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1890 lines
54 KiB
1890 lines
54 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#ifdef CLIENT_DLL |
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#include "achievementmgr.h" |
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#include "baseachievement.h" |
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#include "tf_hud_statpanel.h" |
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#include "c_tf_team.h" |
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#include "c_tf_player.h" |
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#include "c_tf_playerresource.h" |
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#include "tf_gamerules.h" |
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#include "achievements_tf.h" |
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#include "c_tf_objective_resource.h" |
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#include "tf_weapon_shovel.h" |
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#include "tf_weapon_rocketlauncher.h" |
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#include "movevars_shared.h" |
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//====================================================================================================================================== |
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// SOLDIER ACHIEVEMENT PACK |
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//====================================================================================================================================== |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_RJEqualizerKill : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_RJEqualizerKill, ACHIEVEMENT_TF_SOLDIER_RJ_EQUALIZER_KILL, "TF_SOLDIER_RJ_EQUALIZER_KILL", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_BuffTeammates : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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ListenForGameEvent( "deploy_buff_banner" ); |
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ListenForGameEvent( "player_buff" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEvent = event->GetName(); |
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if ( FStrEq( pszEvent, "teamplay_round_active" ) || |
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FStrEq( pszEvent, "localplayer_respawn" ) ) |
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{ |
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m_nBuffCount = 0; |
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m_BuffedPlayers.RemoveAll(); |
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} |
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else if ( FStrEq( pszEvent, "deploy_buff_banner" ) ) |
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{ |
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int iSoldier = engine->GetPlayerForUserID( event->GetInt( "buff_owner" ) ); |
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CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier ); |
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if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() ) |
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{ |
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// the local player has deployed their banner, clear our list for the current banner so we can track who we buff |
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m_BuffedPlayers.RemoveAll(); |
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} |
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} |
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else if ( FStrEq( pszEvent, "player_buff" ) ) |
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{ |
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int iSoldier = engine->GetPlayerForUserID( event->GetInt( "buff_owner" ) ); |
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CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier ); |
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if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() ) |
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{ |
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int iPlayer = event->GetInt( "userid" ); |
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if ( iPlayer != pSoldier->GetUserID() ) |
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{ |
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// this is not the local player being buffed (can't buff yourself for this achievement) |
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int iIndex = m_BuffedPlayers.Find( iPlayer ); |
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if ( iIndex == m_BuffedPlayers.InvalidIndex() ) |
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{ |
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// they're not in our list for the currently deployed banner |
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m_BuffedPlayers.AddToTail( iPlayer ); |
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m_nBuffCount++; |
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if ( m_nBuffCount >= 15 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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} |
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private: |
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int m_nBuffCount; |
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CUtlVector< int > m_BuffedPlayers; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_BuffTeammates, ACHIEVEMENT_TF_SOLDIER_BUFF_TEAMMATES, "TF_SOLDIER_BUFF_TEAMMATES", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_KillDemomanGrind : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 500 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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// no friendly fire kills |
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if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_DEMOMAN ) ) |
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{ |
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// we killed a demoman |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillDemomanGrind, ACHIEVEMENT_TF_SOLDIER_KILL_DEMOMAN_GRIND, "TF_SOLDIER_KILL_DEMOMAN_GRIND", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_KillEngy : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// server awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillEngy, ACHIEVEMENT_TF_SOLDIER_KILL_ENGY, "TF_SOLDIER_KILL_ENGY", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_KillPyro : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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SetDefLessFunc( m_Pyros ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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ListenForGameEvent( "object_deflected" ); |
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m_Pyros.RemoveAll(); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEvent = event->GetName(); |
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if ( FStrEq( pszEvent, "teamplay_round_active" ) || |
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FStrEq( pszEvent, "localplayer_respawn" ) ) |
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{ |
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m_Pyros.RemoveAll(); |
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} |
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else if ( FStrEq( pszEvent, "object_deflected" ) ) |
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{ |
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int iSoldier = engine->GetPlayerForUserID( event->GetInt( "ownerid" ) ); |
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CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier ); |
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if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() ) |
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{ |
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int iWeaponID = event->GetInt( "weaponid" ); |
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bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT); |
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// this was one of our objects...was it a rocket? |
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if ( bRocketLauncherUsed ) |
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{ |
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// add or update them in our list |
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int iIndex = m_Pyros.Find( event->GetInt( "userid" ) ); |
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if ( iIndex != m_Pyros.InvalidIndex() ) |
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{ |
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m_Pyros[iIndex] = gpGlobals->curtime; |
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} |
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else |
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{ |
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m_Pyros.Insert( event->GetInt( "userid" ), gpGlobals->curtime ); |
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} |
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} |
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} |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_PYRO ) ) |
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{ |
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int iIndex = m_Pyros.Find( pTFVictim->GetUserID() ); |
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if ( iIndex != m_Pyros.InvalidIndex() ) |
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{ |
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if ( gpGlobals->curtime - m_Pyros[iIndex] <= 10.0f ) |
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{ |
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// we killed someone in our list within the required time |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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private: |
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CUtlMap< int, float > m_Pyros; // userID and most recent time they deflected one of our rockets |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillPyro, ACHIEVEMENT_TF_SOLDIER_KILL_PYRO, "TF_SOLDIER_KILL_PYRO", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_NemesisShovelKill : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_SHOVEL && event->GetInt( "customkill" ) == 0 ) |
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{ |
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// did the assister get revenge? |
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if ( event->GetInt( "death_flags" ) & TF_DEATH_REVENGE ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_NemesisShovelKill, ACHIEVEMENT_TF_SOLDIER_NEMESIS_SHOVEL_KILL, "TF_SOLDIER_NEMESIS_SHOVEL_KILL", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_DestroyStickies : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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m_nPipesDestroyed = 0; |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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ListenForGameEvent( "player_destroyed_pipebomb" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEvent = event->GetName(); |
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if ( FStrEq( pszEvent, "teamplay_round_active" ) || |
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FStrEq( pszEvent, "localplayer_respawn" ) ) |
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{ |
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m_nPipesDestroyed = 0; |
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} |
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else if ( FStrEq( pszEvent, "player_destroyed_pipebomb" ) ) |
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{ |
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int iUserID = event->GetInt( "userid" ); |
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CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID ) |
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{ |
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if ( pLocalTFPlayer->GetActiveTFWeapon() ) |
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{ |
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if ( pLocalTFPlayer->GetActiveTFWeapon()->GetWeaponID() == TF_WEAPON_SHOTGUN_SOLDIER ) |
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{ |
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m_nPipesDestroyed++; |
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if ( m_nPipesDestroyed >= 10 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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} |
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private: |
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int m_nPipesDestroyed; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DestroyStickies, ACHIEVEMENT_TF_SOLDIER_DESTROY_STICKIES, "TF_SOLDIER_DESTROY_STICKIES", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_CrouchRocketJump : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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ListenForGameEvent( "rocket_jump" ); |
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ListenForGameEvent( "rocket_jump_landed" ); |
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ResetTracking(); |
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} |
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void ResetTracking( void ) |
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{ |
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ClearThink(); |
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m_flStartingZ = 0.0f; |
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} |
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void CheckHeight( void ) |
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{ |
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CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( pLocalTFPlayer ) |
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{ |
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float flCurrentZ = pLocalTFPlayer->GetAbsOrigin().z; |
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// check the settings for gravity |
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if ( ( flCurrentZ > m_flStartingZ ) && ( GetCurrentGravity() == 800.0f ) ) |
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{ |
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if ( flCurrentZ - m_flStartingZ > 450.0f ) |
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{ |
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IncrementCount(); |
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} |
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} |
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else |
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{ |
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// we've fallen below our starting Z or someone has messed with gravity, so reset our tracking |
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ResetTracking(); |
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} |
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} |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEvent = event->GetName(); |
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if ( FStrEq( pszEvent, "teamplay_round_active" ) || |
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FStrEq( pszEvent, "localplayer_respawn" ) ) |
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{ |
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ResetTracking(); |
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} |
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else if ( FStrEq( pszEvent, "rocket_jump" ) ) |
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{ |
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int iUserID = event->GetInt( "userid" ); |
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CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID ) |
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{ |
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m_flStartingZ = pLocalTFPlayer->GetAbsOrigin().z; |
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SetNextThink( 0.1 ); |
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} |
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} |
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else if ( FStrEq( pszEvent, "rocket_jump_landed" ) ) |
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{ |
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int iUserID = event->GetInt( "userid" ); |
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CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID ) |
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{ |
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CheckHeight(); |
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ResetTracking(); |
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} |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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if ( pVictim == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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ResetTracking(); |
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} |
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} |
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virtual void Think( void ) |
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{ |
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CheckHeight(); |
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SetNextThink( 0.1 ); |
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} |
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private: |
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float m_flStartingZ; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_CrouchRocketJump, ACHIEVEMENT_TF_SOLDIER_CROUCH_ROCKET_JUMP, "TF_SOLDIER_CROUCH_ROCKET_JUMP", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_EqualizerStreak : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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m_nStreak = 0; |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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ListenForGameEvent( "localplayer_healed" ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
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{ |
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if ( event->GetInt( "weaponid" ) == TF_WEAPON_SHOVEL ) |
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{ |
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CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
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if ( pLocalTFPlayer && pLocalTFPlayer->GetActiveTFWeapon() ) |
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{ |
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CTFShovel *pShovel = static_cast< CTFShovel* >( pLocalTFPlayer->GetActiveTFWeapon() ); |
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if ( pShovel && pShovel->GetShovelType() == SHOVEL_DAMAGE_BOOST ) |
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{ |
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m_nStreak++; |
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if ( m_nStreak >= 3 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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} |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) || |
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FStrEq( event->GetName(), "localplayer_respawn" ) || |
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FStrEq( event->GetName(), "localplayer_healed" ) ) |
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{ |
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m_nStreak = 0; |
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} |
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} |
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private: |
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int m_nStreak; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_EqualizerStreak, ACHIEVEMENT_TF_SOLDIER_EQUALIZER_STREAK, "TF_SOLDIER_EQUALIZER_STREAK", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_BuffFriends : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// client CTFPlayerShared::PulseSoldierBuff() awards this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_BuffFriends, ACHIEVEMENT_TF_SOLDIER_BUFF_FRIENDS, "TF_SOLDIER_BUFF_FRIENDS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_KillGroupWithCrocket : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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m_iKilledBySameRocket = 0; |
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m_fDamageTime = 0; |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( FStrEq( event->GetName(), "teamplay_round_active" ) || |
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FStrEq( event->GetName(), "localplayer_respawn" ) ) |
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{ |
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m_iKilledBySameRocket = 0; |
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m_fDamageTime = 0; |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( !pVictim || !pVictim->IsPlayer() ) |
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return; |
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int iWeaponID = event->GetInt( "weaponid" ); |
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if ( pAttacker == C_BasePlayer::GetLocalPlayer() && |
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(iWeaponID == TF_WEAPON_ROCKETLAUNCHER || iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT) ) |
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{ |
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if ( event->GetInt( "damagebits" ) & DMG_CRITICAL ) |
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{ |
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if ( gpGlobals->curtime > m_fDamageTime+1.f ) |
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{ |
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m_fDamageTime = gpGlobals->curtime; |
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m_iKilledBySameRocket = 0; |
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} |
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m_iKilledBySameRocket++; |
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if ( m_iKilledBySameRocket == 3 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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int m_iKilledBySameRocket; |
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float m_fDamageTime; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillGroupWithCrocket, ACHIEVEMENT_TF_SOLDIER_KILL_GROUP_WITH_CROCKET, "TF_SOLDIER_KILL_GROUP_WITH_CROCKET", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFSoldier_KillTwoDuringRocketJump : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "rocket_jump" ); |
|
ListenForGameEvent( "rocket_jump_landed" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
m_iKilledDuringRJ = 0; |
|
m_bRocketJumping = false; |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "teamplay_round_active" ) || |
|
FStrEq( event->GetName(), "localplayer_respawn" ) ) |
|
{ |
|
m_iKilledDuringRJ = 0; |
|
m_bRocketJumping = false; |
|
} |
|
else if ( FStrEq( event->GetName(), "rocket_jump_landed" ) ) |
|
{ |
|
C_TFPlayer *pTFAttacker = NULL; |
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
if ( iIndex > 0 ) |
|
{ |
|
pTFAttacker = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) ); |
|
if ( pTFAttacker != C_BasePlayer::GetLocalPlayer() ) |
|
return; |
|
} |
|
else |
|
return; |
|
m_iKilledDuringRJ = 0; |
|
m_bRocketJumping = false; |
|
} |
|
else if ( FStrEq( event->GetName(), "rocket_jump" ) ) |
|
{ |
|
C_TFPlayer *pTFAttacker = NULL; |
|
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
if ( iIndex > 0 ) |
|
{ |
|
pTFAttacker = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) ); |
|
if ( pTFAttacker != C_BasePlayer::GetLocalPlayer() ) |
|
return; |
|
} |
|
else |
|
return; |
|
m_iKilledDuringRJ = 0; |
|
m_bRocketJumping = true; |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( !pVictim || !pVictim->IsPlayer() ) |
|
return; |
|
|
|
CTFPlayer *pTFPlayer = ToTFPlayer( pAttacker ); |
|
if ( pTFPlayer && (pTFPlayer == C_BasePlayer::GetLocalPlayer()) ) |
|
{ |
|
if ( m_bRocketJumping ) |
|
{ |
|
m_iKilledDuringRJ++; |
|
if ( m_iKilledDuringRJ == 2 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool m_bRocketJumping; |
|
int m_iKilledDuringRJ; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillTwoDuringRocketJump, ACHIEVEMENT_TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP, "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_KillTaunt : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
|
if ( pAttacker == pLocalPlayer ) |
|
{ |
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_GRENADE ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillTaunt, ACHIEVEMENT_TF_SOLDIER_KILL_TAUNT, "TF_SOLDIER_KILL_TAUNT", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_DefendMedic : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "medic_defended" ); |
|
m_iMedicDefended = 0; |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "teamplay_round_active" ) || |
|
FStrEq( event->GetName(), "localplayer_respawn" ) ) |
|
{ |
|
m_iMedicDefended = 0; |
|
} |
|
else if ( FStrEq( event->GetName(), "medic_defended" ) ) |
|
{ |
|
m_iMedicDefended++; |
|
if ( m_iMedicDefended == 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
|
|
int m_iMedicDefended; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DefendMedic, ACHIEVEMENT_TF_SOLDIER_DEFEND_MEDIC, "TF_SOLDIER_DEFEND_MEDIC", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_KillWithEqualizerWhileHurt : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 20 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( !pVictim || !pVictim->IsPlayer() ) |
|
return; |
|
|
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
if ( pTFAttacker && (pTFAttacker == C_BasePlayer::GetLocalPlayer()) && (event->GetInt( "weaponid" ) == TF_WEAPON_SHOVEL) ) |
|
{ |
|
CTFShovel *pShovel = static_cast<CTFShovel*>(pTFAttacker->GetActiveWeapon()); |
|
if ( pShovel && (pShovel->GetShovelType() == SHOVEL_DAMAGE_BOOST) ) |
|
{ |
|
if ( pAttacker->GetHealth() < 25 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillWithEqualizerWhileHurt, ACHIEVEMENT_TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT, "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_KillAirborneTargetWhileAirborne : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && !(pAttacker->GetFlags() & FL_ONGROUND) ) |
|
{ |
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
|
|
if ( pTFVictim ) |
|
{ |
|
if ( !(pTFVictim->GetFlags() & FL_ONGROUND) && pTFVictim->IsPlayerClass( TF_CLASS_SOLDIER ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillAirborneTargetWhileAirborne, ACHIEVEMENT_TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE, "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_BounceThenShotgun : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
SetDefLessFunc( m_BouncedPlayers ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "player_hurt" ); |
|
m_BouncedPlayers.RemoveAll(); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "teamplay_round_active" ) || |
|
FStrEq( event->GetName(), "localplayer_respawn" ) ) |
|
{ |
|
m_BouncedPlayers.RemoveAll(); |
|
} |
|
else if ( FStrEq( event->GetName(), "player_hurt" ) ) |
|
{ |
|
int iSoldier = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
|
CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier ); |
|
if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() ) |
|
{ |
|
int iVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
CBasePlayer *pVictim = UTIL_PlayerByIndex( iVictim ); |
|
if ( pVictim ) |
|
{ |
|
//Vector vVictimVelocity = pVictim->GetAbsVelocity(); |
|
bool bVictimGrounded = pVictim->GetFlags() & FL_ONGROUND; |
|
int iWeaponID = event->GetInt( "weaponid" ); |
|
bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT); |
|
if ( bVictimGrounded && bRocketLauncherUsed ) |
|
{ |
|
int iIndex = m_BouncedPlayers.Find( pVictim->GetUserID() ); |
|
if ( iIndex != m_BouncedPlayers.InvalidIndex() ) |
|
{ |
|
// they're already in our list |
|
m_BouncedPlayers[iIndex] = gpGlobals->curtime; |
|
} |
|
else |
|
{ |
|
// we need to add them |
|
m_BouncedPlayers.Insert( pVictim->GetUserID(), gpGlobals->curtime ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && !( pTFVictim->GetFlags() & FL_ONGROUND ) && ( event->GetInt( "weaponid" ) == TF_WEAPON_SHOTGUN_SOLDIER ) ) |
|
{ |
|
int iIndex = m_BouncedPlayers.Find( pTFVictim->GetUserID() ); |
|
if ( iIndex != m_BouncedPlayers.InvalidIndex() ) |
|
{ |
|
if ( gpGlobals->curtime < m_BouncedPlayers[iIndex] + 4.f ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
CUtlMap< int, float > m_BouncedPlayers; // userID and most recent time they were bounced |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_BounceThenShotgun, ACHIEVEMENT_TF_SOLDIER_BOUNCE_THEN_SHOTGUN, "TF_SOLDIER_BOUNCE_THEN_SHOTGUN", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_KillAirborneWithDirectHit : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 10 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pAttacker != C_BasePlayer::GetLocalPlayer() ) |
|
return; |
|
|
|
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( !pTFVictim ) |
|
return; |
|
|
|
C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
if ( !pTFAttacker ) |
|
return; |
|
|
|
CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon(); |
|
|
|
int iMiniCritAirborne = 0; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritAirborne, mini_crit_airborne ); |
|
if ( iMiniCritAirborne == 1 && !(pTFVictim->GetFlags() & FL_ONGROUND) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillAirborneWithDirectHit, ACHIEVEMENT_TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT, "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_KillSniperWhileDead : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
|
|
int iWeaponID = event->GetInt( "weaponid" ); |
|
bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT); |
|
if ( pTFVictim && (pAttacker == C_TFPlayer::GetLocalTFPlayer()) && (pAttacker->IsAlive() == false) && |
|
bRocketLauncherUsed && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillSniperWhileDead, ACHIEVEMENT_TF_SOLDIER_KILL_SNIPER_WHILE_DEAD, "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_DestroySentryOutOfRange : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 5 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DestroySentryOutOfRange, ACHIEVEMENT_TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE, "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_AssistMedicUbercharge : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
|
SetGoal( 1 ); |
|
m_iPlayersGibbed = 0; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_invulned" ); |
|
} |
|
|
|
virtual void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "player_invulned" ) ) |
|
{ |
|
int iTarget = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( iTarget ); |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pPlayer == pLocalPlayer ) |
|
{ |
|
m_iPlayersGibbed = 0; |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) |
|
{ |
|
if ( event->GetInt( "death_flags" ) & TF_DEATH_GIBBED ) |
|
{ |
|
if ( pLocalPlayer->m_Shared.InCond( TF_COND_INVULNERABLE ) || pLocalPlayer->m_Shared.InCond( TF_COND_CRITBOOSTED ) || |
|
pLocalPlayer->m_Shared.InCond( TF_COND_INVULNERABLE_WEARINGOFF ) ) |
|
{ |
|
m_iPlayersGibbed++; |
|
if ( m_iPlayersGibbed >= 5 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_iPlayersGibbed; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AssistMedicUbercharge, ACHIEVEMENT_TF_SOLDIER_ASSIST_MEDIC_UBER, "TF_SOLDIER_ASSIST_MEDIC_UBER", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_ShootMultCrits : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ShootMultCrits, ACHIEVEMENT_TF_SOLDIER_SHOOT_MULT_CRITS, "TF_SOLDIER_SHOOT_MULT_CRITS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_KillDefenseless : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual bool LocalPlayerCanEarn( void ) |
|
{ |
|
if ( TFGameRules() ) |
|
{ |
|
bool bMVMAchievement = ( m_iAchievementID >= ACHIEVEMENT_TF_MVM_START_RANGE && m_iAchievementID <= ACHIEVEMENT_TF_MVM_END_RANGE ); |
|
|
|
if ( ( bMVMAchievement && !TFGameRules()->IsMannVsMachineMode() ) || ( !bMVMAchievement && TFGameRules()->IsMannVsMachineMode() ) ) |
|
{ |
|
return false; |
|
} |
|
} |
|
|
|
// This achievement can be earned while we're in the post-win state |
|
return IsLocalTFPlayerClass( TF_CLASS_SOLDIER ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
m_iPlayersKilled = 0; |
|
ListenForGameEvent( "teamplay_win_panel" ); |
|
} |
|
|
|
virtual void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "teamplay_win_panel" ) ) |
|
{ |
|
m_iPlayersKilled = 0; |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( TFGameRules()->State_Get() != GR_STATE_TEAM_WIN ) |
|
return; |
|
|
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) |
|
{ |
|
m_iPlayersKilled++; |
|
if ( m_iPlayersKilled >= 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_iPlayersKilled; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillDefenseless, ACHIEVEMENT_TF_SOLDIER_KILL_DEFENSELESS, "TF_SOLDIER_KILL_DEFENSELESS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_KillWhileOnFire : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
|
SetGoal( 20 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) |
|
{ |
|
if ( pLocalPlayer->m_Shared.InCond(TF_COND_BURNING) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillWhileOnFire, ACHIEVEMENT_TF_SOLDIER_KILL_ON_FIRE, "TF_SOLDIER_KILL_ON_FIRE", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_FreezeTaunts : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// Give opponents freezecams of you taunting |
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_FreezeTaunts, ACHIEVEMENT_TF_SOLDIER_FREEZECAM_TAUNT, "TF_SOLDIER_FREEZECAM_TAUNT", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_FreezeGibs : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// Give opponents freezecams of you with X gibs onscreen |
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_FreezeGibs, ACHIEVEMENT_TF_SOLDIER_FREEZECAM_GIBS, "TF_SOLDIER_FREEZECAM_GIBS", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_KillSpyKiller : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
m_vecBackstabbers.Purge(); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEvent = event->GetName(); |
|
if ( FStrEq( pszEvent, "teamplay_round_active" ) || FStrEq( pszEvent, "localplayer_respawn" ) ) |
|
{ |
|
m_vecBackstabbers.Purge(); |
|
} |
|
} |
|
|
|
int GetBackstabberIndex( CBaseEntity *pTarget ) |
|
{ |
|
for ( int i = 0; i < m_vecBackstabbers.Count(); i++ ) |
|
{ |
|
if ( m_vecBackstabbers[i].hSpy == pTarget ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
void AddNewBackstabber( CBaseEntity *pTarget ) |
|
{ |
|
if ( !pTarget ) |
|
return; |
|
|
|
// see if the target is already in our list or get a new index |
|
int iTargetIndex = GetBackstabberIndex( pTarget ); |
|
if ( iTargetIndex == -1 ) |
|
{ |
|
iTargetIndex = m_vecBackstabbers.AddToTail(); |
|
} |
|
|
|
m_vecBackstabbers[iTargetIndex].hSpy = pTarget; |
|
m_vecBackstabbers[iTargetIndex].flBackstabWindow = gpGlobals->curtime + 5.0f; // 5 seconds to kill the target |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pVictim == pLocalPlayer ) |
|
return; |
|
|
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
if ( pTFAttacker && pTFAttacker->IsPlayerClass( TF_CLASS_SPY ) && pVictim->InSameTeam( pLocalPlayer ) ) |
|
{ |
|
int customkill = event->GetInt( "customkill" ); |
|
if ( customkill == TF_DMG_CUSTOM_BACKSTAB ) |
|
{ |
|
AddNewBackstabber( pTFAttacker ); |
|
} |
|
} |
|
else if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() ) |
|
{ |
|
int iTargetIndex = GetBackstabberIndex( pVictim ); |
|
if ( iTargetIndex != -1 ) |
|
{ |
|
if ( m_vecBackstabbers[iTargetIndex].flBackstabWindow > gpGlobals->curtime ) |
|
{ |
|
// We killed him within 5 seconds of him backstabbing a buddy |
|
IncrementCount(); |
|
} |
|
|
|
m_vecBackstabbers.Remove( iTargetIndex ); |
|
} |
|
} |
|
} |
|
|
|
private: |
|
struct backstabber_t |
|
{ |
|
EHANDLE hSpy; |
|
float flBackstabWindow; |
|
}; |
|
CUtlVector<backstabber_t> m_vecBackstabbers; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillSpyKiller, ACHIEVEMENT_TF_SOLDIER_KILL_SPY_KILLER, "TF_SOLDIER_KILL_SPY_KILLER", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_GibGrind : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
|
SetGoal( 1000 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer ) |
|
{ |
|
if ( event->GetInt( "death_flags" ) & TF_DEATH_GIBBED ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_GibGrind, ACHIEVEMENT_TF_SOLDIER_GIB_GRIND, "TF_SOLDIER_GIB_GRIND", 5 ); |
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_DuoSoldierKills : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 10 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_death" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "player_death" ) ) |
|
{ |
|
int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
|
if ( iAttackerIndex == 0 ) |
|
return; |
|
CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( iAttackerIndex ) ); |
|
if ( !pAttacker ) |
|
return; |
|
|
|
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); |
|
if ( iAssisterIndex == 0 ) |
|
return; |
|
CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); |
|
if ( !pAssister ) |
|
return; |
|
|
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pAssister->IsPlayerClass( TF_CLASS_SOLDIER ) ) |
|
{ |
|
// We are the attacker and the assist is from a soldier. |
|
IncrementCount(); |
|
return; |
|
} |
|
|
|
if ( pAssister == C_BasePlayer::GetLocalPlayer() && pAttacker->IsPlayerClass( TF_CLASS_SOLDIER ) ) |
|
{ |
|
// We are the assister and the kill is from a soldier. |
|
IncrementCount(); |
|
return; |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DuoSoldierKills, ACHIEVEMENT_TF_SOLDIER_DUO_SOLDIER_KILLS, "TF_SOLDIER_DUO_SOLDIER_KILLS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_MVP : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 10 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_mvp" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "player_mvp" ) ) |
|
{ |
|
CTFPlayer *pTFPlayer = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "player" ) ) ); |
|
if ( !pTFPlayer ) |
|
return; |
|
|
|
if ( pTFPlayer == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
if ( CalcTeammateCount() >= 5 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_MVP, ACHIEVEMENT_TF_SOLDIER_MVP, "TF_SOLDIER_MVP", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_ThreeDominations : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
nDominations = 0; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_round_start" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEvent = event->GetName(); |
|
|
|
if ( ( FStrEq( pszEvent, "localplayer_respawn" ) || FStrEq( pszEvent, "teamplay_round_start" ) ) ) |
|
{ |
|
nDominations = 0; |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
// Player died |
|
if ( pVictim == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
nDominations = 0; |
|
return; |
|
} |
|
|
|
if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION; |
|
|
|
if ( bDomination ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim ) |
|
{ |
|
nDominations++; |
|
} |
|
} |
|
} |
|
|
|
if ( nDominations >= 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
|
|
private: |
|
|
|
int nDominations; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ThreeDominations, ACHIEVEMENT_TF_SOLDIER_THREE_DOMINATIONS, "TF_SOLDIER_THREE_DOMINATIONS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_RideTheCart : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "controlpoint_starttouch" ); |
|
ListenForGameEvent( "controlpoint_endtouch" ); |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
ListenForGameEvent( "teamplay_round_start" ); |
|
ResetStatus(); |
|
m_nRideTime = 30; |
|
} |
|
|
|
void ResetStatus() |
|
{ |
|
ClearThink(); |
|
m_bIsThinking = false; |
|
m_fRideStartTime = 0; |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
// Pushed the cart onto the cap before time |
|
if ( Q_strcmp( event->GetName(), "teamplay_round_win" ) == 0 && m_bIsThinking ) |
|
{ |
|
ResetStatus(); |
|
} |
|
|
|
if ( Q_strcmp( event->GetName(), "teamplay_round_start" ) == 0 && m_bIsThinking ) |
|
{ |
|
ResetStatus(); |
|
} |
|
|
|
if ( !TFGameRules() || TFGameRules()->GetGameType() != TF_GAMETYPE_ESCORT ) |
|
return; |
|
|
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
C_TFTeam *pTeam = GetGlobalTFTeam( pLocalPlayer->GetTeamNumber() ); |
|
if ( pTeam->GetRole() != TEAM_ROLE_ATTACKERS ) |
|
return; |
|
|
|
// Player in cart trigger. Register the time. |
|
if ( Q_strcmp( event->GetName(), "controlpoint_starttouch" ) == 0 && !m_bIsThinking ) |
|
{ |
|
int iPlayerIndex = event->GetInt( "player", 0 ); |
|
|
|
if ( iPlayerIndex == GetLocalPlayerIndex() ) |
|
{ |
|
m_fRideStartTime = gpGlobals->curtime + (float)m_nRideTime; |
|
SetNextThink( m_nRideTime ); |
|
m_bIsThinking = true; |
|
} |
|
} |
|
|
|
// Reset conditions: |
|
// Left the trigger |
|
if ( Q_strcmp( event->GetName(), "controlpoint_endtouch" ) == 0 && m_bIsThinking ) |
|
{ |
|
int iPlayerIndex = event->GetInt( "player", 0 ); |
|
|
|
if ( iPlayerIndex == GetLocalPlayerIndex() ) |
|
{ |
|
ResetStatus(); |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
// Died in the trigger |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
|
|
if ( pVictim == pLocalPlayer && m_bIsThinking ) |
|
{ |
|
ResetStatus(); |
|
} |
|
} |
|
|
|
virtual void Think( void ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
|
|
if ( !TFGameRules() ) |
|
return; |
|
|
|
if ( pLocalPlayer && pLocalPlayer->IsAlive() && m_fRideStartTime <= gpGlobals->curtime ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
|
|
private: |
|
|
|
int m_nRideTime; |
|
float m_fRideStartTime; |
|
bool m_bIsThinking; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_RideTheCart, ACHIEVEMENT_TF_SOLDIER_RIDE_THE_CART, "TF_SOLDIER_RIDE_THE_CART", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_KillTwentyFromAbove : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 20 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
|
|
if ( pLocalPlayer ) |
|
{ |
|
int iWeaponID = event->GetInt( "weaponid" ); |
|
bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT); |
|
if ( pAttacker == pLocalPlayer && bRocketLauncherUsed ) |
|
{ |
|
// Determine height difference - probably need to factor in distance, too |
|
Vector vecAttacker = pAttacker->GetAbsOrigin(); |
|
Vector vecVictim = pVictim->GetAbsOrigin(); |
|
Vector vecDelta = vecAttacker - vecVictim; |
|
|
|
// Msg( "ZDelta: %f \n", vecDelta.z ); |
|
if ( vecDelta.z >= 92 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillTwentyFromAbove, ACHIEVEMENT_TF_SOLDIER_KILL_TWENTY_FROM_ABOVE, "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_KillFiveStunned : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 5 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
|
|
if ( pLocalPlayer ) |
|
{ |
|
if ( pAttacker == pLocalPlayer ) |
|
{ |
|
int iStunFlags = event->GetInt( "stun_flags" ); |
|
|
|
if ( ( iStunFlags & TF_STUN_LOSER_STATE ) != 0 || |
|
( iStunFlags & TF_STUN_CONTROLS ) != 0 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillFiveStunned, ACHIEVEMENT_TF_SOLDIER_KILL_FIVE_STUNNED, "TF_SOLDIER_KILL_FIVE_STUNNED", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_DefendCapThirtyTimes : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 30 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_capture_blocked" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( FStrEq( event->GetName(), "teamplay_capture_blocked" ) ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pLocalPlayer ) |
|
{ |
|
int iBlocker = event->GetInt( "blocker", 0 ); |
|
if ( iBlocker == GetLocalPlayerIndex() ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DefendCapThirtyTimes, ACHIEVEMENT_TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES, "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_AchieveProgress1 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFSoldier_AchieveProgress1, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 5, ACHIEVEMENT_TF_SOLDIER_START_RANGE, ACHIEVEMENT_TF_SOLDIER_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AchieveProgress1, ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS1, "TF_SOLDIER_ACHIEVE_PROGRESS1", 5 ); |
|
|
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_AchieveProgress2 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFSoldier_AchieveProgress2, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 11, ACHIEVEMENT_TF_SOLDIER_START_RANGE, ACHIEVEMENT_TF_SOLDIER_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AchieveProgress2, ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS2, "TF_SOLDIER_ACHIEVE_PROGRESS2", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_AchieveProgress3 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFSoldier_AchieveProgress3, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 17, ACHIEVEMENT_TF_SOLDIER_START_RANGE, ACHIEVEMENT_TF_SOLDIER_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AchieveProgress3, ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS3, "TF_SOLDIER_ACHIEVE_PROGRESS3", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_ParachuteKillGroup : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
ResetTracking(); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "parachute_deploy" ); |
|
ListenForGameEvent( "parachute_holster" ); |
|
} |
|
|
|
void ResetTracking( void ) |
|
{ |
|
m_nKills = 0; |
|
m_bParachuteDeployed = false; |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEvent = event->GetName(); |
|
|
|
if ( FStrEq( pszEvent, "parachute_deploy" ) ) |
|
{ |
|
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) |
|
{ |
|
ResetTracking(); |
|
m_bParachuteDeployed = true; |
|
} |
|
} |
|
else if ( FStrEq( pszEvent, "parachute_holster" ) ) |
|
{ |
|
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) |
|
{ |
|
ResetTracking(); |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pVictim ) |
|
{ |
|
// Local player died |
|
if ( pVictim == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
ResetTracking(); |
|
} |
|
else if ( pAttacker == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
if ( m_bParachuteDeployed ) |
|
{ |
|
m_nKills++; |
|
if ( m_nKills >= 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_nKills; |
|
bool m_bParachuteDeployed; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ParachuteKillGroup, ACHIEVEMENT_TF_SOLDIER_PARACHUTE_KILL_GROUP, "TF_SOLDIER_PARACHUTE_KILL_GROUP", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_ParachuteDistance : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1233619 ); |
|
SetStoreProgressInSteam( true ); |
|
ResetTracking(); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "parachute_deploy" ); |
|
ListenForGameEvent( "parachute_holster" ); |
|
} |
|
|
|
void ResetTracking( void ) |
|
{ |
|
ClearThink(); |
|
m_flLastZ = 0.0; |
|
} |
|
|
|
void CheckHeight( void ) |
|
{ |
|
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
|
if ( pLocalPlayer ) |
|
{ |
|
float flCurrentZ = pLocalPlayer->GetAbsOrigin().z; |
|
float flDela = m_flLastZ - flCurrentZ; |
|
|
|
// make sure we've fallen....we may have been pushed upwards |
|
if ( flDela > 0.0f ) |
|
{ |
|
IncrementCount( (int)( flDela ) ); |
|
} |
|
|
|
m_flLastZ = flCurrentZ; |
|
} |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEvent = event->GetName(); |
|
|
|
if ( FStrEq( pszEvent, "parachute_deploy" ) ) |
|
{ |
|
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) |
|
{ |
|
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); |
|
if ( pLocalPlayer ) |
|
{ |
|
m_flLastZ = pLocalPlayer->GetAbsOrigin().z; |
|
SetNextThink( 0.1 ); |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszEvent, "parachute_holster" ) ) |
|
{ |
|
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() ) |
|
{ |
|
ResetTracking(); |
|
} |
|
} |
|
} |
|
|
|
virtual void Think( void ) |
|
{ |
|
CheckHeight(); |
|
SetNextThink( 0.1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
// Local player died |
|
if ( pVictim == C_BasePlayer::GetLocalPlayer() ) |
|
{ |
|
ResetTracking(); |
|
} |
|
} |
|
|
|
private: |
|
float m_flLastZ; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ParachuteDistance, ACHIEVEMENT_TF_SOLDIER_PARACHUTE_DISTANCE, "TF_SOLDIER_PARACHUTE_DISTANCE", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_ParachuteKillParachute : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFAttacker && pTFVictim && ( pTFAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) |
|
{ |
|
if ( ( pTFAttacker->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) && ( pTFVictim->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ParachuteKillParachute, ACHIEVEMENT_TF_SOLDIER_PARACHUTE_KILL_PARACHUTE, "TF_SOLDIER_PARACHUTE_KILL_PARACHUTE", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_AirstrikeMaxClip : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AirstrikeMaxClip, ACHIEVEMENT_TF_SOLDIER_AIRSTRIKE_MAX_CLIP, "TF_SOLDIER_AIRSTRIKE_MAX_CLIP", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFSoldier_AirstrikeGroupKill : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
void ResetTracking( void ) |
|
{ |
|
m_iKilledDuringRJ = 0; |
|
m_bRocketJumping = false; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "rocket_jump" ); |
|
ListenForGameEvent( "rocket_jump_landed" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ResetTracking(); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "teamplay_round_active" ) || |
|
FStrEq( pszEventName, "localplayer_respawn" ) ) |
|
{ |
|
ResetTracking(); |
|
} |
|
else if ( FStrEq( pszEventName, "rocket_jump_landed" ) ) |
|
{ |
|
int iUserID = event->GetInt( "userid" ); |
|
|
|
CBasePlayer *pLocalPlayer = CBasePlayer::GetLocalPlayer(); |
|
if ( pLocalPlayer && ( pLocalPlayer->GetUserID() == iUserID ) ) |
|
{ |
|
ResetTracking(); |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "rocket_jump" ) ) |
|
{ |
|
int iUserID = event->GetInt( "userid" ); |
|
|
|
CBasePlayer *pLocalPlayer = CBasePlayer::GetLocalPlayer(); |
|
if ( pLocalPlayer && ( pLocalPlayer->GetUserID() == iUserID ) ) |
|
{ |
|
m_iKilledDuringRJ = 0; |
|
m_bRocketJumping = true; |
|
} |
|
} |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pVictim && ( pAttacker == CBasePlayer::GetLocalPlayer() ) ) |
|
{ |
|
if ( m_bRocketJumping && ( event->GetInt( "weaponid" ) == TF_WEAPON_ROCKETLAUNCHER ) ) |
|
{ |
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
if ( pTFAttacker ) |
|
{ |
|
CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon(); |
|
if ( pWeapon ) |
|
{ |
|
int iClipSizeOnKills = 0; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iClipSizeOnKills, clipsize_increase_on_kill ); |
|
if ( iClipSizeOnKills ) |
|
{ |
|
m_iKilledDuringRJ++; |
|
if ( m_iKilledDuringRJ == 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
bool m_bRocketJumping; |
|
int m_iKilledDuringRJ; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AirstrikeGroupKill, ACHIEVEMENT_TF_SOLDIER_AIRSTRIKE_GROUP_KILL, "TF_SOLDIER_AIRSTRIKE_GROUP_KILL", 5 ); |
|
|
|
#endif // CLIENT_DLL
|
|
|