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1774 lines
49 KiB
1774 lines
49 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#ifdef CLIENT_DLL
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#include "achievementmgr.h"
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#include "baseachievement.h"
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#include "tf_hud_statpanel.h"
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#include "c_tf_team.h"
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#include "c_tf_player.h"
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#include "c_tf_playerresource.h"
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#include "tf_gamerules.h"
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#include "achievements_tf.h"
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#include "c_tf_playerresource.h"
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#include "tf_weapon_invis.h"
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//======================================================================================================================================
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// SPY ACHIEVEMENT PACK
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//======================================================================================================================================
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyBackstabSnipers : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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}
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void ResetTracking()
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{
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m_iSnipersKilled = 0;
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}
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virtual void ListenForEvents( void )
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{
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ListenForGameEvent( "localplayer_respawn" );
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ListenForGameEvent( "teamplay_round_active" );
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ResetTracking();
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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const char *pszEventName = event->GetName();
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if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
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FStrEq( pszEventName, "teamplay_round_active" ) )
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{
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ResetTracking();
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}
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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// Achievement for backstabbing 3 snipers in a single life.
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) )
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{
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int customkill = event->GetInt( "customkill" );
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
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{
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m_iSnipersKilled++;
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if ( m_iSnipersKilled == 3 )
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{
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IncrementCount();
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}
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}
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}
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}
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int m_iSnipersKilled;
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabSnipers, ACHIEVEMENT_TF_SPY_BACKSTAB_SNIPERS, "TF_SPY_BACKSTAB_SNIPERS", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_FreezecamFlick : public CBaseTFAchievement
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{
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// Achievement for freeze camming on a cig flick w/ enemy corpse on screen.
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_FreezecamFlick, ACHIEVEMENT_TF_SPY_FREEZECAM_FLICK, "TF_SPY_FREEZECAM_FLICK", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyBackstabDisguisedSpy : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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// Achievement for backstabbing a disguised spy.
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) )
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{
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int customkill = event->GetInt( "customkill" );
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
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{
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if ( pTFVictim->m_Shared.InCond( TF_COND_DISGUISED ) )
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{
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IncrementCount();
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDisguisedSpy, ACHIEVEMENT_TF_SPY_BACKSTAB_DISGUISED_SPY, "TF_SPY_BACKSTAB_DISGUISED_SPY", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyBackstabDisguiseTarget : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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// Achievement for backstabbing the player you are disguised as.
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
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CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
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if ( pTFAttacker && pTFVictim && pTFVictim == pTFAttacker->m_Shared.GetDisguiseTarget().Get() )
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{
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int customkill = event->GetInt( "customkill" );
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
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{
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IncrementCount();
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDisguiseTarget, ACHIEVEMENT_TF_SPY_BACKSTAB_DISGUISE_TARGET, "TF_SPY_BACKSTAB_DISGUISE_TARGET", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyFastCap : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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virtual void ListenForEvents( void )
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{
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ListenForGameEvent( "teamplay_point_startcapture" );
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}
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void FireGameEvent_Internal( IGameEvent *event )
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{
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// only on maps with capture points
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if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA )
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return;
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const char *pszEventName = event->GetName();
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CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
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if ( !pLocalPlayer )
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return;
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if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) )
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{
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const char *cappers = event->GetString( "cappers" );
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for ( int i=0; i<Q_strlen( cappers ); i++ )
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{
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int iPlayerIndex = (int) cappers[i];
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CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) );
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if ( pPlayer == pLocalPlayer )
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{
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if ( event->GetFloat( "captime" ) < 1.0 )
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{
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IncrementCount();
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}
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyFastCap, ACHIEVEMENT_TF_SPY_FAST_CAP, "TF_SPY_FAST_CAP", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyDominateSniper : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
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{
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bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION;
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if ( bDomination == true )
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{
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) )
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{
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IncrementCount();
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyDominateSniper, ACHIEVEMENT_TF_SPY_DOMINATE_SNIPER, "TF_SPY_DOMINATE_SNIPER", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyBumpCloakedSpy : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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}
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// server awards this achievement, no other code within achievement necessary
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBumpCloakedSpy, ACHIEVEMENT_TF_SPY_BUMP_CLOAKED_SPY, "TF_SPY_BUMP_CLOAKED_SPY", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyKillSpyWithKnife : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
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{
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->GetActiveTFWeapon() )
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{
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_KNIFE )
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{
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if ( pTFVictim->GetActiveTFWeapon()->GetWeaponID() == TF_WEAPON_REVOLVER )
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{
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IncrementCount();
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}
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKillSpyWithKnife, ACHIEVEMENT_TF_SPY_KILL_SPY_WITH_KNIFE, "TF_SPY_KILL_SPY_WITH_KNIFE", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyRevengeBackstab : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
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{
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int customkill = event->GetInt( "customkill" );
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
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{
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bool bRevenge = event->GetInt( "death_flags" ) & TF_DEATH_REVENGE;
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if ( bRevenge == true )
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{
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IncrementCount();
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyRevengeBackstab, ACHIEVEMENT_TF_SPY_REVENGE_WITH_BACKSTAB, "TF_SPY_REVENGE_WITH_BACKSTAB", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyKnifeKillWhileJarated : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1 );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
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{
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_KNIFE )
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{
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CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
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if ( pTFAttacker && pTFAttacker->m_Shared.InCond( TF_COND_URINE ) )
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{
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IncrementCount();
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}
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKnifeKillWhileJarated, ACHIEVEMENT_TF_SPY_KNIFE_KILL_WHILE_JARATED, "TF_SPY_KNIFE_KILL_WHILE_JARATED", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyBackstabGrind : public CBaseTFAchievement
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{
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void Init()
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{
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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SetGoal( 1000 );
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SetStoreProgressInSteam( true );
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}
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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{
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
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{
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int customkill = event->GetInt( "customkill" );
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
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{
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IncrementCount();
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}
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}
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}
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabGrind, ACHIEVEMENT_TF_SPY_BACKSTAB_GRIND, "TF_SPY_BACKSTAB_GRIND", 5 );
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//----------------------------------------------------------------------------------------------------------------
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class CAchievementTFSpy_SpyBackstabMedicCharged : public CBaseTFAchievement
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{
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void Init()
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{
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||
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SetFlags( ACH_SAVE_GLOBAL );
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SetGoal( 1 );
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||
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}
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||
|
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||
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// server awards this achievement, no other code within achievement necessary
|
||
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};
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabMedicCharged, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_CHARGED, "TF_SPY_BACKSTAB_MEDIC_CHARGED", 5 );
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||
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//----------------------------------------------------------------------------------------------------------------
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||
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class CAchievementTFSpy_SpyBackstabDominatingEnemy : public CBaseTFAchievement
|
||
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{
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||
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void Init()
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||
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{
|
||
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
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||
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SetGoal( 1 );
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||
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}
|
||
|
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||
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
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|
{
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||
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
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||
|
{
|
||
|
int customkill = event->GetInt( "customkill" );
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||
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if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
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||
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{
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
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||
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if ( pTFVictim )
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{
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int nDominationsNeeded = ( event->GetInt( "revenge" ) > 0 ) ? 4 : 3;
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if ( g_TF_PR && g_TF_PR->GetActiveDominations( pTFVictim->entindex() ) >= nDominationsNeeded )
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{
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IncrementCount();
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}
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||
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}
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||
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}
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||
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}
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||
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}
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||
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};
|
||
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DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabDominatingEnemy, ACHIEVEMENT_TF_SPY_BACKSTAB_DOMINATING_ENEMY, "TF_SPY_BACKSTAB_DOMINATING_ENEMY", 5 );
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||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
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||
|
class CAchievementTFSpy_SpyBackstabFriends : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
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SetGoal( 10 );
|
||
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SetStoreProgressInSteam( true );
|
||
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}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
int customkill = event->GetInt( "customkill" );
|
||
|
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
|
||
|
{
|
||
|
if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() )
|
||
|
return;
|
||
|
|
||
|
player_info_t pi;
|
||
|
if ( !engine->GetPlayerInfo( pVictim->entindex(), &pi ) )
|
||
|
return;
|
||
|
|
||
|
if ( !pi.friendsID )
|
||
|
return;
|
||
|
|
||
|
// check and see if they're on the local player's friends list
|
||
|
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
|
||
|
if ( steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabFriends, ACHIEVEMENT_TF_SPY_BACKSTAB_FRIENDS, "TF_SPY_BACKSTAB_FRIENDS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyAmbassadorGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 50 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER )
|
||
|
{
|
||
|
if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_GRIND, "TF_SPY_AMBASSADOR_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyAmbassadorSniperGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 20 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) )
|
||
|
{
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER )
|
||
|
{
|
||
|
if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) )
|
||
|
{
|
||
|
if ( IsHeadshot( event->GetInt( "customkill" ) ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorSniperGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_SNIPER_GRIND, "TF_SPY_AMBASSADOR_SNIPER_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyAmbassadorScoutGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 3 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) )
|
||
|
{
|
||
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_REVOLVER )
|
||
|
{
|
||
|
if ( FStrEq( event->GetString( "weapon_logclassname", "" ), "ambassador" ) )
|
||
|
{
|
||
|
if ( IsHeadshot( event->GetInt( "customkill" ) ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyAmbassadorScoutGrind, ACHIEVEMENT_TF_SPY_AMBASSADOR_SCOUT_GRIND, "TF_SPY_AMBASSADOR_SCOUT_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyMedicHealingKillEnemy : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ )
|
||
|
{
|
||
|
CTFPlayer *pTFPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
|
||
|
|
||
|
// can't kill the enemy medic that's healing you for this one...should be a different enemy
|
||
|
if ( pTFPlayer && ( pTFPlayer != pAttacker ) && ( pTFPlayer != pVictim ) )
|
||
|
{
|
||
|
// make sure they're not on our team
|
||
|
if ( pAttacker->GetTeamNumber() != pTFPlayer->GetTeamNumber() )
|
||
|
{
|
||
|
// are they a medic that's healing me?
|
||
|
if ( pTFPlayer->IsPlayerClass( TF_CLASS_MEDIC ) && pTFPlayer->MedicGetHealTarget() == pAttacker )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyMedicHealingKillEnemy, ACHIEVEMENT_TF_SPY_MEDIC_HEALING_KILL_ENEMY, "TF_SPY_MEDIC_HEALING_KILL_ENEMY", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyBackstabQuickKills : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
int customkill = event->GetInt( "customkill" );
|
||
|
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
|
||
|
{
|
||
|
int iNewIndex = m_Times.AddToTail();
|
||
|
m_Times[iNewIndex] = gpGlobals->curtime;
|
||
|
|
||
|
// we only care about the last three times we backstabbed someone
|
||
|
if ( m_Times.Count() > 3 )
|
||
|
{
|
||
|
m_Times.Remove( 0 );
|
||
|
}
|
||
|
|
||
|
if ( m_Times.Count() == 3 )
|
||
|
{
|
||
|
if ( m_Times.Tail() - m_Times.Head() <= 10.0 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
CUtlVector< float > m_Times;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabQuickKills, ACHIEVEMENT_TF_SPY_BACKSTAB_QUICK_KILLS, "TF_SPY_BACKSTAB_QUICK_KILLS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyTauntKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
// we already know we killed a player because of the ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS flag
|
||
|
// was this a taunt kill?
|
||
|
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_FENCING )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyTauntKill, ACHIEVEMENT_TF_SPY_TAUNT_KILL, "TF_SPY_TAUNT_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyBackstabCappingEnemies : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 50 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabCappingEnemies, ACHIEVEMENT_TF_SPY_BACKSTAB_CAPPING_ENEMIES, "TF_SPY_BACKSTAB_CAPPING_ENEMIES", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyKillCPDefenders : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 15 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyKillCPDefenders, ACHIEVEMENT_TF_SPY_KILL_CP_DEFENDERS, "TF_SPY_KILL_CP_DEFENDERS", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
//FYI I'm a spy
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_FYIMedic : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
m_hTargets.Purge();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_healedbymedic" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( FStrEq( event->GetName(), "player_healedbymedic" ) )
|
||
|
{
|
||
|
int iEntity = event->GetInt( "medic" );
|
||
|
|
||
|
int iMedic = GetTargetIndex( UTIL_PlayerByIndex( iEntity ) );
|
||
|
|
||
|
if ( iMedic == -1 )
|
||
|
{
|
||
|
AddNewTarget( UTIL_PlayerByIndex( iEntity ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_hTargets[iMedic].flRemoveTime = gpGlobals->curtime + 5.0f;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_TFPlayer::GetLocalTFPlayer() )
|
||
|
{
|
||
|
int iMedic = GetTargetIndex( pVictim );
|
||
|
|
||
|
if ( iMedic != -1 )
|
||
|
{
|
||
|
if ( m_hTargets[iMedic].flRemoveTime >= gpGlobals->curtime )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
|
||
|
m_hTargets.Remove( iMedic );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int GetTargetIndex( CBaseEntity *pTarget )
|
||
|
{
|
||
|
for ( int i = 0; i < m_hTargets.Count(); i++ )
|
||
|
{
|
||
|
if ( m_hTargets[i].hTarget == pTarget )
|
||
|
return i;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
void AddNewTarget( CBaseEntity *pTarget )
|
||
|
{
|
||
|
if ( !pTarget )
|
||
|
return;
|
||
|
|
||
|
// see if the target is already in our list or get a new index
|
||
|
int iMedic = GetTargetIndex( pTarget );
|
||
|
if ( iMedic == -1 )
|
||
|
{
|
||
|
iMedic = m_hTargets.AddToTail();
|
||
|
}
|
||
|
|
||
|
m_hTargets[iMedic].hTarget = pTarget;
|
||
|
m_hTargets[iMedic].flRemoveTime = gpGlobals->curtime + 5.0f;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct targets_t
|
||
|
{
|
||
|
EHANDLE hTarget;
|
||
|
float flRemoveTime;
|
||
|
};
|
||
|
|
||
|
CUtlVector<targets_t> m_hTargets;
|
||
|
};
|
||
|
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_FYIMedic, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_HEALING_YOU, "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
// Backstab a medic/heavy pair
|
||
|
// NOTE: Enough of this, this should be a shared achievement class.
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_KillMedicPair : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
|
||
|
m_hTargets.Purge();
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
|
||
|
FStrEq( pszEventName, "teamplay_round_active" ) )
|
||
|
{
|
||
|
m_hTargets.Purge();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int GetTargetIndex( CBaseEntity *pTarget )
|
||
|
{
|
||
|
for ( int i = 0; i < m_hTargets.Count(); i++ )
|
||
|
{
|
||
|
if ( m_hTargets[i].hTarget == pTarget )
|
||
|
return i;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
void AddNewTarget( CBaseEntity *pTarget )
|
||
|
{
|
||
|
if ( !pTarget )
|
||
|
return;
|
||
|
|
||
|
// see if the target is already in our list or get a new index
|
||
|
int iTargetIndex = GetTargetIndex( pTarget );
|
||
|
if ( iTargetIndex == -1 )
|
||
|
{
|
||
|
iTargetIndex = m_hTargets.AddToTail();
|
||
|
}
|
||
|
|
||
|
m_hTargets[iTargetIndex].hTarget = pTarget;
|
||
|
m_hTargets[iTargetIndex].flTimeToBeat = gpGlobals->curtime + 10.0f; // 10 seconds to kill the target
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( !pVictim || !pVictim->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
||
|
|
||
|
int customkill = event->GetInt( "customkill" );
|
||
|
|
||
|
if ( pLocalPlayer == pAttacker && customkill == TF_DMG_CUSTOM_BACKSTAB )
|
||
|
{
|
||
|
// is this victim in our list of targets?
|
||
|
int index = GetTargetIndex( pVictim );
|
||
|
if ( index != -1 )
|
||
|
{
|
||
|
// did we beat the time?
|
||
|
if ( m_hTargets[index].flTimeToBeat > gpGlobals->curtime )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
C_TFPlayer *pNewTarget = NULL;
|
||
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( !pTFVictim->IsPlayerClass( TF_CLASS_MEDIC ) )
|
||
|
{
|
||
|
for ( int i = 1 ; i <= gpGlobals->maxClients ; i++ )
|
||
|
{
|
||
|
pNewTarget = ToTFPlayer( UTIL_PlayerByIndex( i ) );
|
||
|
if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_MEDIC ) && pNewTarget->MedicGetHealTarget() == pTFVictim )
|
||
|
{
|
||
|
// add all of his Medics to our list of targets (could be more than one Medic)
|
||
|
AddNewTarget( pNewTarget );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pNewTarget = ToTFPlayer( pTFVictim->MedicGetHealTarget() );
|
||
|
if ( pNewTarget )
|
||
|
{
|
||
|
AddNewTarget( pNewTarget );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// is this victim in our list of targets?
|
||
|
int index_ = GetTargetIndex( pVictim );
|
||
|
if ( index_ != -1 )
|
||
|
{
|
||
|
m_hTargets.Remove( index_ );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct targets_t
|
||
|
{
|
||
|
EHANDLE hTarget;
|
||
|
float flTimeToBeat;
|
||
|
};
|
||
|
|
||
|
CUtlVector<targets_t> m_hTargets;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillMedicPair, ACHIEVEMENT_TF_SPY_BACKSTAB_MEDIC_PAIR, "TF_SPY_BACKSTAB_MEDIC_PAIR", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
//Destroy 3 enemy sentries
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SapBuildingGrind : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1000 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "object_destroyed" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 )
|
||
|
{
|
||
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
|
||
|
|
||
|
if ( iIndex == GetLocalPlayerIndex() )
|
||
|
{
|
||
|
const char *pWeapon = event->GetString( "weapon" );
|
||
|
|
||
|
if ( FStrEq( "obj_attachment_sapper", pWeapon ) )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SapBuildingGrind, ACHIEVEMENT_TF_SPY_SAPPER_GRIND, "TF_SPY_SAPPER_GRIND", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
//Kill whoever triggered your feign death
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_FeignDeathKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
m_iKillerIndex = 0;
|
||
|
m_flTriggerTime = gpGlobals->curtime;
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "player_death" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( Q_strcmp( event->GetName(), "player_death" ) == 0 )
|
||
|
{
|
||
|
int iAttacker = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
|
||
|
int iVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
|
||
|
|
||
|
if ( iVictim == GetLocalPlayerIndex() )
|
||
|
{
|
||
|
//Someone popped my feign death
|
||
|
if ( event->GetInt( "death_flags" ) & TF_DEATH_FEIGN_DEATH )
|
||
|
{
|
||
|
m_iKillerIndex = iAttacker;
|
||
|
m_flTriggerTime = gpGlobals->curtime + 20.0f;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
|
||
|
if ( pTFVictim && pTFVictim->entindex() == m_iKillerIndex && m_flTriggerTime >= gpGlobals->curtime )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
int m_iKillerIndex;
|
||
|
float m_flTriggerTime;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_FeignDeathKill, ACHIEVEMENT_TF_SPY_FEIGN_DEATH_KILL, "TF_SPY_FEIGN_DEATH_KILL", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
//Kill a sniper after breaking his shield
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_ShieldKill : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
|
||
|
m_iBlockerIndex = 0;
|
||
|
m_flAttackTime = 0.0f;
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "player_shield_blocked" );
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
if ( FStrEq( event->GetName(), "player_shield_blocked" ) )
|
||
|
{
|
||
|
int iAttacker = event->GetInt( "attacker_entindex" );
|
||
|
int iBlocker = event->GetInt( "blocker_entindex" );
|
||
|
|
||
|
if ( GetLocalPlayerIndex() != iAttacker )
|
||
|
return;
|
||
|
|
||
|
m_iBlockerIndex = iBlocker;
|
||
|
m_flAttackTime = gpGlobals->curtime + 10.0f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( m_flAttackTime <= gpGlobals->curtime )
|
||
|
{
|
||
|
m_iBlockerIndex = 0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
|
||
|
if ( pTFVictim && pTFVictim->entindex() == m_iBlockerIndex && pAttacker == C_TFPlayer::GetLocalTFPlayer() )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
int m_iBlockerIndex;
|
||
|
float m_flAttackTime;
|
||
|
};
|
||
|
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_ShieldKill, ACHIEVEMENT_TF_SPY_BREAK_SHIELD_KILL_SNIPER, "TF_SPY_BREAK_SHIELD_KILL_SNIPER", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_KillWorkingEngineer : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
SetStoreProgressInSteam( true );
|
||
|
}
|
||
|
|
||
|
// server awards this achievement, no other code within achievement necessary
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillWorkingEngineer, ACHIEVEMENT_TF_SPY_KILL_WORKING_ENGY, "TF_SPY_KILL_WORKING_ENGY", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_TFSpySurviveBurning : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
m_bIsThinking = false;
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "player_damaged" );
|
||
|
ListenForGameEvent( "teamplay_round_start" );
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
m_bIsThinking = false;
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( !pLocalPlayer )
|
||
|
return;
|
||
|
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) || FStrEq( pszEventName, "teamplay_round_active" ) )
|
||
|
{
|
||
|
ClearThink();
|
||
|
m_bIsThinking = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Have I taken damage?
|
||
|
if ( FStrEq( pszEventName, "player_damaged" ))
|
||
|
{
|
||
|
int iDmgType = event->GetInt( "type" );
|
||
|
|
||
|
// Did I survive the damage event?
|
||
|
if ( pLocalPlayer->IsAlive() && !m_bIsThinking )
|
||
|
{
|
||
|
// Am I on fire?
|
||
|
if ( (iDmgType & DMG_IGNITE) )
|
||
|
{
|
||
|
// Am I cloaked?
|
||
|
if ( pLocalPlayer->m_Shared.InCond ( TF_COND_STEALTHED ) )
|
||
|
{
|
||
|
SetNextThink( 30 );
|
||
|
m_bIsThinking = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Think( void )
|
||
|
{
|
||
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
|
||
|
if ( pLocalPlayer && pLocalPlayer->IsAlive())
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
bool m_bIsThinking;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_TFSpySurviveBurning, ACHIEVEMENT_TF_SPY_SURVIVE_BURNING, "TF_SPY_SURVIVE_BURNING", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyBackstabEnemySwitchPyro : public CBaseTFAchievementSimple
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
|
||
|
ResetBackstabbedPlayers();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "player_spawn" );
|
||
|
ListenForGameEvent( "localplayer_changeclass" );
|
||
|
ListenForGameEvent( "localplayer_changeteam" );
|
||
|
}
|
||
|
|
||
|
void ResetBackstabbedPlayers( void )
|
||
|
{
|
||
|
m_BackstabbedPlayers.Purge();
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
// no progress in endround
|
||
|
if ( !GameRulesAllowsAchievements() )
|
||
|
return;
|
||
|
|
||
|
if ( !IsLocalTFPlayerClass( TF_CLASS_SPY ) )
|
||
|
return;
|
||
|
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
int customkill = event->GetInt( "customkill" );
|
||
|
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && !pTFVictim->IsPlayerClass( TF_CLASS_PYRO ) ) // they can't already be a pyro for this one
|
||
|
{
|
||
|
int nUserID = pTFVictim->GetUserID();
|
||
|
|
||
|
if ( m_BackstabbedPlayers.Find( nUserID ) == m_BackstabbedPlayers.InvalidIndex() )
|
||
|
{
|
||
|
// they're not in our list yet, add them
|
||
|
m_BackstabbedPlayers.AddToTail( nUserID );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_spawn" ) )
|
||
|
{
|
||
|
// no progress in endround
|
||
|
if ( !GameRulesAllowsAchievements() )
|
||
|
return;
|
||
|
|
||
|
if ( !IsLocalTFPlayerClass( TF_CLASS_SPY ) )
|
||
|
return;
|
||
|
|
||
|
const int nUserID = event->GetInt( "userid" );
|
||
|
int iIndex = m_BackstabbedPlayers.Find( nUserID );
|
||
|
if ( iIndex != m_BackstabbedPlayers.InvalidIndex() )
|
||
|
{
|
||
|
const int nTeam = event->GetInt( "team" );
|
||
|
if ( nTeam != GetLocalPlayerTeam() )
|
||
|
{
|
||
|
const int nClass = event->GetInt( "class" );
|
||
|
if ( nClass == TF_CLASS_PYRO )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_BackstabbedPlayers.Remove( iIndex );
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "localplayer_changeclass" ) ||
|
||
|
FStrEq( pszEventName, "localplayer_changeteam" ) )
|
||
|
{
|
||
|
ResetBackstabbedPlayers();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
CUtlVector< int > m_BackstabbedPlayers;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabEnemySwitchPyro, ACHIEVEMENT_TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO, "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyBackstabEngySapBuilding : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
|
||
|
m_hTargets.Purge();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "player_sapped_object" );
|
||
|
}
|
||
|
|
||
|
int FindEngyInList( CBaseEntity *pTarget )
|
||
|
{
|
||
|
for ( int i = 0; i < m_hTargets.Count(); i++ )
|
||
|
{
|
||
|
if ( m_hTargets[i].hEngy == pTarget )
|
||
|
return i;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
int CountSappedObjects( int iIndex )
|
||
|
{
|
||
|
int nCount = 0;
|
||
|
|
||
|
if ( m_hTargets.IsValidIndex( iIndex ) )
|
||
|
{
|
||
|
if ( m_hTargets[iIndex].bSentry )
|
||
|
{
|
||
|
nCount++;
|
||
|
}
|
||
|
|
||
|
if ( m_hTargets[iIndex].bDispenser )
|
||
|
{
|
||
|
nCount++;
|
||
|
}
|
||
|
|
||
|
if ( m_hTargets[iIndex].bTele )
|
||
|
{
|
||
|
nCount++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return nCount;
|
||
|
}
|
||
|
|
||
|
void SetObjectSapped( int iIndex, int nType )
|
||
|
{
|
||
|
if ( m_hTargets.IsValidIndex( iIndex ) )
|
||
|
{
|
||
|
switch( nType )
|
||
|
{
|
||
|
case OBJ_SENTRYGUN:
|
||
|
m_hTargets[iIndex].bSentry = true;
|
||
|
break;
|
||
|
case OBJ_DISPENSER:
|
||
|
m_hTargets[iIndex].bDispenser = true;
|
||
|
break;
|
||
|
case OBJ_TELEPORTER:
|
||
|
m_hTargets[iIndex].bTele = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckAchievementEarned( void )
|
||
|
{
|
||
|
for ( int i = m_hTargets.Count() - 1; i >= 0; i-- )
|
||
|
{
|
||
|
if ( m_hTargets[i].flTimeToBeat < gpGlobals->curtime )
|
||
|
{
|
||
|
// time has run out on this one
|
||
|
m_hTargets.Remove( i );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( CountSappedObjects( i ) >= 3 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
m_hTargets.Purge();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
int customkill = event->GetInt( "customkill" );
|
||
|
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) )
|
||
|
{
|
||
|
int iIndex = FindEngyInList( pVictim );
|
||
|
if ( iIndex == -1 )
|
||
|
{
|
||
|
iIndex = m_hTargets.AddToTail();
|
||
|
}
|
||
|
|
||
|
m_hTargets[iIndex].hEngy = pVictim;
|
||
|
m_hTargets[iIndex].bSentry = false;
|
||
|
m_hTargets[iIndex].bDispenser = false;
|
||
|
m_hTargets[iIndex].bTele = false;
|
||
|
m_hTargets[iIndex].flTimeToBeat = gpGlobals->curtime + 10.0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on flTimeToBeat)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_sapped_object" ) )
|
||
|
{
|
||
|
int nUserID = event->GetInt( "userid" );
|
||
|
|
||
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) );
|
||
|
if ( pPlayer == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
CBasePlayer *pEngy = UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ) );
|
||
|
|
||
|
int iIndex = FindEngyInList( pEngy );
|
||
|
if ( iIndex != -1 )
|
||
|
{
|
||
|
SetObjectSapped( iIndex, event->GetInt( "object" ) );
|
||
|
}
|
||
|
|
||
|
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on flTimeToBeat)
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct targets_t
|
||
|
{
|
||
|
EHANDLE hEngy;
|
||
|
bool bSentry;
|
||
|
bool bDispenser;
|
||
|
bool bTele;
|
||
|
float flTimeToBeat;
|
||
|
};
|
||
|
|
||
|
CUtlVector<targets_t> m_hTargets;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyBackstabEngySapBuilding, ACHIEVEMENT_TF_SPY_BACKSTAB_ENGY_SAP_BUILDING, "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpySapBuildingBackstabEngy : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
|
||
|
m_hTargets.Purge();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "player_sapped_object" );
|
||
|
}
|
||
|
|
||
|
int FindEngyInList( CBaseEntity *pTarget )
|
||
|
{
|
||
|
for ( int i = 0; i < m_hTargets.Count(); i++ )
|
||
|
{
|
||
|
if ( m_hTargets[i].hEngy == pTarget )
|
||
|
return i;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
void ValidateList( void )
|
||
|
{
|
||
|
for ( int i = m_hTargets.Count() - 1; i >= 0; i-- )
|
||
|
{
|
||
|
if ( m_hTargets[i].flTimeToBeat < gpGlobals->curtime )
|
||
|
{
|
||
|
// time has run out on this one
|
||
|
m_hTargets.Remove( i );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
int customkill = event->GetInt( "customkill" );
|
||
|
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_ENGINEER ) )
|
||
|
{
|
||
|
int iIndex = FindEngyInList( pVictim );
|
||
|
if ( iIndex != -1 )
|
||
|
{
|
||
|
// they're in our list...is the time still valid?
|
||
|
if ( m_hTargets[iIndex].flTimeToBeat > gpGlobals->curtime )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
m_hTargets.Purge();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ValidateList();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_sapped_object" ) )
|
||
|
{
|
||
|
int nUserID = event->GetInt( "userid" );
|
||
|
|
||
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) );
|
||
|
if ( pPlayer == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
CBasePlayer *pEngy = UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ) );
|
||
|
if ( pEngy )
|
||
|
{
|
||
|
int iIndex = FindEngyInList( pEngy );
|
||
|
if ( iIndex == -1 )
|
||
|
{
|
||
|
iIndex = m_hTargets.AddToTail();
|
||
|
}
|
||
|
|
||
|
m_hTargets[iIndex].hEngy = pEngy;
|
||
|
m_hTargets[iIndex].flTimeToBeat = gpGlobals->curtime + 5.0;
|
||
|
}
|
||
|
|
||
|
ValidateList();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct targets_t
|
||
|
{
|
||
|
EHANDLE hEngy;
|
||
|
float flTimeToBeat;
|
||
|
};
|
||
|
|
||
|
CUtlVector<targets_t> m_hTargets;
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpySapBuildingBackstabEngy, ACHIEVEMENT_TF_SPY_SAP_BUILDING_BACKSTAB_ENGY, "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SapperTeamwork : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
|
||
|
ResetData();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents()
|
||
|
{
|
||
|
ListenForGameEvent( "player_sapped_object" );
|
||
|
ListenForGameEvent( "localplayer_changeteam" );
|
||
|
}
|
||
|
|
||
|
void ResetData( void )
|
||
|
{
|
||
|
m_hTeammates.Purge();
|
||
|
|
||
|
m_nLocalPlayerTarget = -1;
|
||
|
m_flLocalPlayerTime = -1;
|
||
|
}
|
||
|
|
||
|
int FindSpyInList( int userid )
|
||
|
{
|
||
|
for ( int i = 0; i < m_hTeammates.Count(); i++ )
|
||
|
{
|
||
|
if ( m_hTeammates[i].nSpy == userid )
|
||
|
return i;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
void CheckAchievementEarned( void )
|
||
|
{
|
||
|
// has the local player sapped anything?
|
||
|
if ( m_nLocalPlayerTarget == -1 && m_flLocalPlayerTime == -1 )
|
||
|
return;
|
||
|
|
||
|
// has it been longer than 3 seconds since the local player sapped something?
|
||
|
if ( gpGlobals->curtime - m_flLocalPlayerTime > 3.0 )
|
||
|
{
|
||
|
// reset the local player target and time, this fixes the local player sapping something and
|
||
|
// then a teammate saps something > 3 seconds later (otherwise, the new entry would be removed in the for loop below)
|
||
|
m_nLocalPlayerTarget = -1;
|
||
|
m_flLocalPlayerTime = -1;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( int i = m_hTeammates.Count() - 1; i >= 0; i-- )
|
||
|
{
|
||
|
if ( m_hTeammates[i].nTarget != m_nLocalPlayerTarget ) // different guns
|
||
|
{
|
||
|
if ( fabs( m_hTeammates[i].flTime - m_flLocalPlayerTime ) <= 3.0 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
ResetData();
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_hTeammates.Remove( i );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "player_sapped_object" ) )
|
||
|
{
|
||
|
if ( event->GetInt( "object" ) == OBJ_SENTRYGUN )
|
||
|
{
|
||
|
int nUserID = event->GetInt( "userid" );
|
||
|
|
||
|
CTFPlayer *pSpy = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( nUserID ) ) );
|
||
|
if ( pSpy && pSpy->GetTeamNumber() == GetLocalPlayerTeam() )
|
||
|
{
|
||
|
if ( pSpy == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
m_nLocalPlayerTarget = event->GetInt( "ownerid" );
|
||
|
m_flLocalPlayerTime = gpGlobals->curtime;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int iIndex = FindSpyInList( nUserID );
|
||
|
if ( iIndex == -1 )
|
||
|
{
|
||
|
iIndex = m_hTeammates.AddToTail();
|
||
|
}
|
||
|
|
||
|
m_hTeammates[iIndex].nSpy = nUserID;
|
||
|
m_hTeammates[iIndex].nTarget = event->GetInt( "ownerid" );
|
||
|
m_hTeammates[iIndex].flTime = gpGlobals->curtime;
|
||
|
}
|
||
|
|
||
|
CheckAchievementEarned(); // checks the achievement list, but also cleans out old entries (based on time)
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if ( FStrEq( pszEventName, "localplayer_changeteam" ) )
|
||
|
{
|
||
|
ResetData();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct teammates_t
|
||
|
{
|
||
|
int nSpy; // who built the sapper
|
||
|
int nTarget; // owner of the gun
|
||
|
float flTime; // time it was sapped
|
||
|
};
|
||
|
|
||
|
CUtlVector<teammates_t> m_hTeammates; // list of teammates who have sapped guns
|
||
|
|
||
|
int m_nLocalPlayerTarget; // owner of the gun
|
||
|
float m_flLocalPlayerTime; // time it was sapped
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SapperTeamwork, ACHIEVEMENT_TF_SPY_SAPPER_TEAMWORK, "TF_SPY_SAPPER_TEAMWORK", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_SpyCampPosition : public CBaseTFAchievement
|
||
|
{
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
|
||
|
SetGoal( 1 );
|
||
|
|
||
|
ResetData();
|
||
|
}
|
||
|
|
||
|
void ResetData()
|
||
|
{
|
||
|
m_hTargets.Purge();
|
||
|
}
|
||
|
|
||
|
virtual void ListenForEvents( void )
|
||
|
{
|
||
|
ListenForGameEvent( "localplayer_respawn" );
|
||
|
ListenForGameEvent( "teamplay_round_active" );
|
||
|
|
||
|
ResetData();
|
||
|
}
|
||
|
|
||
|
int FindEnemyInList( CBaseEntity *pTarget )
|
||
|
{
|
||
|
for ( int i = 0; i < m_hTargets.Count(); i++ )
|
||
|
{
|
||
|
if ( m_hTargets[i].hEnemy == pTarget )
|
||
|
return i;
|
||
|
}
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
void FireGameEvent_Internal( IGameEvent *event )
|
||
|
{
|
||
|
const char *pszEventName = event->GetName();
|
||
|
|
||
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) ||
|
||
|
FStrEq( pszEventName, "teamplay_round_active" ) )
|
||
|
{
|
||
|
ResetData();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool LocalPlayerHasMotionCloakEquipped( void )
|
||
|
{
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() );
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
CTFWeaponInvis *pWeapon = (CTFWeaponInvis *) pPlayer->Weapon_OwnsThisID( TF_WEAPON_INVIS );
|
||
|
if ( pWeapon && pWeapon->HasMotionCloak() )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
|
||
|
{
|
||
|
if ( LocalPlayerHasMotionCloakEquipped() )
|
||
|
{
|
||
|
int iIndex = FindEnemyInList( pVictim );
|
||
|
if ( iIndex != -1 )
|
||
|
{
|
||
|
// they're already in our list
|
||
|
Vector vecOrigin = pVictim->GetAbsOrigin();
|
||
|
|
||
|
if ( ( m_hTargets[iIndex].vecOrigin - vecOrigin ).LengthSqr() > (1024*1024) )
|
||
|
{
|
||
|
// we killed them too far away from our last position, so reset
|
||
|
m_hTargets[iIndex].nKillCount = 1;
|
||
|
m_hTargets[iIndex].vecOrigin = vecOrigin;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// they were close enough, so add to our kill count
|
||
|
m_hTargets[iIndex].nKillCount++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// they're new to our list
|
||
|
iIndex = m_hTargets.AddToTail();
|
||
|
|
||
|
m_hTargets[iIndex].hEnemy = pVictim;
|
||
|
m_hTargets[iIndex].nKillCount = 1;
|
||
|
m_hTargets[iIndex].vecOrigin = pVictim->GetAbsOrigin();
|
||
|
}
|
||
|
|
||
|
if ( m_hTargets[iIndex].nKillCount >= 3 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
ResetData();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Not using motion cloak anymore
|
||
|
ResetData();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
struct targets_t
|
||
|
{
|
||
|
EHANDLE hEnemy;
|
||
|
int nKillCount;
|
||
|
Vector vecOrigin;
|
||
|
};
|
||
|
|
||
|
CUtlVector<targets_t> m_hTargets;
|
||
|
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_SpyCampPosition, ACHIEVEMENT_TF_SPY_CAMP_POSITION, "TF_SPY_CAMP_POSITION", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_AchieveProgress1 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFSpy_AchieveProgress1, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 5, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress1, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS1, "TF_SPY_ACHIEVE_PROGRESS1", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_AchieveProgress2 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFSpy_AchieveProgress2, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 11, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress2, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS2, "TF_SPY_ACHIEVE_PROGRESS2", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_AchieveProgress3 : public CAchievement_AchievedCount
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CAchievementTFSpy_AchieveProgress3, CAchievement_AchievedCount );
|
||
|
void Init()
|
||
|
{
|
||
|
BaseClass::Init();
|
||
|
SetAchievementsRequired( 17, ACHIEVEMENT_TF_SPY_START_RANGE, ACHIEVEMENT_TF_SPY_END_RANGE );
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_AchieveProgress3, ACHIEVEMENT_TF_SPY_ACHIEVE_PROGRESS3, "TF_SPY_ACHIEVE_PROGRESS3", 5 );
|
||
|
|
||
|
//----------------------------------------------------------------------------------------------------------------
|
||
|
class CAchievementTFSpy_KillBackScatterScout : public CBaseTFAchievement
|
||
|
{
|
||
|
public:
|
||
|
void Init()
|
||
|
{
|
||
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
|
||
|
SetGoal( 1 );
|
||
|
}
|
||
|
|
||
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
|
||
|
{
|
||
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
|
||
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) )
|
||
|
{
|
||
|
if ( event->GetInt( "customkill" ) == TF_DMG_CUSTOM_BACKSTAB )
|
||
|
{
|
||
|
CTFWeaponBase *pWeapon = pTFVictim->GetActiveTFWeapon();
|
||
|
if ( pWeapon && ( pWeapon->GetWeaponID() == TF_WEAPON_SCATTERGUN ) )
|
||
|
{
|
||
|
int iMiniCritBackAttack = 0;
|
||
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits );
|
||
|
if ( iMiniCritBackAttack > 0 )
|
||
|
{
|
||
|
IncrementCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
DECLARE_ACHIEVEMENT( CAchievementTFSpy_KillBackScatterScout, ACHIEVEMENT_TF_SPY_KILL_BACKSCATTER_SCOUT, "TF_SPY_KILL_BACKSCATTER_SCOUT", 5 );
|
||
|
|
||
|
#endif // CLIENT_DLL
|