You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
97 lines
2.8 KiB
97 lines
2.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "tf_player.h"
|
||
|
#include "tf_team.h"
|
||
|
#include "tf_gamerules.h"
|
||
|
#include "tf_obj.h"
|
||
|
#include "tf_obj_empgenerator.h"
|
||
|
#include "ndebugoverlay.h"
|
||
|
|
||
|
BEGIN_DATADESC( CObjectEMPGenerator )
|
||
|
|
||
|
DEFINE_THINKFUNC( EMPThink ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
IMPLEMENT_SERVERCLASS_ST(CObjectEMPGenerator, DT_ObjectEMPGenerator)
|
||
|
END_SEND_TABLE();
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(obj_empgenerator, CObjectEMPGenerator);
|
||
|
PRECACHE_REGISTER(obj_empgenerator);
|
||
|
|
||
|
ConVar obj_empgenerator_health( "obj_empgenerator_health","100", FCVAR_NONE, "EMP Generator health" );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CObjectEMPGenerator::CObjectEMPGenerator()
|
||
|
{
|
||
|
UseClientSideAnimation();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CObjectEMPGenerator::Spawn()
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
|
||
|
Precache();
|
||
|
SetModel( EMPGENERATOR_MODEL );
|
||
|
SetSolid( SOLID_BBOX );
|
||
|
SetCollisionGroup( TFCOLLISION_GROUP_COMBATOBJECT );
|
||
|
|
||
|
UTIL_SetSize(this, EMPGENERATOR_MINS, EMPGENERATOR_MAXS);
|
||
|
m_takedamage = DAMAGE_YES;
|
||
|
m_iHealth = obj_empgenerator_health.GetInt();
|
||
|
|
||
|
SetThink( EMPThink );
|
||
|
SetNextThink( gpGlobals->curtime + EMPGENERATOR_RATE );
|
||
|
m_flExpiresAt = gpGlobals->curtime + EMPGENERATOR_LIFETIME;
|
||
|
|
||
|
SetType( OBJ_EMPGENERATOR );
|
||
|
m_fObjectFlags |= OF_SUPPRESS_NOTIFY_UNDER_ATTACK | OF_SUPPRESS_TECH_ANALYZER |
|
||
|
OF_DONT_AUTO_REPAIR | OF_DONT_PREVENT_BUILD_NEAR_OBJ | OF_DOESNT_NEED_POWER;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CObjectEMPGenerator::Precache()
|
||
|
{
|
||
|
PrecacheModel( EMPGENERATOR_MODEL );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Look for enemies to EMP
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CObjectEMPGenerator::EMPThink( void )
|
||
|
{
|
||
|
if ( !GetTeam() )
|
||
|
return;
|
||
|
|
||
|
// Time to die?
|
||
|
if ( gpGlobals->curtime > m_flExpiresAt )
|
||
|
{
|
||
|
UTIL_Remove( this );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Look for nearby enemies to EMP
|
||
|
CBaseEntity *pEntity = NULL;
|
||
|
for ( CEntitySphereQuery sphere( GetAbsOrigin(), EMPGENERATOR_RADIUS ); ( pEntity = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() )
|
||
|
{
|
||
|
if ( InSameTeam( pEntity ) )
|
||
|
continue;
|
||
|
if ( !pEntity->CanBePoweredUp() )
|
||
|
continue;
|
||
|
|
||
|
pEntity->AttemptToPowerup( POWERUP_EMP, EMPGENERATOR_EMP_TIME );
|
||
|
}
|
||
|
}
|