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285 lines
5.8 KiB
285 lines
5.8 KiB
#include "shaderlib/cshader.h" |
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class spritecard_ps20_Static_Index |
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{ |
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private: |
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int m_nCONVERT_TO_SRGB; |
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#ifdef _DEBUG |
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bool m_bCONVERT_TO_SRGB; |
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#endif |
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public: |
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void SetCONVERT_TO_SRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nCONVERT_TO_SRGB = i; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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void SetCONVERT_TO_SRGB( bool i ) |
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{ |
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m_nCONVERT_TO_SRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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private: |
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int m_nDUALSEQUENCE; |
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#ifdef _DEBUG |
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bool m_bDUALSEQUENCE; |
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#endif |
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public: |
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void SetDUALSEQUENCE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDUALSEQUENCE = i; |
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#ifdef _DEBUG |
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m_bDUALSEQUENCE = true; |
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#endif |
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} |
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void SetDUALSEQUENCE( bool i ) |
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{ |
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m_nDUALSEQUENCE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDUALSEQUENCE = true; |
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#endif |
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} |
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private: |
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int m_nSEQUENCE_BLEND_MODE; |
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#ifdef _DEBUG |
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bool m_bSEQUENCE_BLEND_MODE; |
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#endif |
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public: |
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void SetSEQUENCE_BLEND_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nSEQUENCE_BLEND_MODE = i; |
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#ifdef _DEBUG |
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m_bSEQUENCE_BLEND_MODE = true; |
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#endif |
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} |
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void SetSEQUENCE_BLEND_MODE( bool i ) |
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{ |
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m_nSEQUENCE_BLEND_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEQUENCE_BLEND_MODE = true; |
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#endif |
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} |
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private: |
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int m_nADDBASETEXTURE2; |
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#ifdef _DEBUG |
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bool m_bADDBASETEXTURE2; |
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#endif |
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public: |
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void SetADDBASETEXTURE2( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nADDBASETEXTURE2 = i; |
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#ifdef _DEBUG |
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m_bADDBASETEXTURE2 = true; |
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#endif |
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} |
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void SetADDBASETEXTURE2( bool i ) |
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{ |
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m_nADDBASETEXTURE2 = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bADDBASETEXTURE2 = true; |
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#endif |
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} |
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private: |
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int m_nMAXLUMFRAMEBLEND1; |
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#ifdef _DEBUG |
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bool m_bMAXLUMFRAMEBLEND1; |
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#endif |
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public: |
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void SetMAXLUMFRAMEBLEND1( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nMAXLUMFRAMEBLEND1 = i; |
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#ifdef _DEBUG |
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m_bMAXLUMFRAMEBLEND1 = true; |
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#endif |
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} |
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void SetMAXLUMFRAMEBLEND1( bool i ) |
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{ |
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m_nMAXLUMFRAMEBLEND1 = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bMAXLUMFRAMEBLEND1 = true; |
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#endif |
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} |
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private: |
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int m_nMAXLUMFRAMEBLEND2; |
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#ifdef _DEBUG |
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bool m_bMAXLUMFRAMEBLEND2; |
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#endif |
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public: |
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void SetMAXLUMFRAMEBLEND2( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nMAXLUMFRAMEBLEND2 = i; |
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#ifdef _DEBUG |
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m_bMAXLUMFRAMEBLEND2 = true; |
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#endif |
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} |
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void SetMAXLUMFRAMEBLEND2( bool i ) |
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{ |
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m_nMAXLUMFRAMEBLEND2 = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bMAXLUMFRAMEBLEND2 = true; |
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#endif |
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} |
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private: |
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int m_nEXTRACTGREENALPHA; |
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#ifdef _DEBUG |
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bool m_bEXTRACTGREENALPHA; |
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#endif |
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public: |
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void SetEXTRACTGREENALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nEXTRACTGREENALPHA = i; |
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#ifdef _DEBUG |
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m_bEXTRACTGREENALPHA = true; |
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#endif |
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} |
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void SetEXTRACTGREENALPHA( bool i ) |
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{ |
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m_nEXTRACTGREENALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bEXTRACTGREENALPHA = true; |
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#endif |
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} |
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private: |
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int m_nCOLORRAMP; |
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#ifdef _DEBUG |
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bool m_bCOLORRAMP; |
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#endif |
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public: |
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void SetCOLORRAMP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCOLORRAMP = i; |
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#ifdef _DEBUG |
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m_bCOLORRAMP = true; |
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#endif |
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} |
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void SetCOLORRAMP( bool i ) |
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{ |
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m_nCOLORRAMP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCOLORRAMP = true; |
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#endif |
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} |
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private: |
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int m_nANIMBLEND; |
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#ifdef _DEBUG |
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bool m_bANIMBLEND; |
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#endif |
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public: |
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void SetANIMBLEND( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nANIMBLEND = i; |
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#ifdef _DEBUG |
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m_bANIMBLEND = true; |
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#endif |
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} |
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void SetANIMBLEND( bool i ) |
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{ |
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m_nANIMBLEND = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bANIMBLEND = true; |
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#endif |
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} |
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private: |
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int m_nADDSELF; |
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#ifdef _DEBUG |
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bool m_bADDSELF; |
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#endif |
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public: |
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void SetADDSELF( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nADDSELF = i; |
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#ifdef _DEBUG |
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m_bADDSELF = true; |
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#endif |
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} |
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void SetADDSELF( bool i ) |
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{ |
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m_nADDSELF = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bADDSELF = true; |
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#endif |
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} |
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public: |
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spritecard_ps20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif // _DEBUG |
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m_nCONVERT_TO_SRGB = 0; |
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#ifdef _DEBUG |
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m_bDUALSEQUENCE = false; |
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#endif // _DEBUG |
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m_nDUALSEQUENCE = 0; |
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#ifdef _DEBUG |
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m_bSEQUENCE_BLEND_MODE = false; |
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#endif // _DEBUG |
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m_nSEQUENCE_BLEND_MODE = 0; |
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#ifdef _DEBUG |
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m_bADDBASETEXTURE2 = false; |
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#endif // _DEBUG |
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m_nADDBASETEXTURE2 = 0; |
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#ifdef _DEBUG |
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m_bMAXLUMFRAMEBLEND1 = false; |
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#endif // _DEBUG |
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m_nMAXLUMFRAMEBLEND1 = 0; |
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#ifdef _DEBUG |
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m_bMAXLUMFRAMEBLEND2 = false; |
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#endif // _DEBUG |
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m_nMAXLUMFRAMEBLEND2 = 0; |
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#ifdef _DEBUG |
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m_bEXTRACTGREENALPHA = false; |
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#endif // _DEBUG |
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m_nEXTRACTGREENALPHA = 0; |
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#ifdef _DEBUG |
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m_bCOLORRAMP = false; |
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#endif // _DEBUG |
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m_nCOLORRAMP = 0; |
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#ifdef _DEBUG |
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m_bANIMBLEND = false; |
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#endif // _DEBUG |
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m_nANIMBLEND = 0; |
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#ifdef _DEBUG |
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m_bADDSELF = false; |
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#endif // _DEBUG |
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m_nADDSELF = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bDUALSEQUENCE && m_bSEQUENCE_BLEND_MODE && m_bADDBASETEXTURE2 && m_bMAXLUMFRAMEBLEND1 && m_bMAXLUMFRAMEBLEND2 && m_bEXTRACTGREENALPHA && m_bCOLORRAMP && m_bANIMBLEND && m_bADDSELF; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nCONVERT_TO_SRGB ) + ( 1 * m_nDUALSEQUENCE ) + ( 2 * m_nSEQUENCE_BLEND_MODE ) + ( 6 * m_nADDBASETEXTURE2 ) + ( 12 * m_nMAXLUMFRAMEBLEND1 ) + ( 24 * m_nMAXLUMFRAMEBLEND2 ) + ( 48 * m_nEXTRACTGREENALPHA ) + ( 96 * m_nCOLORRAMP ) + ( 192 * m_nANIMBLEND ) + ( 384 * m_nADDSELF ) + 0; |
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} |
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}; |
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#define shaderStaticTest_spritecard_ps20 psh_forgot_to_set_static_DUALSEQUENCE + psh_forgot_to_set_static_SEQUENCE_BLEND_MODE + psh_forgot_to_set_static_ADDBASETEXTURE2 + psh_forgot_to_set_static_MAXLUMFRAMEBLEND1 + psh_forgot_to_set_static_MAXLUMFRAMEBLEND2 + psh_forgot_to_set_static_EXTRACTGREENALPHA + psh_forgot_to_set_static_COLORRAMP + psh_forgot_to_set_static_ANIMBLEND + psh_forgot_to_set_static_ADDSELF + 0 |
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class spritecard_ps20_Dynamic_Index |
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{ |
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public: |
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spritecard_ps20_Dynamic_Index() |
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{ |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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#endif // _DEBUG |
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return 0; |
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} |
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}; |
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#define shaderDynamicTest_spritecard_ps20 0
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