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96 lines
2.8 KiB
96 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_player.h" |
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#include "tf_team.h" |
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#include "tf_gamerules.h" |
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#include "tf_obj.h" |
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#include "tf_obj_empgenerator.h" |
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#include "ndebugoverlay.h" |
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BEGIN_DATADESC( CObjectEMPGenerator ) |
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DEFINE_THINKFUNC( EMPThink ), |
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END_DATADESC() |
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IMPLEMENT_SERVERCLASS_ST(CObjectEMPGenerator, DT_ObjectEMPGenerator) |
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END_SEND_TABLE(); |
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LINK_ENTITY_TO_CLASS(obj_empgenerator, CObjectEMPGenerator); |
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PRECACHE_REGISTER(obj_empgenerator); |
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ConVar obj_empgenerator_health( "obj_empgenerator_health","100", FCVAR_NONE, "EMP Generator health" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CObjectEMPGenerator::CObjectEMPGenerator() |
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{ |
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UseClientSideAnimation(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectEMPGenerator::Spawn() |
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{ |
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BaseClass::Spawn(); |
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Precache(); |
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SetModel( EMPGENERATOR_MODEL ); |
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SetSolid( SOLID_BBOX ); |
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SetCollisionGroup( TFCOLLISION_GROUP_COMBATOBJECT ); |
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UTIL_SetSize(this, EMPGENERATOR_MINS, EMPGENERATOR_MAXS); |
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m_takedamage = DAMAGE_YES; |
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m_iHealth = obj_empgenerator_health.GetInt(); |
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SetThink( EMPThink ); |
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SetNextThink( gpGlobals->curtime + EMPGENERATOR_RATE ); |
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m_flExpiresAt = gpGlobals->curtime + EMPGENERATOR_LIFETIME; |
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SetType( OBJ_EMPGENERATOR ); |
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m_fObjectFlags |= OF_SUPPRESS_NOTIFY_UNDER_ATTACK | OF_SUPPRESS_TECH_ANALYZER | |
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OF_DONT_AUTO_REPAIR | OF_DONT_PREVENT_BUILD_NEAR_OBJ | OF_DOESNT_NEED_POWER; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CObjectEMPGenerator::Precache() |
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{ |
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PrecacheModel( EMPGENERATOR_MODEL ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Look for enemies to EMP |
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//----------------------------------------------------------------------------- |
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void CObjectEMPGenerator::EMPThink( void ) |
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{ |
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if ( !GetTeam() ) |
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return; |
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// Time to die? |
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if ( gpGlobals->curtime > m_flExpiresAt ) |
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{ |
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UTIL_Remove( this ); |
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return; |
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} |
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// Look for nearby enemies to EMP |
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CBaseEntity *pEntity = NULL; |
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for ( CEntitySphereQuery sphere( GetAbsOrigin(), EMPGENERATOR_RADIUS ); ( pEntity = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() ) |
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{ |
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if ( InSameTeam( pEntity ) ) |
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continue; |
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if ( !pEntity->CanBePoweredUp() ) |
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continue; |
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pEntity->AttemptToPowerup( POWERUP_EMP, EMPGENERATOR_EMP_TIME ); |
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} |
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}
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