarget : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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// Achievement for backstabbing the player you are disguised as. |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
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if ( pTFAttacker && pTFVictim && pTFVictim == pTFAttacker->m_Shared.GetDisguiseTarget().Get() ) |
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{ |
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int customkill = event->GetInt( "customkill" ); |
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDisguiseTarget, ACHIEVEMENT_TF_SPY_BACKSTAB_DISGUISE_TARGET, "TF_SPY_BACKSTAB_DISGUISE_TARGET", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyFastCap : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "teamplay_point_startcapture" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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// only on maps with capture points |
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if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA ) |
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return; |
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const char *pszEventName = event->GetName(); |
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( !pLocalPlayer ) |
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return; |
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if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) ) |
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{ |
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const char *cappers = event->GetString( "cappers" ); |
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for ( int i=0; i<Q_strlen( cappers ); i++ ) |
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{ |
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int iPlayerIndex = (int) cappers[i]; |
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CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
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if ( pPlayer == pLocalPlayer ) |
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{ |
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if ( event->GetFloat( "captime" ) < 1.0 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyFastCap, ACHIEVEMENT_TF_SPY_FAST_CAP, "TF_SPY_FAST_CAP", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyDominateSniper : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION; |
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if ( bDomination == true ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyDominateSniper, ACHIEVEMENT_TF_SPY_DOMINATE_SNIPER, "TF_SPY_DOMINATE_SNIPER", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyBumpCloakedSpy : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBumpCloakedSpy, ACHIEVEMENT_TF_SPY_BUMP_CLOAKED_SPY, "TF_SPY_BUMP_CLOAKED_SPY", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyKillSpyWithKnife : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->GetActiveTFWeapon() ) |
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{ |
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_KNIFE ) |
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{ |
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if ( pTFVictim->GetActiveTFWeapon()->GetWeaponID() == TF_WEAPON_REVOLVER ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKillSpyWithKnife, ACHIEVEMENT_TF_SPY_KILL_SPY_WITH_KNIFE, "TF_SPY_KILL_SPY_WITH_KNIFE", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyRevengeBackstab : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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int customkill = event->GetInt( "customkill" ); |
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
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{ |
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bool bRevenge = event->GetInt( "death_flags" ) & TF_DEATH_REVENGE; |
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if ( bRevenge == true ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyRevengeBackstab, ACHIEVEMENT_TF_SPY_REVENGE_WITH_BACKSTAB, "TF_SPY_REVENGE_WITH_BACKSTAB", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyKnifeKillWhileJarated : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_KNIFE ) |
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{ |
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CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
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if ( pTFAttacker && pTFAttacker->m_Shared.InCond( TF_COND_URINE ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKnifeKillWhileJarated, ACHIEVEMENT_TF_SPY_KNIFE_KILL_WHILE_JARATED, "TF_SPY_KNIFE_KILL_WHILE_JARATED", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyBackstabGrind : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1000 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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int customkill = event->GetInt( "customkill" ); |
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabGrind, ACHIEVEMENT_TF_SPY_BACKSTAB_GRIND, "TF_SPY_BACKSTAB_GRIND", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyBackstabMedicCharged : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabMedicCharged, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_CHARGED, "TF_SPY_BACKSTAB_MEDIC_CHARGED", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyBackstabDominatingEnemy : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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int customkill = event->GetInt( "customkill" ); |
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim ) |
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{ |
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int nDominationsNeeded = ( event->GetInt( "revenge" ) > 0 ) ? 4 : 3; |
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if ( g_TF_PR && g_TF_PR->GetActiveDominations( pTFVictim->entindex() ) >= nDominationsNeeded ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDominatingEnemy, ACHIEVEMENT_TF_SPY_BACKSTAB_DOMINATING_ENEMY, "TF_SPY_BACKSTAB_DOMINATING_ENEMY", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyBackstabFriends : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 10 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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int customkill = event->GetInt( "customkill" ); |
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
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{ |
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if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() ) |
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return; |
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player_info_t pi; |
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if ( !engine->GetPlayerInfo( pVictim->entindex(), &pi ) ) |
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return; |
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if ( !pi.friendsID ) |
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return; |
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// check and see if they're on the local player's friends list |
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CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); |
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if ( steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabFriends, ACHIEVEMENT_TF_SPY_BACKSTAB_FRIENDS, "TF_SPY_BACKSTAB_FRIENDS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyAmbassadorGrind : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 50 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER ) |
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{ |
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if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_GRIND, "TF_SPY_AMBASSADOR_GRIND", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyAmbassadorSniperGrind : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 20 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) ) |
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{ |
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER ) |
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{ |
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if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) ) |
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{ |
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if ( IsHeadshot( event->GetInt( "customkill" ) ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorSniperGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_SNIPER_GRIND, "TF_SPY_AMBASSADOR_SNIPER_GRIND", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyAmbassadorScoutGrind : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 3 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) ) |
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{ |
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER ) |
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{ |
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if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) ) |
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{ |
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if ( IsHeadshot( event->GetInt( "customkill" ) ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorScoutGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_SCOUT_GRIND, "TF_SPY_AMBASSADOR_SCOUT_GRIND", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_SpyMedicHealingKillEnemy : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ ) |
|
{ |
|
CTFPlayer *pTFPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) ); |
|
|
|
// can't kill the enemy medic that's healing you for this one...should be a different enemy |
|
if ( pTFPlayer && ( pTFPlayer != pAttacker ) && ( pTFPlayer != pVictim ) ) |
|
{ |
|
// make sure they're not on our team |
|
if ( pAttacker->GetTeamNumber() != pTFPlayer->GetTeamNumber() ) |
|
{ |
|
// are they a medic that's healing me? |
|
if ( pTFPlayer->IsPlayerClass( TF_CLASS_MEDIC ) && pTFPlayer->MedicGetHealTarget() == pAttacker ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyMedicHealingKillEnemy, ACHIEVEMENT_TF_SPY_MEDIC_HEALING_KILL_ENEMY, "TF_SPY_MEDIC_HEALING_KILL_ENEMY", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_SpyBackstabQuickKills : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
int customkill = event->GetInt( "customkill" ); |
|
if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
|
{ |
|
int iNewIndex = m_Times.AddToTail(); |
|
m_Times[iNewIndex] = gpGlobals->curtime; |
|
|
|
// we only care about the last three times we backstabbed someone |
|
if ( m_Times.Count() > 3 ) |
|
{ |
|
m_Times.Remove( 0 ); |
|
} |
|
|
|
if ( m_Times.Count() == 3 ) |
|
{ |
|
if ( m_Times.Tail() - m_Times.Head() <= 10.0 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
CUtlVector< float > m_Times; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabQuickKills, ACHIEVEMENT_TF_SPY_BACKSTAB_QUICK_KILLS, "TF_SPY_BACKSTAB_QUICK_KILLS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_SpyTauntKill : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
// we already know we killed a player because of the ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS flag |
|
// was this a taunt kill? |
|
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_FENCING ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyTauntKill, ACHIEVEMENT_TF_SPY_TAUNT_KILL, "TF_SPY_TAUNT_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_SpyBackstabCappingEnemies : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 50 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabCappingEnemies, ACHIEVEMENT_TF_SPY_BACKSTAB_CAPPING_ENEMIES, "TF_SPY_BACKSTAB_CAPPING_ENEMIES", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_SpyKillCPDefenders : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 15 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKillCPDefenders, ACHIEVEMENT_TF_SPY_KILL_CP_DEFENDERS, "TF_SPY_KILL_CP_DEFENDERS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//FYI I'm a spy |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_FYIMedic : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
|
SetGoal( 1 ); |
|
m_hTargets.Purge(); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "player_healedbymedic" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "player_healedbymedic" ) ) |
|
{ |
|
int iEntity = event->GetInt( "medic" ); |
|
|
|
int iMedic = GetTargetIndex( UTIL_PlayerByIndex( iEntity ) ); |
|
|
|
if ( iMedic == -1 ) |
|
{ |
|
AddNewTarget( UTIL_PlayerByIndex( iEntity ) ); |
|
} |
|
else |
|
{ |
|
m_hTargets[iMedic].flRemoveTime = gpGlobals->curtime + 5.0f; |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) |
|
{ |
|
int iMedic = GetTargetIndex( pVictim ); |
|
|
|
if ( iMedic != -1 ) |
|
{ |
|
if ( m_hTargets[iMedic].flRemoveTime >= gpGlobals->curtime ) |
|
{ |
|
IncrementCount(); |
|
} |
|
|
|
m_hTargets.Remove( iMedic ); |
|
} |
|
} |
|
} |
|
|
|
int GetTargetIndex( CBaseEntity *pTarget ) |
|
{ |
|
for ( int i = 0; i < m_hTargets.Count(); i++ ) |
|
{ |
|
if ( m_hTargets[i].hTarget == pTarget ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
void AddNewTarget( CBaseEntity *pTarget ) |
|
{ |
|
if ( !pTarget ) |
|
return; |
|
|
|
// see if the target is already in our list or get a new index |
|
int iMedic = GetTargetIndex( pTarget ); |
|
if ( iMedic == -1 ) |
|
{ |
|
iMedic = m_hTargets.AddToTail(); |
|
} |
|
|
|
m_hTargets[iMedic].hTarget = pTarget; |
|
m_hTargets[iMedic].flRemoveTime = gpGlobals->curtime + 5.0f; |
|
} |
|
|
|
private: |
|
struct targets_t |
|
{ |
|
EHANDLE hTarget; |
|
float flRemoveTime; |
|
}; |
|
|
|
CUtlVector<targets_t> m_hTargets; |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_FYIMedic, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_HEALING_YOU, "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
// Backstab a medic/heavy pair |
|
// NOTE: Enough of this, this should be a shared achievement class. |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_KillMedicPair : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
|
|
m_hTargets.Purge(); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) || |
|
FStrEq( pszEventName, "teamplay_round_active" ) ) |
|
{ |
|
m_hTargets.Purge(); |
|
} |
|
} |
|
|
|
int GetTargetIndex( CBaseEntity *pTarget ) |
|
{ |
|
for ( int i = 0; i < m_hTargets.Count(); i++ ) |
|
{ |
|
if ( m_hTargets[i].hTarget == pTarget ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
void AddNewTarget( CBaseEntity *pTarget ) |
|
{ |
|
if ( !pTarget ) |
|
return; |
|
|
|
// see if the target is already in our list or get a new index |
|
int iTargetIndex = GetTargetIndex( pTarget ); |
|
if ( iTargetIndex == -1 ) |
|
{ |
|
iTargetIndex = m_hTargets.AddToTail(); |
|
} |
|
|
|
m_hTargets[iTargetIndex].hTarget = pTarget; |
|
m_hTargets[iTargetIndex].flTimeToBeat = gpGlobals->curtime + 10.0f; // 10 seconds to kill the target |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( !pVictim || !pVictim->IsPlayer() ) |
|
return; |
|
|
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
|
|
|
int customkill = event->GetInt( "customkill" ); |
|
|
|
if ( pLocalPlayer == pAttacker && customkill == TF_DMG_CUSTOM_BACKSTAB ) |
|
{ |
|
// is this victim in our list of targets? |
|
int index = GetTargetIndex( pVictim ); |
|
if ( index != -1 ) |
|
{ |
|
// did we beat the time? |
|
if ( m_hTargets[index].flTimeToBeat > gpGlobals->curtime ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
else |
|
{ |
|
C_TFPlayer *pNewTarget = NULL; |
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( !pTFVictim->IsPlayerClass( TF_CLASS_MEDIC ) ) |
|
{ |
|
for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ ) |
|
{ |
|
pNewTarget = ToTFPlayer( UTIL_PlayerByIndex( i ) ); |
|
if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_MEDIC ) && pNewTarget->MedicGetHealTarget() == pTFVictim ) |
|
{ |
|
// add all of his Medics to our list of targets (could be more than one Medic) |
|
AddNewTarget( pNewTarget ); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
pNewTarget = ToTFPlayer( pTFVictim->MedicGetHealTarget() ); |
|
if ( pNewTarget ) |
|
{ |
|
AddNewTarget( pNewTarget ); |
|
} |
|
} |
|
} |
|
} |
|
// is this victim in our list of targets? |
|
int index_ = GetTargetIndex( pVictim ); |
|
if ( index_ != -1 ) |
|
{ |
|
m_hTargets.Remove( index_ ); |
|
} |
|
} |
|
|
|
private: |
|
struct targets_t |
|
{ |
|
EHANDLE hTarget; |
|
float flTimeToBeat; |
|
}; |
|
|
|
CUtlVector<targets_t> m_hTargets; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillMedicPair, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_PAIR, "TF_SPY_BACKSTAB_MEDIC_PAIR", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Destroy 3 enemy sentries |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_SapBuildingGrind : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1000 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "object_destroyed" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) |
|
{ |
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
|
|
|
if ( iIndex == GetLocalPlayerIndex() ) |
|
{ |
|
const char *pWeapon = event->GetString( "weapon" ); |
|
|
|
if ( FStrEq( "obj_attachment_sapper", pWeapon ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SapBuildingGrind, ACHIEVEMENT_TF_SPY_SAPPER_GRIND, "TF_SPY_SAPPER_GRIND", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Kill whoever triggered your feign death |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_FeignDeathKill : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
m_iKillerIndex = 0; |
|
m_flTriggerTime = gpGlobals->curtime; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_death" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( Q_strcmp( event->GetName(), "player_death" ) == 0 ) |
|
{ |
|
int iAttacker = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
|
int iVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
|
|
if ( iVictim == GetLocalPlayerIndex() ) |
|
{ |
|
//Someone popped my feign death |
|
if ( event->GetInt( "death_flags" ) & TF_DEATH_FEIGN_DEATH ) |
|
{ |
|
m_iKillerIndex = iAttacker; |
|
m_flTriggerTime = gpGlobals->curtime + 20.0f; |
|
} |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
|
|
if ( pTFVictim && pTFVictim->entindex() == m_iKillerIndex && m_flTriggerTime >= gpGlobals->curtime ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_iKillerIndex; |
|
float m_flTriggerTime; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_FeignDeathKill, ACHIEVEMENT_TF_SPY_FEIGN_DEATH_KILL, "TF_SPY_FEIGN_DEATH_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
//Kill a sniper after breaking his shield |
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_ShieldKill : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
|
|
m_iBlockerIndex = 0; |
|
m_flAttackTime = 0.0f; |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "player_shield_blocked" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "player_shield_blocked" ) ) |
|
{ |
|
int iAttacker = event->GetInt( "attacker_entindex" ); |
|
int iBlocker = event->GetInt( "blocker_entindex" ); |
|
|
|
if ( GetLocalPlayerIndex() != iAttacker ) |
|
return; |
|
|
|
m_iBlockerIndex = iBlocker; |
|
m_flAttackTime = gpGlobals->curtime + 10.0f; |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( m_flAttackTime <= gpGlobals->curtime ) |
|
{ |
|
m_iBlockerIndex = 0; |
|
return; |
|
} |
|
|
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
|
|
if ( pTFVictim && pTFVictim->entindex() == m_iBlockerIndex && pAttacker == C_TFPlayer::GetLocalTFPlayer() ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
|
|
private: |
|
int m_iBlockerIndex; |
|
float m_flAttackTime; |
|
}; |
|
|
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_ShieldKill, ACHIEVEMENT_TF_SPY_BREAK_SHIELD_KILL_SNIPER, "TF_SPY_BREAK_SHIELD_KILL_SNIPER", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_KillWorkingEngineer : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillWorkingEngineer, ACHIEVEMENT_TF_SPY_KILL_WORKING_ENGY, "TF_SPY_KILL_WORKING_ENGY", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_TFSpySurviveBurning : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
m_bIsThinking = false; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_damaged" ); |
|
ListenForGameEvent( "teamplay_round_start" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
m_bIsThinking = false; |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) ) |
|
{ |
|
ClearThink(); |
|
m_bIsThinking = false; |
|
return; |
|
} |
|
|
|
// Have I taken damage? |
|
if ( FStrEq( pszEventName, "player_damaged" )) |
|
{ |
|
int iDmgType = event->GetInt( "type" ); |
|
|
|
// Did I survive the damage event? |
|
if ( pLocalPlayer->IsAlive() && !m_bIsThinking ) |
|
{ |
|
// Am I on fire? |
|
if ( (iDmgType & DMG_IGNITE) ) |
|
{ |
|
// Am I cloaked? |
|
if ( pLocalPlayer->m_Shared.InCond ( TF_COND_STEALTHED ) ) |
|
{ |
|
SetNextThink( 30 ); |
|
m_bIsThinking = true; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
virtual void Think( void ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pLocalPlayer && pLocalPlayer->IsAlive()) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
|
|
private: |
|
bool m_bIsThinking; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_TFSpySurviveBurning, ACHIEVEMENT_TF_SPY_SURVIVE_BURNING, "TF_SPY_SURVIVE_BURNING", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_SpyBackstabEnemySwitchPyro : public CBaseTFAchievementSimple |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
|
|
ResetBackstabbedPlayers(); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_spawn" ); |
|
ListenForGameEvent( "localplayer_changeclass" ); |
|
ListenForGameEvent( "localplayer_changeteam" ); |
|
} |
|
|
|
void ResetBackstabbedPlayers( void ) |
|
{ |
|
m_BackstabbedPlayers.Purge(); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
// no progress in endround |
|
if ( !GameRulesAllowsAchievements() ) |
|
return; |
|
|
|
if ( !IsLocalTFPlayerClass( TF_CLASS_SPY ) ) |
|
return; |
|
|
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
int customkill = event->GetInt( "customkill" ); |
|
if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && !pTFVictim->IsPlayerClass( TF_CLASS_PYRO ) ) // they can't already be a pyro for this one |
|
{ |
|
int nUserID = pTFVictim->GetUserID(); |
|
|
|
if ( m_BackstabbedPlayers.Find( nUserID ) == m_BackstabbedPlayers.InvalidIndex() ) |
|
{ |
|
// they're not in our list yet, add them |
|
m_BackstabbedPlayers.AddToTail( nUserID ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "player_spawn" ) ) |
|
{ |
|
// no progress in endround |
|
if ( !GameRulesAllowsAchievements() ) |
|
return; |
|
|
|
if ( !IsLocalTFPlayerClass( TF_CLASS_SPY ) ) |
|
return; |
|
|
|
const int nUserID = event->GetInt( "userid" ); |
|
int iIndex = m_BackstabbedPlayers.Find( nUserID ); |
|
if ( iIndex != m_BackstabbedPlayers.InvalidIndex() ) |
|
{ |
|
const int nTeam = event->GetInt( "team" ); |
|
if ( nTeam != GetLocalPlayerTeam() ) |
|
{ |
|
const int nClass = event->GetInt( "class" ); |
|
if ( nClass == TF_CLASS_PYRO ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
|
|
m_BackstabbedPlayers.Remove( iIndex ); |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "localplayer_changeclass" ) || |
|
FStrEq( pszEventName, "localplayer_changeteam" ) ) |
|
{ |
|
ResetBackstabbedPlayers(); |
|
} |
|
} |
|
|
|
private: |
|
CUtlVector< int > m_BackstabbedPlayers; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabEnemySwitchPyro, ACHIEVEMENT_TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO, "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_SpyBackstabEngySapBuilding : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
|
|
m_hTargets.Purge(); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_sapped_object" ); |
|
} |
|
|
|
int FindEngyInList( CBaseEntity *pTarget ) |
|
{ |
|
for ( int i = 0; i < m_hTargets.Count(); i++ ) |
|
{ |
|
if ( m_hTargets[i].hEngy == pTarget ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
int CountSappedObjects( int iIndex ) |
|
{ |
|
int nCount = 0; |
|
|
|
if ( m_hTargets.IsValidIndex( iIndex ) ) |
|
{ |
|
if ( m_hTargets[iIndex].bSentry ) |
|
{ |
|
nCount++; |
|
} |
|
|
|
if ( m_hTargets[iIndex].bDispenser ) |
|
{ |
|
nCount++; |
|
} |
|
|
|
if ( m_hTargets[iIndex].bTele ) |
|
{ |
|
nCount++; |
|
} |
|
} |
|
|
|
return nCount; |
|
} |
|
|
|
void SetObjectSapped( int iIndex, int nType ) |
|
{ |
|
if ( m_hTargets.IsValidIndex( iIndex ) ) |
|
{ |
|
switch( nType ) |
|
{ |
|
case OBJ_SENTRYGUN: |
|
m_hTargets[iIndex].bSentry = true; |
|
break; |
|
case OBJ_DISPENSER: |
|
m_hTargets[iIndex].bDispenser = true; |
|
break; |
|
case OBJ_TELEPORTER: |
|
m_hTargets[iIndex].bTele = true; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
void CheckAchievementEarned( void ) |
|
{ |
|
for ( int i = m_hTargets.Count() - 1; i >= 0; i-- ) |
|
{ |
|
if ( m_hTargets[i].flTimeToBeat < gpGlobals->curtime ) |
|
{ |
|
// time has run out on this one |
|
m_hTargets.Remove( i ); |
|
} |
|
else |
|
{ |
|
if ( CountSappedObjects( i ) >= 3 ) |
|
{ |
|
IncrementCount(); |
|
m_hTargets.Purge(); |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
int customkill = event->GetInt( "customkill" ); |
|
if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) ) |
|
{ |
|
int iIndex = FindEngyInList( pVictim ); |
|
if ( iIndex == -1 ) |
|
{ |
|
iIndex = m_hTargets.AddToTail(); |
|
} |
|
|
|
m_hTargets[iIndex].hEngy = pVictim; |
|
m_hTargets[iIndex].bSentry = false; |
|
m_hTargets[iIndex].bDispenser = false; |
|
m_hTargets[iIndex].bTele = false; |
|
m_hTargets[iIndex].flTimeToBeat = gpGlobals->curtime + 10.0; |
|
} |
|
} |
|
|
|
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on flTimeToBeat) |
|
} |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "player_sapped_object" ) ) |
|
{ |
|
int nUserID = event->GetInt( "userid" ); |
|
|
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) ); |
|
if ( pPlayer == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
CBasePlayer *pEngy = UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ) ); |
|
|
|
int iIndex = FindEngyInList( pEngy ); |
|
if ( iIndex != -1 ) |
|
{ |
|
SetObjectSapped( iIndex, event->GetInt( "object" ) ); |
|
} |
|
|
|
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on flTimeToBeat) |
|
} |
|
} |
|
} |
|
|
|
private: |
|
struct targets_t |
|
{ |
|
EHANDLE hEngy; |
|
bool bSentry; |
|
bool bDispenser; |
|
bool bTele; |
|
float flTimeToBeat; |
|
}; |
|
|
|
CUtlVector<targets_t> m_hTargets; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabEngySapBuilding, ACHIEVEMENT_TF_SPY_BACKSTAB_ENGY_SAP_BUILDING, "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_SpySapBuildingBackstabEngy : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
|
|
m_hTargets.Purge(); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_sapped_object" ); |
|
} |
|
|
|
int FindEngyInList( CBaseEntity *pTarget ) |
|
{ |
|
for ( int i = 0; i < m_hTargets.Count(); i++ ) |
|
{ |
|
if ( m_hTargets[i].hEngy == pTarget ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
void ValidateList( void ) |
|
{ |
|
for ( int i = m_hTargets.Count() - 1; i >= 0; i-- ) |
|
{ |
|
if ( m_hTargets[i].flTimeToBeat < gpGlobals->curtime ) |
|
{ |
|
// time has run out on this one |
|
m_hTargets.Remove( i ); |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
int customkill = event->GetInt( "customkill" ); |
|
if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) ) |
|
{ |
|
int iIndex = FindEngyInList( pVictim ); |
|
if ( iIndex != -1 ) |
|
{ |
|
// they're in our list...is the time still valid? |
|
if ( m_hTargets[iIndex].flTimeToBeat > gpGlobals->curtime ) |
|
{ |
|
IncrementCount(); |
|
m_hTargets.Purge(); |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
|
|
ValidateList(); |
|
} |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "player_sapped_object" ) ) |
|
{ |
|
int nUserID = event->GetInt( "userid" ); |
|
|
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) ); |
|
if ( pPlayer == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
CBasePlayer *pEngy = UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ) ); |
|
if ( pEngy ) |
|
{ |
|
int iIndex = FindEngyInList( pEngy ); |
|
if ( iIndex == -1 ) |
|
{ |
|
iIndex = m_hTargets.AddToTail(); |
|
} |
|
|
|
m_hTargets[iIndex].hEngy = pEngy; |
|
m_hTargets[iIndex].flTimeToBeat = gpGlobals->curtime + 5.0; |
|
} |
|
|
|
ValidateList(); |
|
} |
|
} |
|
} |
|
|
|
private: |
|
struct targets_t |
|
{ |
|
EHANDLE hEngy; |
|
float flTimeToBeat; |
|
}; |
|
|
|
CUtlVector<targets_t> m_hTargets; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpySapBuildingBackstabEngy, ACHIEVEMENT_TF_SPY_SAP_BUILDING_BACKSTAB_ENGY, "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_SapperTeamwork : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
|
|
ResetData(); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_sapped_object" ); |
|
ListenForGameEvent( "localplayer_changeteam" ); |
|
} |
|
|
|
void ResetData( void ) |
|
{ |
|
m_hTeammates.Purge(); |
|
|
|
m_nLocalPlayerTarget = -1; |
|
m_flLocalPlayerTime = -1; |
|
} |
|
|
|
int FindSpyInList( int userid ) |
|
{ |
|
for ( int i = 0; i < m_hTeammates.Count(); i++ ) |
|
{ |
|
if ( m_hTeammates[i].nSpy == userid ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
void CheckAchievementEarned( void ) |
|
{ |
|
// has the local player sapped anything? |
|
if ( m_nLocalPlayerTarget == -1 && m_flLocalPlayerTime == -1 ) |
|
return; |
|
|
|
// has it been longer than 3 seconds since the local player sapped something? |
|
if ( gpGlobals->curtime - m_flLocalPlayerTime > 3.0 ) |
|
{ |
|
// reset the local player target and time, this fixes the local player sapping something and |
|
// then a teammate saps something > 3 seconds later (otherwise, the new entry would be removed in the for loop below) |
|
m_nLocalPlayerTarget = -1; |
|
m_flLocalPlayerTime = -1; |
|
return; |
|
} |
|
|
|
for ( int i = m_hTeammates.Count() - 1; i >= 0; i-- ) |
|
{ |
|
if ( m_hTeammates[i].nTarget != m_nLocalPlayerTarget ) // different guns |
|
{ |
|
if ( fabs( m_hTeammates[i].flTime - m_flLocalPlayerTime ) <= 3.0 ) |
|
{ |
|
IncrementCount(); |
|
ResetData(); |
|
return; |
|
} |
|
else |
|
{ |
|
m_hTeammates.Remove( i ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "player_sapped_object" ) ) |
|
{ |
|
if ( event->GetInt( "object" ) == OBJ_SENTRYGUN ) |
|
{ |
|
int nUserID = event->GetInt( "userid" ); |
|
|
|
CTFPlayer *pSpy = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) ) ); |
|
if ( pSpy && pSpy->GetTeamNumber() == GetLocalPlayerTeam() ) |
|
{ |
|
if ( pSpy == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
m_nLocalPlayerTarget = event->GetInt( "ownerid" ); |
|
m_flLocalPlayerTime = gpGlobals->curtime; |
|
} |
|
else |
|
{ |
|
int iIndex = FindSpyInList( nUserID ); |
|
if ( iIndex == -1 ) |
|
{ |
|
iIndex = m_hTeammates.AddToTail(); |
|
} |
|
|
|
m_hTeammates[iIndex].nSpy = nUserID; |
|
m_hTeammates[iIndex].nTarget = event->GetInt( "ownerid" ); |
|
m_hTeammates[iIndex].flTime = gpGlobals->curtime; |
|
} |
|
|
|
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on time) |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "localplayer_changeteam" ) ) |
|
{ |
|
ResetData(); |
|
} |
|
} |
|
|
|
private: |
|
struct teammates_t |
|
{ |
|
int nSpy; // who built the sapper |
|
int nTarget; // owner of the gun |
|
float flTime; // time it was sapped |
|
}; |
|
|
|
CUtlVector<teammates_t> m_hTeammates; // list of teammates who have sapped guns |
|
|
|
int m_nLocalPlayerTarget; // owner of the gun |
|
float m_flLocalPlayerTime; // time it was sapped |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SapperTeamwork, ACHIEVEMENT_TF_SPY_SAPPER_TEAMWORK, "TF_SPY_SAPPER_TEAMWORK", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_SpyCampPosition : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
|
|
ResetData(); |
|
} |
|
|
|
void ResetData() |
|
{ |
|
m_hTargets.Purge(); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
|
|
ResetData(); |
|
} |
|
|
|
int FindEnemyInList( CBaseEntity *pTarget ) |
|
{ |
|
for ( int i = 0; i < m_hTargets.Count(); i++ ) |
|
{ |
|
if ( m_hTargets[i].hEnemy == pTarget ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) || |
|
FStrEq( pszEventName, "teamplay_round_active" ) ) |
|
{ |
|
ResetData(); |
|
} |
|
} |
|
|
|
bool LocalPlayerHasMotionCloakEquipped( void ) |
|
{ |
|
CTFPlayer *pPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
|
if ( pPlayer ) |
|
{ |
|
CTFWeaponInvis *pWeapon = (CTFWeaponInvis *) pPlayer->Weapon_OwnsThisID( TF_WEAPON_INVIS ); |
|
if ( pWeapon && pWeapon->HasMotionCloak() ) |
|
{ |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
if ( LocalPlayerHasMotionCloakEquipped() ) |
|
{ |
|
int iIndex = FindEnemyInList( pVictim ); |
|
if ( iIndex != -1 ) |
|
{ |
|
// they're already in our list |
|
Vector vecOrigin = pVictim->GetAbsOrigin(); |
|
|
|
if ( ( m_hTargets[iIndex].vecOrigin - vecOrigin ).LengthSqr() > (1024*1024) ) |
|
{ |
|
// we killed them too far away from our last position, so reset |
|
m_hTargets[iIndex].nKillCount = 1; |
|
m_hTargets[iIndex].vecOrigin = vecOrigin; |
|
} |
|
else |
|
{ |
|
// they were close enough, so add to our kill count |
|
m_hTargets[iIndex].nKillCount++; |
|
} |
|
} |
|
else |
|
{ |
|
// they're new to our list |
|
iIndex = m_hTargets.AddToTail(); |
|
|
|
m_hTargets[iIndex].hEnemy = pVictim; |
|
m_hTargets[iIndex].nKillCount = 1; |
|
m_hTargets[iIndex].vecOrigin = pVictim->GetAbsOrigin(); |
|
} |
|
|
|
if ( m_hTargets[iIndex].nKillCount >= 3 ) |
|
{ |
|
IncrementCount(); |
|
ResetData(); |
|
} |
|
} |
|
else |
|
{ |
|
// Not using motion cloak anymore |
|
ResetData(); |
|
} |
|
} |
|
} |
|
|
|
private: |
|
struct targets_t |
|
{ |
|
EHANDLE hEnemy; |
|
int nKillCount; |
|
Vector vecOrigin; |
|
}; |
|
|
|
CUtlVector<targets_t> m_hTargets; |
|
|
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyCampPosition, ACHIEVEMENT_TF_SPY_CAMP_POSITION, "TF_SPY_CAMP_POSITION", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_AchieveProgress1 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFSpy_AchieveProgress1, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 5, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress1, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS1, "TF_SPY_ACHIEVE_PROGRESS1", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSpy_AchieveProgress2 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFSpy_AchieveProgress2, CAchievement_AchievedCount ); |
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void Init() |
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{ |
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BaseClass::Init(); |
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SetAchievementsRequired( 11, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE ); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress2, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS2, "TF_SPY_ACHIEVE_PROGRESS2", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_AchieveProgress3 : public CAchievement_AchievedCount |
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{ |
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public: |
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DECLARE_CLASS( CAchievementTFSpy_AchieveProgress3, CAchievement_AchievedCount ); |
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void Init() |
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{ |
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BaseClass::Init(); |
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SetAchievementsRequired( 17, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE ); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress3, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS3, "TF_SPY_ACHIEVE_PROGRESS3", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSpy_KillBackScatterScout : public CBaseTFAchievement |
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{ |
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public: |
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void Init() |
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{ |
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SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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|
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) |
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{ |
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if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_BACKSTAB ) |
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{ |
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CTFWeaponBase *pWeapon = pTFVictim->GetActiveTFWeapon(); |
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if ( pWeapon && ( pWeapon->GetWeaponID() == TF_WEAPON_SCATTERGUN ) ) |
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{ |
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int iMiniCritBackAttack = 0; |
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CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits ); |
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if ( iMiniCritBackAttack > 0 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillBackScatterScout, ACHIEVEMENT_TF_SPY_KILL_BACKSCATTER_SCOUT, "TF_SPY_KILL_BACKSCATTER_SCOUT", 5 ); |
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#endif // CLIENT_DLL
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