Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "tf_hud_statpanel.h"
#include "c_tf_team.h"
#include "c_tf_player.h"
#include "c_tf_playerresource.h"
#include "tf_gamerules.h"
#include "achievements_tf.h"
#include "c_tf_playerresource.h"
#include "tf_weapon_invis.h"
//======================================================================================================================================
// SPY ACHIEVEMENT PACK
//======================================================================================================================================
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabSnipers : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
void ResetTracking()
{
m_iSnipersKilled = 0;
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "teamplay_round_active" );
ResetTracking();
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
FStrEq( pszEventName, "teamplay_round_active" ) )
{
ResetTracking();
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// Achievement for backstabbing 3 snipers in a single life.
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
m_iSnipersKilled++;
if ( m_iSnipersKilled == 3 )
{
IncrementCount();
}
}
}
}
int m_iSnipersKilled;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabSnipers, ACHIEVEMENT_TF_SPY_BACKSTAB_SNIPERS, "TF_SPY_BACKSTAB_SNIPERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_FreezecamFlick : public CBaseTFAchievement
{
// Achievement for freeze camming on a cig flick w/ enemy corpse on screen.
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_FreezecamFlick, ACHIEVEMENT_TF_SPY_FREEZECAM_FLICK, "TF_SPY_FREEZECAM_FLICK", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabDisguisedSpy : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// Achievement for backstabbing a disguised spy.
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
if ( pTFVictim->m_Shared.InCond( TF_COND_DISGUISED ) )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDisguisedSpy, ACHIEVEMENT_TF_SPY_BACKSTAB_DISGUISED_SPY, "TF_SPY_BACKSTAB_DISGUISED_SPY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabDisguiseTarget : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// Achievement for backstabbing the player you are disguised as.
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
if ( pTFAttacker && pTFVictim && pTFVictim == pTFAttacker->m_Shared.GetDisguiseTarget().Get() )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDisguiseTarget, ACHIEVEMENT_TF_SPY_BACKSTAB_DISGUISE_TARGET, "TF_SPY_BACKSTAB_DISGUISE_TARGET", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyFastCap : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "teamplay_point_startcapture" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
// only on maps with capture points
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA )
return;
const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
if ( !pLocalPlayer )
return;
if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) )
{
const char *cappers = event->GetString( "cappers" );
for ( int i=0; i<Q_strlen( cappers ); i++ )
{
int iPlayerIndex = (int) cappers[i];
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
if ( pPlayer == pLocalPlayer )
{
if ( event->GetFloat( "captime" ) < 1.0 )
{
IncrementCount();
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyFastCap, ACHIEVEMENT_TF_SPY_FAST_CAP, "TF_SPY_FAST_CAP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyDominateSniper : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION;
if ( bDomination == true )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyDominateSniper, ACHIEVEMENT_TF_SPY_DOMINATE_SNIPER, "TF_SPY_DOMINATE_SNIPER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBumpCloakedSpy : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBumpCloakedSpy, ACHIEVEMENT_TF_SPY_BUMP_CLOAKED_SPY, "TF_SPY_BUMP_CLOAKED_SPY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyKillSpyWithKnife : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->GetActiveTFWeapon() )
{
if ( event->GetInt( "weaponid" ) == TF_WEAPON_KNIFE )
{
if ( pTFVictim->GetActiveTFWeapon()->GetWeaponID() == TF_WEAPON_REVOLVER )
{
IncrementCount();
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKillSpyWithKnife, ACHIEVEMENT_TF_SPY_KILL_SPY_WITH_KNIFE, "TF_SPY_KILL_SPY_WITH_KNIFE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyRevengeBackstab : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
bool bRevenge = event->GetInt( "death_flags" ) & TF_DEATH_REVENGE;
if ( bRevenge == true )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyRevengeBackstab, ACHIEVEMENT_TF_SPY_REVENGE_WITH_BACKSTAB, "TF_SPY_REVENGE_WITH_BACKSTAB", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyKnifeKillWhileJarated : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
if ( event->GetInt( "weaponid" ) == TF_WEAPON_KNIFE )
{
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
if ( pTFAttacker && pTFAttacker->m_Shared.InCond( TF_COND_URINE ) )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKnifeKillWhileJarated, ACHIEVEMENT_TF_SPY_KNIFE_KILL_WHILE_JARATED, "TF_SPY_KNIFE_KILL_WHILE_JARATED", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1000 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabGrind, ACHIEVEMENT_TF_SPY_BACKSTAB_GRIND, "TF_SPY_BACKSTAB_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabMedicCharged : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabMedicCharged, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_CHARGED, "TF_SPY_BACKSTAB_MEDIC_CHARGED", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabDominatingEnemy : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim )
{
int nDominationsNeeded = ( event->GetInt( "revenge" ) > 0 ) ? 4 : 3;
if ( g_TF_PR && g_TF_PR->GetActiveDominations( pTFVictim->entindex() ) >= nDominationsNeeded )
{
IncrementCount();
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDominatingEnemy, ACHIEVEMENT_TF_SPY_BACKSTAB_DOMINATING_ENEMY, "TF_SPY_BACKSTAB_DOMINATING_ENEMY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabFriends : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 10 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() )
return;
player_info_t pi;
if ( !engine->GetPlayerInfo( pVictim->entindex(), &pi ) )
return;
if ( !pi.friendsID )
return;
// check and see if they're on the local player's friends list
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
if ( steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabFriends, ACHIEVEMENT_TF_SPY_BACKSTAB_FRIENDS, "TF_SPY_BACKSTAB_FRIENDS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyAmbassadorGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 50 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER )
{
if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_GRIND, "TF_SPY_AMBASSADOR_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyAmbassadorSniperGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 20 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) )
{
if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER )
{
if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) )
{
if ( IsHeadshot( event->GetInt( "customkill" ) ) )
{
IncrementCount();
}
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorSniperGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_SNIPER_GRIND, "TF_SPY_AMBASSADOR_SNIPER_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyAmbassadorScoutGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 3 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) )
{
if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER )
{
if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) )
{
if ( IsHeadshot( event->GetInt( "customkill" ) ) )
{
IncrementCount();
}
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorScoutGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_SCOUT_GRIND, "TF_SPY_AMBASSADOR_SCOUT_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyMedicHealingKillEnemy : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ )
{
CTFPlayer *pTFPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
// can't kill the enemy medic that's healing you for this one...should be a different enemy
if ( pTFPlayer && ( pTFPlayer != pAttacker ) && ( pTFPlayer != pVictim ) )
{
// make sure they're not on our team
if ( pAttacker->GetTeamNumber() != pTFPlayer->GetTeamNumber() )
{
// are they a medic that's healing me?
if ( pTFPlayer->IsPlayerClass( TF_CLASS_MEDIC ) && pTFPlayer->MedicGetHealTarget() == pAttacker )
{
IncrementCount();
}
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyMedicHealingKillEnemy, ACHIEVEMENT_TF_SPY_MEDIC_HEALING_KILL_ENEMY, "TF_SPY_MEDIC_HEALING_KILL_ENEMY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabQuickKills : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
int iNewIndex = m_Times.AddToTail();
m_Times[iNewIndex] = gpGlobals->curtime;
// we only care about the last three times we backstabbed someone
if ( m_Times.Count() > 3 )
{
m_Times.Remove( 0 );
}
if ( m_Times.Count() == 3 )
{
if ( m_Times.Tail() - m_Times.Head() <= 10.0 )
{
IncrementCount();
}
}
}
}
}
private:
CUtlVector< float > m_Times;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabQuickKills, ACHIEVEMENT_TF_SPY_BACKSTAB_QUICK_KILLS, "TF_SPY_BACKSTAB_QUICK_KILLS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyTauntKill : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
// we already know we killed a player because of the ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS flag
// was this a taunt kill?
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_FENCING )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyTauntKill, ACHIEVEMENT_TF_SPY_TAUNT_KILL, "TF_SPY_TAUNT_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabCappingEnemies : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 50 );
SetStoreProgressInSteam( true );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabCappingEnemies, ACHIEVEMENT_TF_SPY_BACKSTAB_CAPPING_ENEMIES, "TF_SPY_BACKSTAB_CAPPING_ENEMIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyKillCPDefenders : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 15 );
SetStoreProgressInSteam( true );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKillCPDefenders, ACHIEVEMENT_TF_SPY_KILL_CP_DEFENDERS, "TF_SPY_KILL_CP_DEFENDERS", 5 );
//----------------------------------------------------------------------------------------------------------------
//FYI I'm a spy
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_FYIMedic : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 1 );
m_hTargets.Purge();
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "player_healedbymedic" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "player_healedbymedic" ) )
{
int iEntity = event->GetInt( "medic" );
int iMedic = GetTargetIndex( UTIL_PlayerByIndex( iEntity ) );
if ( iMedic == -1 )
{
AddNewTarget( UTIL_PlayerByIndex( iEntity ) );
}
else
{
m_hTargets[iMedic].flRemoveTime = gpGlobals->curtime + 5.0f;
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() )
{
int iMedic = GetTargetIndex( pVictim );
if ( iMedic != -1 )
{
if ( m_hTargets[iMedic].flRemoveTime >= gpGlobals->curtime )
{
IncrementCount();
}
m_hTargets.Remove( iMedic );
}
}
}
int GetTargetIndex( CBaseEntity *pTarget )
{
for ( int i = 0; i < m_hTargets.Count(); i++ )
{
if ( m_hTargets[i].hTarget == pTarget )
return i;
}
return -1;
}
void AddNewTarget( CBaseEntity *pTarget )
{
if ( !pTarget )
return;
// see if the target is already in our list or get a new index
int iMedic = GetTargetIndex( pTarget );
if ( iMedic == -1 )
{
iMedic = m_hTargets.AddToTail();
}
m_hTargets[iMedic].hTarget = pTarget;
m_hTargets[iMedic].flRemoveTime = gpGlobals->curtime + 5.0f;
}
private:
struct targets_t
{
EHANDLE hTarget;
float flRemoveTime;
};
CUtlVector<targets_t> m_hTargets;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_FYIMedic, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_HEALING_YOU, "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU", 5 );
//----------------------------------------------------------------------------------------------------------------
// Backstab a medic/heavy pair
// NOTE: Enough of this, this should be a shared achievement class.
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_KillMedicPair : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "teamplay_round_active" );
m_hTargets.Purge();
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
FStrEq( pszEventName, "teamplay_round_active" ) )
{
m_hTargets.Purge();
}
}
int GetTargetIndex( CBaseEntity *pTarget )
{
for ( int i = 0; i < m_hTargets.Count(); i++ )
{
if ( m_hTargets[i].hTarget == pTarget )
return i;
}
return -1;
}
void AddNewTarget( CBaseEntity *pTarget )
{
if ( !pTarget )
return;
// see if the target is already in our list or get a new index
int iTargetIndex = GetTargetIndex( pTarget );
if ( iTargetIndex == -1 )
{
iTargetIndex = m_hTargets.AddToTail();
}
m_hTargets[iTargetIndex].hTarget = pTarget;
m_hTargets[iTargetIndex].flTimeToBeat = gpGlobals->curtime + 10.0f; // 10 seconds to kill the target
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
int customkill = event->GetInt( "customkill" );
if ( pLocalPlayer == pAttacker && customkill == TF_DMG_CUSTOM_BACKSTAB )
{
// is this victim in our list of targets?
int index = GetTargetIndex( pVictim );
if ( index != -1 )
{
// did we beat the time?
if ( m_hTargets[index].flTimeToBeat > gpGlobals->curtime )
{
IncrementCount();
}
}
else
{
C_TFPlayer *pNewTarget = NULL;
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( !pTFVictim->IsPlayerClass( TF_CLASS_MEDIC ) )
{
for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ )
{
pNewTarget = ToTFPlayer( UTIL_PlayerByIndex( i ) );
if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_MEDIC ) && pNewTarget->MedicGetHealTarget() == pTFVictim )
{
// add all of his Medics to our list of targets (could be more than one Medic)
AddNewTarget( pNewTarget );
}
}
}
else
{
pNewTarget = ToTFPlayer( pTFVictim->MedicGetHealTarget() );
if ( pNewTarget )
{
AddNewTarget( pNewTarget );
}
}
}
}
// is this victim in our list of targets?
int index_ = GetTargetIndex( pVictim );
if ( index_ != -1 )
{
m_hTargets.Remove( index_ );
}
}
private:
struct targets_t
{
EHANDLE hTarget;
float flTimeToBeat;
};
CUtlVector<targets_t> m_hTargets;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillMedicPair, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_PAIR, "TF_SPY_BACKSTAB_MEDIC_PAIR", 5 );
//----------------------------------------------------------------------------------------------------------------
//Destroy 3 enemy sentries
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SapBuildingGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1000 );
SetStoreProgressInSteam( true );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "object_destroyed" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 )
{
int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
if ( iIndex == GetLocalPlayerIndex() )
{
const char *pWeapon = event->GetString( "weapon" );
if ( FStrEq( "obj_attachment_sapper", pWeapon ) )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SapBuildingGrind, ACHIEVEMENT_TF_SPY_SAPPER_GRIND, "TF_SPY_SAPPER_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
//Kill whoever triggered your feign death
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_FeignDeathKill : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
m_iKillerIndex = 0;
m_flTriggerTime = gpGlobals->curtime;
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_death" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( Q_strcmp( event->GetName(), "player_death" ) == 0 )
{
int iAttacker = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
int iVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
if ( iVictim == GetLocalPlayerIndex() )
{
//Someone popped my feign death
if ( event->GetInt( "death_flags" ) & TF_DEATH_FEIGN_DEATH )
{
m_iKillerIndex = iAttacker;
m_flTriggerTime = gpGlobals->curtime + 20.0f;
}
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->entindex() == m_iKillerIndex && m_flTriggerTime >= gpGlobals->curtime )
{
IncrementCount();
}
}
}
private:
int m_iKillerIndex;
float m_flTriggerTime;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_FeignDeathKill, ACHIEVEMENT_TF_SPY_FEIGN_DEATH_KILL, "TF_SPY_FEIGN_DEATH_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
//Kill a sniper after breaking his shield
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_ShieldKill : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
m_iBlockerIndex = 0;
m_flAttackTime = 0.0f;
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "player_shield_blocked" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "player_shield_blocked" ) )
{
int iAttacker = event->GetInt( "attacker_entindex" );
int iBlocker = event->GetInt( "blocker_entindex" );
if ( GetLocalPlayerIndex() != iAttacker )
return;
m_iBlockerIndex = iBlocker;
m_flAttackTime = gpGlobals->curtime + 10.0f;
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( m_flAttackTime <= gpGlobals->curtime )
{
m_iBlockerIndex = 0;
return;
}
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->entindex() == m_iBlockerIndex && pAttacker == C_TFPlayer::GetLocalTFPlayer() )
{
IncrementCount();
}
}
private:
int m_iBlockerIndex;
float m_flAttackTime;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_ShieldKill, ACHIEVEMENT_TF_SPY_BREAK_SHIELD_KILL_SNIPER, "TF_SPY_BREAK_SHIELD_KILL_SNIPER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_KillWorkingEngineer : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
SetStoreProgressInSteam( true );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillWorkingEngineer, ACHIEVEMENT_TF_SPY_KILL_WORKING_ENGY, "TF_SPY_KILL_WORKING_ENGY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_TFSpySurviveBurning : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
m_bIsThinking = false;
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_damaged" );
ListenForGameEvent( "teamplay_round_start" );
ListenForGameEvent( "localplayer_respawn" );
m_bIsThinking = false;
}
void FireGameEvent_Internal( IGameEvent *event )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer )
return;
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) )
{
ClearThink();
m_bIsThinking = false;
return;
}
// Have I taken damage?
if ( FStrEq( pszEventName, "player_damaged" ))
{
int iDmgType = event->GetInt( "type" );
// Did I survive the damage event?
if ( pLocalPlayer->IsAlive() && !m_bIsThinking )
{
// Am I on fire?
if ( (iDmgType & DMG_IGNITE) )
{
// Am I cloaked?
if ( pLocalPlayer->m_Shared.InCond ( TF_COND_STEALTHED ) )
{
SetNextThink( 30 );
m_bIsThinking = true;
}
}
}
}
}
virtual void Think( void )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer && pLocalPlayer->IsAlive())
{
IncrementCount();
}
}
private:
bool m_bIsThinking;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_TFSpySurviveBurning, ACHIEVEMENT_TF_SPY_SURVIVE_BURNING, "TF_SPY_SURVIVE_BURNING", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabEnemySwitchPyro : public CBaseTFAchievementSimple
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
ResetBackstabbedPlayers();
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_spawn" );
ListenForGameEvent( "localplayer_changeclass" );
ListenForGameEvent( "localplayer_changeteam" );
}
void ResetBackstabbedPlayers( void )
{
m_BackstabbedPlayers.Purge();
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// no progress in endround
if ( !GameRulesAllowsAchievements() )
return;
if ( !IsLocalTFPlayerClass( TF_CLASS_SPY ) )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && !pTFVictim->IsPlayerClass( TF_CLASS_PYRO ) ) // they can't already be a pyro for this one
{
int nUserID = pTFVictim->GetUserID();
if ( m_BackstabbedPlayers.Find( nUserID ) == m_BackstabbedPlayers.InvalidIndex() )
{
// they're not in our list yet, add them
m_BackstabbedPlayers.AddToTail( nUserID );
}
}
}
}
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_spawn" ) )
{
// no progress in endround
if ( !GameRulesAllowsAchievements() )
return;
if ( !IsLocalTFPlayerClass( TF_CLASS_SPY ) )
return;
const int nUserID = event->GetInt( "userid" );
int iIndex = m_BackstabbedPlayers.Find( nUserID );
if ( iIndex != m_BackstabbedPlayers.InvalidIndex() )
{
const int nTeam = event->GetInt( "team" );
if ( nTeam != GetLocalPlayerTeam() )
{
const int nClass = event->GetInt( "class" );
if ( nClass == TF_CLASS_PYRO )
{
IncrementCount();
}
}
m_BackstabbedPlayers.Remove( iIndex );
}
}
else if ( FStrEq( pszEventName, "localplayer_changeclass" ) ||
FStrEq( pszEventName, "localplayer_changeteam" ) )
{
ResetBackstabbedPlayers();
}
}
private:
CUtlVector< int > m_BackstabbedPlayers;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabEnemySwitchPyro, ACHIEVEMENT_TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO, "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyBackstabEngySapBuilding : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
m_hTargets.Purge();
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_sapped_object" );
}
int FindEngyInList( CBaseEntity *pTarget )
{
for ( int i = 0; i < m_hTargets.Count(); i++ )
{
if ( m_hTargets[i].hEngy == pTarget )
return i;
}
return -1;
}
int CountSappedObjects( int iIndex )
{
int nCount = 0;
if ( m_hTargets.IsValidIndex( iIndex ) )
{
if ( m_hTargets[iIndex].bSentry )
{
nCount++;
}
if ( m_hTargets[iIndex].bDispenser )
{
nCount++;
}
if ( m_hTargets[iIndex].bTele )
{
nCount++;
}
}
return nCount;
}
void SetObjectSapped( int iIndex, int nType )
{
if ( m_hTargets.IsValidIndex( iIndex ) )
{
switch( nType )
{
case OBJ_SENTRYGUN:
m_hTargets[iIndex].bSentry = true;
break;
case OBJ_DISPENSER:
m_hTargets[iIndex].bDispenser = true;
break;
case OBJ_TELEPORTER:
m_hTargets[iIndex].bTele = true;
break;
}
}
}
void CheckAchievementEarned( void )
{
for ( int i = m_hTargets.Count() - 1; i >= 0; i-- )
{
if ( m_hTargets[i].flTimeToBeat < gpGlobals->curtime )
{
// time has run out on this one
m_hTargets.Remove( i );
}
else
{
if ( CountSappedObjects( i ) >= 3 )
{
IncrementCount();
m_hTargets.Purge();
return;
}
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) )
{
int iIndex = FindEngyInList( pVictim );
if ( iIndex == -1 )
{
iIndex = m_hTargets.AddToTail();
}
m_hTargets[iIndex].hEngy = pVictim;
m_hTargets[iIndex].bSentry = false;
m_hTargets[iIndex].bDispenser = false;
m_hTargets[iIndex].bTele = false;
m_hTargets[iIndex].flTimeToBeat = gpGlobals->curtime + 10.0;
}
}
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on flTimeToBeat)
}
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_sapped_object" ) )
{
int nUserID = event->GetInt( "userid" );
CBasePlayer *pPlayer = UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) );
if ( pPlayer == C_BasePlayer::GetLocalPlayer() )
{
CBasePlayer *pEngy = UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ) );
int iIndex = FindEngyInList( pEngy );
if ( iIndex != -1 )
{
SetObjectSapped( iIndex, event->GetInt( "object" ) );
}
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on flTimeToBeat)
}
}
}
private:
struct targets_t
{
EHANDLE hEngy;
bool bSentry;
bool bDispenser;
bool bTele;
float flTimeToBeat;
};
CUtlVector<targets_t> m_hTargets;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabEngySapBuilding, ACHIEVEMENT_TF_SPY_BACKSTAB_ENGY_SAP_BUILDING, "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpySapBuildingBackstabEngy : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
m_hTargets.Purge();
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_sapped_object" );
}
int FindEngyInList( CBaseEntity *pTarget )
{
for ( int i = 0; i < m_hTargets.Count(); i++ )
{
if ( m_hTargets[i].hEngy == pTarget )
return i;
}
return -1;
}
void ValidateList( void )
{
for ( int i = m_hTargets.Count() - 1; i >= 0; i-- )
{
if ( m_hTargets[i].flTimeToBeat < gpGlobals->curtime )
{
// time has run out on this one
m_hTargets.Remove( i );
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) )
{
int iIndex = FindEngyInList( pVictim );
if ( iIndex != -1 )
{
// they're in our list...is the time still valid?
if ( m_hTargets[iIndex].flTimeToBeat > gpGlobals->curtime )
{
IncrementCount();
m_hTargets.Purge();
return;
}
}
}
}
ValidateList();
}
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_sapped_object" ) )
{
int nUserID = event->GetInt( "userid" );
CBasePlayer *pPlayer = UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) );
if ( pPlayer == C_BasePlayer::GetLocalPlayer() )
{
CBasePlayer *pEngy = UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ) );
if ( pEngy )
{
int iIndex = FindEngyInList( pEngy );
if ( iIndex == -1 )
{
iIndex = m_hTargets.AddToTail();
}
m_hTargets[iIndex].hEngy = pEngy;
m_hTargets[iIndex].flTimeToBeat = gpGlobals->curtime + 5.0;
}
ValidateList();
}
}
}
private:
struct targets_t
{
EHANDLE hEngy;
float flTimeToBeat;
};
CUtlVector<targets_t> m_hTargets;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpySapBuildingBackstabEngy, ACHIEVEMENT_TF_SPY_SAP_BUILDING_BACKSTAB_ENGY, "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SapperTeamwork : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
ResetData();
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_sapped_object" );
ListenForGameEvent( "localplayer_changeteam" );
}
void ResetData( void )
{
m_hTeammates.Purge();
m_nLocalPlayerTarget = -1;
m_flLocalPlayerTime = -1;
}
int FindSpyInList( int userid )
{
for ( int i = 0; i < m_hTeammates.Count(); i++ )
{
if ( m_hTeammates[i].nSpy == userid )
return i;
}
return -1;
}
void CheckAchievementEarned( void )
{
// has the local player sapped anything?
if ( m_nLocalPlayerTarget == -1 && m_flLocalPlayerTime == -1 )
return;
// has it been longer than 3 seconds since the local player sapped something?
if ( gpGlobals->curtime - m_flLocalPlayerTime > 3.0 )
{
// reset the local player target and time, this fixes the local player sapping something and
// then a teammate saps something > 3 seconds later (otherwise, the new entry would be removed in the for loop below)
m_nLocalPlayerTarget = -1;
m_flLocalPlayerTime = -1;
return;
}
for ( int i = m_hTeammates.Count() - 1; i >= 0; i-- )
{
if ( m_hTeammates[i].nTarget != m_nLocalPlayerTarget ) // different guns
{
if ( fabs( m_hTeammates[i].flTime - m_flLocalPlayerTime ) <= 3.0 )
{
IncrementCount();
ResetData();
return;
}
else
{
m_hTeammates.Remove( i );
}
}
}
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_sapped_object" ) )
{
if ( event->GetInt( "object" ) == OBJ_SENTRYGUN )
{
int nUserID = event->GetInt( "userid" );
CTFPlayer *pSpy = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) ) );
if ( pSpy && pSpy->GetTeamNumber() == GetLocalPlayerTeam() )
{
if ( pSpy == C_BasePlayer::GetLocalPlayer() )
{
m_nLocalPlayerTarget = event->GetInt( "ownerid" );
m_flLocalPlayerTime = gpGlobals->curtime;
}
else
{
int iIndex = FindSpyInList( nUserID );
if ( iIndex == -1 )
{
iIndex = m_hTeammates.AddToTail();
}
m_hTeammates[iIndex].nSpy = nUserID;
m_hTeammates[iIndex].nTarget = event->GetInt( "ownerid" );
m_hTeammates[iIndex].flTime = gpGlobals->curtime;
}
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on time)
}
}
}
else if ( FStrEq( pszEventName, "localplayer_changeteam" ) )
{
ResetData();
}
}
private:
struct teammates_t
{
int nSpy; // who built the sapper
int nTarget; // owner of the gun
float flTime; // time it was sapped
};
CUtlVector<teammates_t> m_hTeammates; // list of teammates who have sapped guns
int m_nLocalPlayerTarget; // owner of the gun
float m_flLocalPlayerTime; // time it was sapped
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SapperTeamwork, ACHIEVEMENT_TF_SPY_SAPPER_TEAMWORK, "TF_SPY_SAPPER_TEAMWORK", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_SpyCampPosition : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
ResetData();
}
void ResetData()
{
m_hTargets.Purge();
}
virtual void ListenForEvents( void )
{
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "teamplay_round_active" );
ResetData();
}
int FindEnemyInList( CBaseEntity *pTarget )
{
for ( int i = 0; i < m_hTargets.Count(); i++ )
{
if ( m_hTargets[i].hEnemy == pTarget )
return i;
}
return -1;
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
FStrEq( pszEventName, "teamplay_round_active" ) )
{
ResetData();
}
}
bool LocalPlayerHasMotionCloakEquipped( void )
{
CTFPlayer *pPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
if ( pPlayer )
{
CTFWeaponInvis *pWeapon = (CTFWeaponInvis *) pPlayer->Weapon_OwnsThisID( TF_WEAPON_INVIS );
if ( pWeapon && pWeapon->HasMotionCloak() )
{
return true;
}
}
return false;
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
if ( LocalPlayerHasMotionCloakEquipped() )
{
int iIndex = FindEnemyInList( pVictim );
if ( iIndex != -1 )
{
// they're already in our list
Vector vecOrigin = pVictim->GetAbsOrigin();
if ( ( m_hTargets[iIndex].vecOrigin - vecOrigin ).LengthSqr() > (1024*1024) )
{
// we killed them too far away from our last position, so reset
m_hTargets[iIndex].nKillCount = 1;
m_hTargets[iIndex].vecOrigin = vecOrigin;
}
else
{
// they were close enough, so add to our kill count
m_hTargets[iIndex].nKillCount++;
}
}
else
{
// they're new to our list
iIndex = m_hTargets.AddToTail();
m_hTargets[iIndex].hEnemy = pVictim;
m_hTargets[iIndex].nKillCount = 1;
m_hTargets[iIndex].vecOrigin = pVictim->GetAbsOrigin();
}
if ( m_hTargets[iIndex].nKillCount >= 3 )
{
IncrementCount();
ResetData();
}
}
else
{
// Not using motion cloak anymore
ResetData();
}
}
}
private:
struct targets_t
{
EHANDLE hEnemy;
int nKillCount;
Vector vecOrigin;
};
CUtlVector<targets_t> m_hTargets;
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyCampPosition, ACHIEVEMENT_TF_SPY_CAMP_POSITION, "TF_SPY_CAMP_POSITION", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_AchieveProgress1 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFSpy_AchieveProgress1, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 5, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress1, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS1, "TF_SPY_ACHIEVE_PROGRESS1", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_AchieveProgress2 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFSpy_AchieveProgress2, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 11, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress2, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS2, "TF_SPY_ACHIEVE_PROGRESS2", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_AchieveProgress3 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFSpy_AchieveProgress3, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 17, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress3, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS3, "TF_SPY_ACHIEVE_PROGRESS3", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSpy_KillBackScatterScout : public CBaseTFAchievement
{
public:
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) )
{
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_BACKSTAB )
{
CTFWeaponBase *pWeapon = pTFVictim->GetActiveTFWeapon();
if ( pWeapon && ( pWeapon->GetWeaponID() == TF_WEAPON_SCATTERGUN ) )
{
int iMiniCritBackAttack = 0;
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits );
if ( iMiniCritBackAttack > 0 )
{
IncrementCount();
}
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillBackScatterScout, ACHIEVEMENT_TF_SPY_KILL_BACKSCATTER_SCOUT, "TF_SPY_KILL_BACKSCATTER_SCOUT", 5 );
#endif // CLIENT_DLL