Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "tf_hud_statpanel.h"
#include "c_tf_team.h"
#include "c_tf_player.h"
#include "c_tf_playerresource.h"
#include "tf_gamerules.h"
#include "achievements_tf.h"
#include "c_tf_objective_resource.h"
#include "tf_weapon_shovel.h"
#include "tf_weapon_rocketlauncher.h"
#include "movevars_shared.h"
//======================================================================================================================================
// SOLDIER ACHIEVEMENT PACK
//======================================================================================================================================
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_RJEqualizerKill : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_RJEqualizerKill, ACHIEVEMENT_TF_SOLDIER_RJ_EQUALIZER_KILL, "TF_SOLDIER_RJ_EQUALIZER_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_BuffTeammates : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "deploy_buff_banner" );
ListenForGameEvent( "player_buff" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEvent = event->GetName();
if ( FStrEq( pszEvent, "teamplay_round_active" ) ||
FStrEq( pszEvent, "localplayer_respawn" ) )
{
m_nBuffCount = 0;
m_BuffedPlayers.RemoveAll();
}
else if ( FStrEq( pszEvent, "deploy_buff_banner" ) )
{
int iSoldier = engine->GetPlayerForUserID( event->GetInt( "buff_owner" ) );
CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier );
if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() )
{
// the local player has deployed their banner, clear our list for the current banner so we can track who we buff
m_BuffedPlayers.RemoveAll();
}
}
else if ( FStrEq( pszEvent, "player_buff" ) )
{
int iSoldier = engine->GetPlayerForUserID( event->GetInt( "buff_owner" ) );
CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier );
if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() )
{
int iPlayer = event->GetInt( "userid" );
if ( iPlayer != pSoldier->GetUserID() )
{
// this is not the local player being buffed (can't buff yourself for this achievement)
int iIndex = m_BuffedPlayers.Find( iPlayer );
if ( iIndex == m_BuffedPlayers.InvalidIndex() )
{
// they're not in our list for the currently deployed banner
m_BuffedPlayers.AddToTail( iPlayer );
m_nBuffCount++;
if ( m_nBuffCount >= 15 )
{
IncrementCount();
}
}
}
}
}
}
private:
int m_nBuffCount;
CUtlVector< int > m_BuffedPlayers;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_BuffTeammates, ACHIEVEMENT_TF_SOLDIER_BUFF_TEAMMATES, "TF_SOLDIER_BUFF_TEAMMATES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillDemomanGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 500 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
// no friendly fire kills
if ( pVictim->GetTeamNumber() != pAttacker->GetTeamNumber() )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_DEMOMAN ) )
{
// we killed a demoman
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillDemomanGrind, ACHIEVEMENT_TF_SOLDIER_KILL_DEMOMAN_GRIND, "TF_SOLDIER_KILL_DEMOMAN_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillEngy : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillEngy, ACHIEVEMENT_TF_SOLDIER_KILL_ENGY, "TF_SOLDIER_KILL_ENGY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillPyro : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
SetDefLessFunc( m_Pyros );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "object_deflected" );
m_Pyros.RemoveAll();
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEvent = event->GetName();
if ( FStrEq( pszEvent, "teamplay_round_active" ) ||
FStrEq( pszEvent, "localplayer_respawn" ) )
{
m_Pyros.RemoveAll();
}
else if ( FStrEq( pszEvent, "object_deflected" ) )
{
int iSoldier = engine->GetPlayerForUserID( event->GetInt( "ownerid" ) );
CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier );
if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() )
{
int iWeaponID = event->GetInt( "weaponid" );
bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT);
// this was one of our objects...was it a rocket?
if ( bRocketLauncherUsed )
{
// add or update them in our list
int iIndex = m_Pyros.Find( event->GetInt( "userid" ) );
if ( iIndex != m_Pyros.InvalidIndex() )
{
m_Pyros[iIndex] = gpGlobals->curtime;
}
else
{
m_Pyros.Insert( event->GetInt( "userid" ), gpGlobals->curtime );
}
}
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_PYRO ) )
{
int iIndex = m_Pyros.Find( pTFVictim->GetUserID() );
if ( iIndex != m_Pyros.InvalidIndex() )
{
if ( gpGlobals->curtime - m_Pyros[iIndex] <= 10.0f )
{
// we killed someone in our list within the required time
IncrementCount();
}
}
}
}
}
private:
CUtlMap< int, float > m_Pyros; // userID and most recent time they deflected one of our rockets
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillPyro, ACHIEVEMENT_TF_SOLDIER_KILL_PYRO, "TF_SOLDIER_KILL_PYRO", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_NemesisShovelKill : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
if ( event->GetInt( "weaponid" ) == TF_WEAPON_SHOVEL && event->GetInt( "customkill" ) == 0 )
{
// did the assister get revenge?
if ( event->GetInt( "death_flags" ) & TF_DEATH_REVENGE )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_NemesisShovelKill, ACHIEVEMENT_TF_SOLDIER_NEMESIS_SHOVEL_KILL, "TF_SOLDIER_NEMESIS_SHOVEL_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_DestroyStickies : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
m_nPipesDestroyed = 0;
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "player_destroyed_pipebomb" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEvent = event->GetName();
if ( FStrEq( pszEvent, "teamplay_round_active" ) ||
FStrEq( pszEvent, "localplayer_respawn" ) )
{
m_nPipesDestroyed = 0;
}
else if ( FStrEq( pszEvent, "player_destroyed_pipebomb" ) )
{
int iUserID = event->GetInt( "userid" );
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID )
{
if ( pLocalTFPlayer->GetActiveTFWeapon() )
{
if ( pLocalTFPlayer->GetActiveTFWeapon()->GetWeaponID() == TF_WEAPON_SHOTGUN_SOLDIER )
{
m_nPipesDestroyed++;
if ( m_nPipesDestroyed >= 10 )
{
IncrementCount();
}
}
}
}
}
}
private:
int m_nPipesDestroyed;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DestroyStickies, ACHIEVEMENT_TF_SOLDIER_DESTROY_STICKIES, "TF_SOLDIER_DESTROY_STICKIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_CrouchRocketJump : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "rocket_jump" );
ListenForGameEvent( "rocket_jump_landed" );
ResetTracking();
}
void ResetTracking( void )
{
ClearThink();
m_flStartingZ = 0.0f;
}
void CheckHeight( void )
{
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
if ( pLocalTFPlayer )
{
float flCurrentZ = pLocalTFPlayer->GetAbsOrigin().z;
// check the settings for gravity
if ( ( flCurrentZ > m_flStartingZ ) && ( GetCurrentGravity() == 800.0f ) )
{
if ( flCurrentZ - m_flStartingZ > 450.0f )
{
IncrementCount();
}
}
else
{
// we've fallen below our starting Z or someone has messed with gravity, so reset our tracking
ResetTracking();
}
}
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEvent = event->GetName();
if ( FStrEq( pszEvent, "teamplay_round_active" ) ||
FStrEq( pszEvent, "localplayer_respawn" ) )
{
ResetTracking();
}
else if ( FStrEq( pszEvent, "rocket_jump" ) )
{
int iUserID = event->GetInt( "userid" );
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID )
{
m_flStartingZ = pLocalTFPlayer->GetAbsOrigin().z;
SetNextThink( 0.1 );
}
}
else if ( FStrEq( pszEvent, "rocket_jump_landed" ) )
{
int iUserID = event->GetInt( "userid" );
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
if ( pLocalTFPlayer && pLocalTFPlayer->GetUserID() == iUserID )
{
CheckHeight();
ResetTracking();
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pVictim == C_BasePlayer::GetLocalPlayer() )
{
ResetTracking();
}
}
virtual void Think( void )
{
CheckHeight();
SetNextThink( 0.1 );
}
private:
float m_flStartingZ;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_CrouchRocketJump, ACHIEVEMENT_TF_SOLDIER_CROUCH_ROCKET_JUMP, "TF_SOLDIER_CROUCH_ROCKET_JUMP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_EqualizerStreak : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
m_nStreak = 0;
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "localplayer_healed" );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
if ( event->GetInt( "weaponid" ) == TF_WEAPON_SHOVEL )
{
CTFPlayer *pLocalTFPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
if ( pLocalTFPlayer && pLocalTFPlayer->GetActiveTFWeapon() )
{
CTFShovel *pShovel = static_cast< CTFShovel* >( pLocalTFPlayer->GetActiveTFWeapon() );
if ( pShovel && pShovel->GetShovelType() == SHOVEL_DAMAGE_BOOST )
{
m_nStreak++;
if ( m_nStreak >= 3 )
{
IncrementCount();
}
}
}
}
}
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
FStrEq( event->GetName(), "localplayer_respawn" ) ||
FStrEq( event->GetName(), "localplayer_healed" ) )
{
m_nStreak = 0;
}
}
private:
int m_nStreak;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_EqualizerStreak, ACHIEVEMENT_TF_SOLDIER_EQUALIZER_STREAK, "TF_SOLDIER_EQUALIZER_STREAK", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_BuffFriends : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// client CTFPlayerShared::PulseSoldierBuff() awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_BuffFriends, ACHIEVEMENT_TF_SOLDIER_BUFF_FRIENDS, "TF_SOLDIER_BUFF_FRIENDS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillGroupWithCrocket : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
m_iKilledBySameRocket = 0;
m_fDamageTime = 0;
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
FStrEq( event->GetName(), "localplayer_respawn" ) )
{
m_iKilledBySameRocket = 0;
m_fDamageTime = 0;
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
int iWeaponID = event->GetInt( "weaponid" );
if ( pAttacker == C_BasePlayer::GetLocalPlayer() &&
(iWeaponID == TF_WEAPON_ROCKETLAUNCHER || iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT) )
{
if ( event->GetInt( "damagebits" ) & DMG_CRITICAL )
{
if ( gpGlobals->curtime > m_fDamageTime+1.f )
{
m_fDamageTime = gpGlobals->curtime;
m_iKilledBySameRocket = 0;
}
m_iKilledBySameRocket++;
if ( m_iKilledBySameRocket == 3 )
{
IncrementCount();
}
}
}
}
int m_iKilledBySameRocket;
float m_fDamageTime;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillGroupWithCrocket, ACHIEVEMENT_TF_SOLDIER_KILL_GROUP_WITH_CROCKET, "TF_SOLDIER_KILL_GROUP_WITH_CROCKET", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillTwoDuringRocketJump : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "rocket_jump" );
ListenForGameEvent( "rocket_jump_landed" );
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
m_iKilledDuringRJ = 0;
m_bRocketJumping = false;
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
FStrEq( event->GetName(), "localplayer_respawn" ) )
{
m_iKilledDuringRJ = 0;
m_bRocketJumping = false;
}
else if ( FStrEq( event->GetName(), "rocket_jump_landed" ) )
{
C_TFPlayer *pTFAttacker = NULL;
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
if ( iIndex > 0 )
{
pTFAttacker = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
if ( pTFAttacker != C_BasePlayer::GetLocalPlayer() )
return;
}
else
return;
m_iKilledDuringRJ = 0;
m_bRocketJumping = false;
}
else if ( FStrEq( event->GetName(), "rocket_jump" ) )
{
C_TFPlayer *pTFAttacker = NULL;
int iIndex = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
if ( iIndex > 0 )
{
pTFAttacker = ToTFPlayer( UTIL_PlayerByIndex( iIndex ) );
if ( pTFAttacker != C_BasePlayer::GetLocalPlayer() )
return;
}
else
return;
m_iKilledDuringRJ = 0;
m_bRocketJumping = true;
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
CTFPlayer *pTFPlayer = ToTFPlayer( pAttacker );
if ( pTFPlayer && (pTFPlayer == C_BasePlayer::GetLocalPlayer()) )
{
if ( m_bRocketJumping )
{
m_iKilledDuringRJ++;
if ( m_iKilledDuringRJ == 2 )
{
IncrementCount();
}
}
}
}
bool m_bRocketJumping;
int m_iKilledDuringRJ;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillTwoDuringRocketJump, ACHIEVEMENT_TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP, "TF_SOLDIER_KILL_TWO_DURING_ROCKET_JUMP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillTaunt : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pAttacker == pLocalPlayer )
{
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && event->GetInt( "customkill" ) == TF_DMG_CUSTOM_TAUNTATK_GRENADE )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillTaunt, ACHIEVEMENT_TF_SOLDIER_KILL_TAUNT, "TF_SOLDIER_KILL_TAUNT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_DefendMedic : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "medic_defended" );
m_iMedicDefended = 0;
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
FStrEq( event->GetName(), "localplayer_respawn" ) )
{
m_iMedicDefended = 0;
}
else if ( FStrEq( event->GetName(), "medic_defended" ) )
{
m_iMedicDefended++;
if ( m_iMedicDefended == 3 )
{
IncrementCount();
}
}
}
int m_iMedicDefended;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DefendMedic, ACHIEVEMENT_TF_SOLDIER_DEFEND_MEDIC, "TF_SOLDIER_DEFEND_MEDIC", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillWithEqualizerWhileHurt : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
SetGoal( 20 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( !pVictim || !pVictim->IsPlayer() )
return;
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
if ( pTFAttacker && (pTFAttacker == C_BasePlayer::GetLocalPlayer()) && (event->GetInt( "weaponid" ) == TF_WEAPON_SHOVEL) )
{
CTFShovel *pShovel = static_cast<CTFShovel*>(pTFAttacker->GetActiveWeapon());
if ( pShovel && (pShovel->GetShovelType() == SHOVEL_DAMAGE_BOOST) )
{
if ( pAttacker->GetHealth() < 25 )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillWithEqualizerWhileHurt, ACHIEVEMENT_TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT, "TF_SOLDIER_KILL_WITH_EQUALIZER_WHILE_HURT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillAirborneTargetWhileAirborne : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && !(pAttacker->GetFlags() & FL_ONGROUND) )
{
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim )
{
if ( !(pTFVictim->GetFlags() & FL_ONGROUND) && pTFVictim->IsPlayerClass( TF_CLASS_SOLDIER ) )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillAirborneTargetWhileAirborne, ACHIEVEMENT_TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE, "TF_SOLDIER_KILL_AIRBORNE_TARGET_WHILE_AIRBORNE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_BounceThenShotgun : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 1 );
SetDefLessFunc( m_BouncedPlayers );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
ListenForGameEvent( "player_hurt" );
m_BouncedPlayers.RemoveAll();
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_round_active" ) ||
FStrEq( event->GetName(), "localplayer_respawn" ) )
{
m_BouncedPlayers.RemoveAll();
}
else if ( FStrEq( event->GetName(), "player_hurt" ) )
{
int iSoldier = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
CBasePlayer *pSoldier = UTIL_PlayerByIndex( iSoldier );
if ( pSoldier && pSoldier == C_TFPlayer::GetLocalTFPlayer() )
{
int iVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
CBasePlayer *pVictim = UTIL_PlayerByIndex( iVictim );
if ( pVictim )
{
//Vector vVictimVelocity = pVictim->GetAbsVelocity();
bool bVictimGrounded = pVictim->GetFlags() & FL_ONGROUND;
int iWeaponID = event->GetInt( "weaponid" );
bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT);
if ( bVictimGrounded && bRocketLauncherUsed )
{
int iIndex = m_BouncedPlayers.Find( pVictim->GetUserID() );
if ( iIndex != m_BouncedPlayers.InvalidIndex() )
{
// they're already in our list
m_BouncedPlayers[iIndex] = gpGlobals->curtime;
}
else
{
// we need to add them
m_BouncedPlayers.Insert( pVictim->GetUserID(), gpGlobals->curtime );
}
}
}
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim && !( pTFVictim->GetFlags() & FL_ONGROUND ) && ( event->GetInt( "weaponid" ) == TF_WEAPON_SHOTGUN_SOLDIER ) )
{
int iIndex = m_BouncedPlayers.Find( pTFVictim->GetUserID() );
if ( iIndex != m_BouncedPlayers.InvalidIndex() )
{
if ( gpGlobals->curtime < m_BouncedPlayers[iIndex] + 4.f )
{
IncrementCount();
}
}
}
}
}
CUtlMap< int, float > m_BouncedPlayers; // userID and most recent time they were bounced
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_BounceThenShotgun, ACHIEVEMENT_TF_SOLDIER_BOUNCE_THEN_SHOTGUN, "TF_SOLDIER_BOUNCE_THEN_SHOTGUN", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillAirborneWithDirectHit : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 10 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pAttacker != C_BasePlayer::GetLocalPlayer() )
return;
C_TFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( !pTFVictim )
return;
C_TFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
if ( !pTFAttacker )
return;
CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon();
int iMiniCritAirborne = 0;
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritAirborne, mini_crit_airborne );
if ( iMiniCritAirborne == 1 && !(pTFVictim->GetFlags() & FL_ONGROUND) )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillAirborneWithDirectHit, ACHIEVEMENT_TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT, "TF_SOLDIER_KILL_AIRBORNE_WITH_DIRECT_HIT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillSniperWhileDead : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
int iWeaponID = event->GetInt( "weaponid" );
bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT);
if ( pTFVictim && (pAttacker == C_TFPlayer::GetLocalTFPlayer()) && (pAttacker->IsAlive() == false) &&
bRocketLauncherUsed && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) )
{
IncrementCount();
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillSniperWhileDead, ACHIEVEMENT_TF_SOLDIER_KILL_SNIPER_WHILE_DEAD, "TF_SOLDIER_KILL_SNIPER_WHILE_DEAD", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_DestroySentryOutOfRange : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 5 );
SetStoreProgressInSteam( true );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DestroySentryOutOfRange, ACHIEVEMENT_TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE, "TF_SOLDIER_DESTROY_SENTRY_OUT_OF_RANGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_AssistMedicUbercharge : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 1 );
m_iPlayersGibbed = 0;
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_invulned" );
}
virtual void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "player_invulned" ) )
{
int iTarget = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
CBaseEntity *pPlayer = UTIL_PlayerByIndex( iTarget );
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pPlayer == pLocalPlayer )
{
m_iPlayersGibbed = 0;
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer )
{
if ( event->GetInt( "death_flags" ) & TF_DEATH_GIBBED )
{
if ( pLocalPlayer->m_Shared.InCond( TF_COND_INVULNERABLE ) || pLocalPlayer->m_Shared.InCond( TF_COND_CRITBOOSTED ) ||
pLocalPlayer->m_Shared.InCond( TF_COND_INVULNERABLE_WEARINGOFF ) )
{
m_iPlayersGibbed++;
if ( m_iPlayersGibbed >= 5 )
{
IncrementCount();
}
}
}
}
}
private:
int m_iPlayersGibbed;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AssistMedicUbercharge, ACHIEVEMENT_TF_SOLDIER_ASSIST_MEDIC_UBER, "TF_SOLDIER_ASSIST_MEDIC_UBER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_ShootMultCrits : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ShootMultCrits, ACHIEVEMENT_TF_SOLDIER_SHOOT_MULT_CRITS, "TF_SOLDIER_SHOOT_MULT_CRITS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillDefenseless : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 1 );
}
virtual bool LocalPlayerCanEarn( void )
{
if ( TFGameRules() )
{
bool bMVMAchievement = ( m_iAchievementID >= ACHIEVEMENT_TF_MVM_START_RANGE && m_iAchievementID <= ACHIEVEMENT_TF_MVM_END_RANGE );
if ( ( bMVMAchievement && !TFGameRules()->IsMannVsMachineMode() ) || ( !bMVMAchievement && TFGameRules()->IsMannVsMachineMode() ) )
{
return false;
}
}
// This achievement can be earned while we're in the post-win state
return IsLocalTFPlayerClass( TF_CLASS_SOLDIER );
}
virtual void ListenForEvents()
{
m_iPlayersKilled = 0;
ListenForGameEvent( "teamplay_win_panel" );
}
virtual void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_win_panel" ) )
{
m_iPlayersKilled = 0;
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( TFGameRules()->State_Get() != GR_STATE_TEAM_WIN )
return;
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer )
{
m_iPlayersKilled++;
if ( m_iPlayersKilled >= 3 )
{
IncrementCount();
}
}
}
private:
int m_iPlayersKilled;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillDefenseless, ACHIEVEMENT_TF_SOLDIER_KILL_DEFENSELESS, "TF_SOLDIER_KILL_DEFENSELESS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillWhileOnFire : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 20 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer )
{
if ( pLocalPlayer->m_Shared.InCond(TF_COND_BURNING) )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillWhileOnFire, ACHIEVEMENT_TF_SOLDIER_KILL_ON_FIRE, "TF_SOLDIER_KILL_ON_FIRE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_FreezeTaunts : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// Give opponents freezecams of you taunting
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_FreezeTaunts, ACHIEVEMENT_TF_SOLDIER_FREEZECAM_TAUNT, "TF_SOLDIER_FREEZECAM_TAUNT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_FreezeGibs : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// Give opponents freezecams of you with X gibs onscreen
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_FreezeGibs, ACHIEVEMENT_TF_SOLDIER_FREEZECAM_GIBS, "TF_SOLDIER_FREEZECAM_GIBS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillSpyKiller : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 1 );
}
virtual void ListenForEvents( void )
{
m_vecBackstabbers.Purge();
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEvent = event->GetName();
if ( FStrEq( pszEvent, "teamplay_round_active" ) || FStrEq( pszEvent, "localplayer_respawn" ) )
{
m_vecBackstabbers.Purge();
}
}
int GetBackstabberIndex( CBaseEntity *pTarget )
{
for ( int i = 0; i < m_vecBackstabbers.Count(); i++ )
{
if ( m_vecBackstabbers[i].hSpy == pTarget )
return i;
}
return -1;
}
void AddNewBackstabber( CBaseEntity *pTarget )
{
if ( !pTarget )
return;
// see if the target is already in our list or get a new index
int iTargetIndex = GetBackstabberIndex( pTarget );
if ( iTargetIndex == -1 )
{
iTargetIndex = m_vecBackstabbers.AddToTail();
}
m_vecBackstabbers[iTargetIndex].hSpy = pTarget;
m_vecBackstabbers[iTargetIndex].flBackstabWindow = gpGlobals->curtime + 5.0f; // 5 seconds to kill the target
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pVictim == pLocalPlayer )
return;
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
if ( pTFAttacker && pTFAttacker->IsPlayerClass( TF_CLASS_SPY ) && pVictim->InSameTeam( pLocalPlayer ) )
{
int customkill = event->GetInt( "customkill" );
if ( customkill == TF_DMG_CUSTOM_BACKSTAB )
{
AddNewBackstabber( pTFAttacker );
}
}
else if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() )
{
int iTargetIndex = GetBackstabberIndex( pVictim );
if ( iTargetIndex != -1 )
{
if ( m_vecBackstabbers[iTargetIndex].flBackstabWindow > gpGlobals->curtime )
{
// We killed him within 5 seconds of him backstabbing a buddy
IncrementCount();
}
m_vecBackstabbers.Remove( iTargetIndex );
}
}
}
private:
struct backstabber_t
{
EHANDLE hSpy;
float flBackstabWindow;
};
CUtlVector<backstabber_t> m_vecBackstabbers;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillSpyKiller, ACHIEVEMENT_TF_SOLDIER_KILL_SPY_KILLER, "TF_SOLDIER_KILL_SPY_KILLER", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_GibGrind : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS );
SetGoal( 1000 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pAttacker == pLocalPlayer && pVictim && pVictim->IsPlayer() && pVictim != pLocalPlayer )
{
if ( event->GetInt( "death_flags" ) & TF_DEATH_GIBBED )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_GibGrind, ACHIEVEMENT_TF_SOLDIER_GIB_GRIND, "TF_SOLDIER_GIB_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_DuoSoldierKills : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 10 );
SetStoreProgressInSteam( true );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_death" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "player_death" ) )
{
int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
if ( iAttackerIndex == 0 )
return;
CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( iAttackerIndex ) );
if ( !pAttacker )
return;
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) );
if ( iAssisterIndex == 0 )
return;
CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) );
if ( !pAssister )
return;
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pAssister->IsPlayerClass( TF_CLASS_SOLDIER ) )
{
// We are the attacker and the assist is from a soldier.
IncrementCount();
return;
}
if ( pAssister == C_BasePlayer::GetLocalPlayer() && pAttacker->IsPlayerClass( TF_CLASS_SOLDIER ) )
{
// We are the assister and the kill is from a soldier.
IncrementCount();
return;
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DuoSoldierKills, ACHIEVEMENT_TF_SOLDIER_DUO_SOLDIER_KILLS, "TF_SOLDIER_DUO_SOLDIER_KILLS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_MVP : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 10 );
SetStoreProgressInSteam( true );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "player_mvp" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "player_mvp" ) )
{
CTFPlayer *pTFPlayer = ToTFPlayer( UTIL_PlayerByIndex( event->GetInt( "player" ) ) );
if ( !pTFPlayer )
return;
if ( pTFPlayer == C_BasePlayer::GetLocalPlayer() )
{
if ( CalcTeammateCount() >= 5 )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_MVP, ACHIEVEMENT_TF_SOLDIER_MVP, "TF_SOLDIER_MVP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_ThreeDominations : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 1 );
nDominations = 0;
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_round_start" );
ListenForGameEvent( "localplayer_respawn" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEvent = event->GetName();
if ( ( FStrEq( pszEvent, "localplayer_respawn" ) || FStrEq( pszEvent, "teamplay_round_start" ) ) )
{
nDominations = 0;
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// Player died
if ( pVictim == C_BasePlayer::GetLocalPlayer() )
{
nDominations = 0;
return;
}
if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
bool bDomination = event->GetInt( "death_flags" ) & TF_DEATH_DOMINATION;
if ( bDomination )
{
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFVictim )
{
nDominations++;
}
}
}
if ( nDominations >= 3 )
{
IncrementCount();
}
}
private:
int nDominations;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ThreeDominations, ACHIEVEMENT_TF_SOLDIER_THREE_DOMINATIONS, "TF_SOLDIER_THREE_DOMINATIONS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_RideTheCart : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "controlpoint_starttouch" );
ListenForGameEvent( "controlpoint_endtouch" );
ListenForGameEvent( "teamplay_round_win" );
ListenForGameEvent( "teamplay_round_start" );
ResetStatus();
m_nRideTime = 30;
}
void ResetStatus()
{
ClearThink();
m_bIsThinking = false;
m_fRideStartTime = 0;
}
void FireGameEvent_Internal( IGameEvent *event )
{
// Pushed the cart onto the cap before time
if ( Q_strcmp( event->GetName(), "teamplay_round_win" ) == 0 && m_bIsThinking )
{
ResetStatus();
}
if ( Q_strcmp( event->GetName(), "teamplay_round_start" ) == 0 && m_bIsThinking )
{
ResetStatus();
}
if ( !TFGameRules() || TFGameRules()->GetGameType() != TF_GAMETYPE_ESCORT )
return;
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer )
return;
C_TFTeam *pTeam = GetGlobalTFTeam( pLocalPlayer->GetTeamNumber() );
if ( pTeam->GetRole() != TEAM_ROLE_ATTACKERS )
return;
// Player in cart trigger. Register the time.
if ( Q_strcmp( event->GetName(), "controlpoint_starttouch" ) == 0 && !m_bIsThinking )
{
int iPlayerIndex = event->GetInt( "player", 0 );
if ( iPlayerIndex == GetLocalPlayerIndex() )
{
m_fRideStartTime = gpGlobals->curtime + (float)m_nRideTime;
SetNextThink( m_nRideTime );
m_bIsThinking = true;
}
}
// Reset conditions:
// Left the trigger
if ( Q_strcmp( event->GetName(), "controlpoint_endtouch" ) == 0 && m_bIsThinking )
{
int iPlayerIndex = event->GetInt( "player", 0 );
if ( iPlayerIndex == GetLocalPlayerIndex() )
{
ResetStatus();
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// Died in the trigger
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pVictim == pLocalPlayer && m_bIsThinking )
{
ResetStatus();
}
}
virtual void Think( void )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !TFGameRules() )
return;
if ( pLocalPlayer && pLocalPlayer->IsAlive() && m_fRideStartTime <= gpGlobals->curtime )
{
IncrementCount();
}
}
private:
int m_nRideTime;
float m_fRideStartTime;
bool m_bIsThinking;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_RideTheCart, ACHIEVEMENT_TF_SOLDIER_RIDE_THE_CART, "TF_SOLDIER_RIDE_THE_CART", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillTwentyFromAbove : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 20 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
if ( pLocalPlayer )
{
int iWeaponID = event->GetInt( "weaponid" );
bool bRocketLauncherUsed = (iWeaponID == TF_WEAPON_ROCKETLAUNCHER) || (iWeaponID == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT);
if ( pAttacker == pLocalPlayer && bRocketLauncherUsed )
{
// Determine height difference - probably need to factor in distance, too
Vector vecAttacker = pAttacker->GetAbsOrigin();
Vector vecVictim = pVictim->GetAbsOrigin();
Vector vecDelta = vecAttacker - vecVictim;
// Msg( "ZDelta: %f \n", vecDelta.z );
if ( vecDelta.z >= 92 )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillTwentyFromAbove, ACHIEVEMENT_TF_SOLDIER_KILL_TWENTY_FROM_ABOVE, "TF_SOLDIER_KILL_TWENTY_FROM_ABOVE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_KillFiveStunned : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 5 );
SetStoreProgressInSteam( true );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() );
if ( pLocalPlayer )
{
if ( pAttacker == pLocalPlayer )
{
int iStunFlags = event->GetInt( "stun_flags" );
if ( ( iStunFlags & TF_STUN_LOSER_STATE ) != 0 ||
( iStunFlags & TF_STUN_CONTROLS ) != 0 )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_KillFiveStunned, ACHIEVEMENT_TF_SOLDIER_KILL_FIVE_STUNNED, "TF_SOLDIER_KILL_FIVE_STUNNED", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_DefendCapThirtyTimes : public CBaseTFAchievement
{
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 30 );
SetStoreProgressInSteam( true );
}
virtual void ListenForEvents()
{
ListenForGameEvent( "teamplay_capture_blocked" );
}
void FireGameEvent_Internal( IGameEvent *event )
{
if ( FStrEq( event->GetName(), "teamplay_capture_blocked" ) )
{
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pLocalPlayer )
{
int iBlocker = event->GetInt( "blocker", 0 );
if ( iBlocker == GetLocalPlayerIndex() )
{
IncrementCount();
}
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_DefendCapThirtyTimes, ACHIEVEMENT_TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES, "TF_SOLDIER_DEFEND_CAP_THIRTY_TIMES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_AchieveProgress1 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFSoldier_AchieveProgress1, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 5, ACHIEVEMENT_TF_SOLDIER_START_RANGE, ACHIEVEMENT_TF_SOLDIER_END_RANGE );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AchieveProgress1, ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS1, "TF_SOLDIER_ACHIEVE_PROGRESS1", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_AchieveProgress2 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFSoldier_AchieveProgress2, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 11, ACHIEVEMENT_TF_SOLDIER_START_RANGE, ACHIEVEMENT_TF_SOLDIER_END_RANGE );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AchieveProgress2, ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS2, "TF_SOLDIER_ACHIEVE_PROGRESS2", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_AchieveProgress3 : public CAchievement_AchievedCount
{
public:
DECLARE_CLASS( CAchievementTFSoldier_AchieveProgress3, CAchievement_AchievedCount );
void Init()
{
BaseClass::Init();
SetAchievementsRequired( 17, ACHIEVEMENT_TF_SOLDIER_START_RANGE, ACHIEVEMENT_TF_SOLDIER_END_RANGE );
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AchieveProgress3, ACHIEVEMENT_TF_SOLDIER_ACHIEVE_PROGRESS3, "TF_SOLDIER_ACHIEVE_PROGRESS3", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_ParachuteKillGroup : public CBaseTFAchievement
{
public:
void Init()
{
SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 1 );
ResetTracking();
}
virtual void ListenForEvents()
{
ListenForGameEvent( "parachute_deploy" );
ListenForGameEvent( "parachute_holster" );
}
void ResetTracking( void )
{
m_nKills = 0;
m_bParachuteDeployed = false;
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEvent = event->GetName();
if ( FStrEq( pszEvent, "parachute_deploy" ) )
{
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() )
{
ResetTracking();
m_bParachuteDeployed = true;
}
}
else if ( FStrEq( pszEvent, "parachute_holster" ) )
{
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() )
{
ResetTracking();
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pVictim )
{
// Local player died
if ( pVictim == C_BasePlayer::GetLocalPlayer() )
{
ResetTracking();
}
else if ( pAttacker == C_BasePlayer::GetLocalPlayer() )
{
if ( m_bParachuteDeployed )
{
m_nKills++;
if ( m_nKills >= 3 )
{
IncrementCount();
}
}
}
}
}
private:
int m_nKills;
bool m_bParachuteDeployed;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ParachuteKillGroup, ACHIEVEMENT_TF_SOLDIER_PARACHUTE_KILL_GROUP, "TF_SOLDIER_PARACHUTE_KILL_GROUP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_ParachuteDistance : public CBaseTFAchievement
{
public:
void Init()
{
SetFlags( ACH_LISTEN_KILL_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 1233619 );
SetStoreProgressInSteam( true );
ResetTracking();
}
virtual void ListenForEvents()
{
ListenForGameEvent( "parachute_deploy" );
ListenForGameEvent( "parachute_holster" );
}
void ResetTracking( void )
{
ClearThink();
m_flLastZ = 0.0;
}
void CheckHeight( void )
{
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer )
{
float flCurrentZ = pLocalPlayer->GetAbsOrigin().z;
float flDela = m_flLastZ - flCurrentZ;
// make sure we've fallen....we may have been pushed upwards
if ( flDela > 0.0f )
{
IncrementCount( (int)( flDela ) );
}
m_flLastZ = flCurrentZ;
}
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEvent = event->GetName();
if ( FStrEq( pszEvent, "parachute_deploy" ) )
{
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() )
{
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
if ( pLocalPlayer )
{
m_flLastZ = pLocalPlayer->GetAbsOrigin().z;
SetNextThink( 0.1 );
}
}
}
else if ( FStrEq( pszEvent, "parachute_holster" ) )
{
if ( event->GetInt( "index" ) == GetLocalPlayerIndex() )
{
ResetTracking();
}
}
}
virtual void Think( void )
{
CheckHeight();
SetNextThink( 0.1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
// Local player died
if ( pVictim == C_BasePlayer::GetLocalPlayer() )
{
ResetTracking();
}
}
private:
float m_flLastZ;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ParachuteDistance, ACHIEVEMENT_TF_SOLDIER_PARACHUTE_DISTANCE, "TF_SOLDIER_PARACHUTE_DISTANCE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_ParachuteKillParachute : public CBaseTFAchievement
{
public:
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
CTFPlayer *pTFVictim = ToTFPlayer( pVictim );
if ( pTFAttacker && pTFVictim && ( pTFAttacker == C_TFPlayer::GetLocalTFPlayer() ) )
{
if ( ( pTFAttacker->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) && ( pTFVictim->m_Shared.InCond( TF_COND_PARACHUTE_DEPLOYED ) ) )
{
IncrementCount();
}
}
}
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_ParachuteKillParachute, ACHIEVEMENT_TF_SOLDIER_PARACHUTE_KILL_PARACHUTE, "TF_SOLDIER_PARACHUTE_KILL_PARACHUTE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_AirstrikeMaxClip : public CBaseTFAchievement
{
public:
void Init()
{
SetFlags( ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
// server awards this achievement, no other code within achievement necessary
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AirstrikeMaxClip, ACHIEVEMENT_TF_SOLDIER_AIRSTRIKE_MAX_CLIP, "TF_SOLDIER_AIRSTRIKE_MAX_CLIP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFSoldier_AirstrikeGroupKill : public CBaseTFAchievement
{
public:
void Init()
{
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL );
SetGoal( 1 );
}
void ResetTracking( void )
{
m_iKilledDuringRJ = 0;
m_bRocketJumping = false;
}
virtual void ListenForEvents()
{
ListenForGameEvent( "rocket_jump" );
ListenForGameEvent( "rocket_jump_landed" );
ListenForGameEvent( "teamplay_round_active" );
ListenForGameEvent( "localplayer_respawn" );
ResetTracking();
}
void FireGameEvent_Internal( IGameEvent *event )
{
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "teamplay_round_active" ) ||
FStrEq( pszEventName, "localplayer_respawn" ) )
{
ResetTracking();
}
else if ( FStrEq( pszEventName, "rocket_jump_landed" ) )
{
int iUserID = event->GetInt( "userid" );
CBasePlayer *pLocalPlayer = CBasePlayer::GetLocalPlayer();
if ( pLocalPlayer && ( pLocalPlayer->GetUserID() == iUserID ) )
{
ResetTracking();
}
}
else if ( FStrEq( pszEventName, "rocket_jump" ) )
{
int iUserID = event->GetInt( "userid" );
CBasePlayer *pLocalPlayer = CBasePlayer::GetLocalPlayer();
if ( pLocalPlayer && ( pLocalPlayer->GetUserID() == iUserID ) )
{
m_iKilledDuringRJ = 0;
m_bRocketJumping = true;
}
}
}
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
if ( pVictim && ( pAttacker == CBasePlayer::GetLocalPlayer() ) )
{
if ( m_bRocketJumping && ( event->GetInt( "weaponid" ) == TF_WEAPON_ROCKETLAUNCHER ) )
{
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker );
if ( pTFAttacker )
{
CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon();
if ( pWeapon )
{
int iClipSizeOnKills = 0;
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iClipSizeOnKills, clipsize_increase_on_kill );
if ( iClipSizeOnKills )
{
m_iKilledDuringRJ++;
if ( m_iKilledDuringRJ == 3 )
{
IncrementCount();
}
}
}
}
}
}
}
private:
bool m_bRocketJumping;
int m_iKilledDuringRJ;
};
DECLARE_ACHIEVEMENT( CAchievementTFSoldier_AirstrikeGroupKill, ACHIEVEMENT_TF_SOLDIER_AIRSTRIKE_GROUP_KILL, "TF_SOLDIER_AIRSTRIKE_GROUP_KILL", 5 );
#endif // CLIENT_DLL