Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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mittorn f4e00c3159 HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work 1 year ago
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shaderapidx9 Replace empty constructors with default constructors #88 2 years ago
shaderapiempty fix windows build scripts, add windows opus support 2 years ago
shaderlib waf: fix install 4 years ago
stdshaders BSD: Add support (#140) 2 years ago
xbox 1 5 years ago
CColorCorrection.cpp win64: misc pointer truncation fixes 2 years ago
CMaterialSubRect.cpp osx : malloc.h => malloc/malloc.h 3 years ago
IHardwareConfigInternal.h 1 5 years ago
IShaderSystem.h 1 5 years ago
MaterialSystem.rc 1 5 years ago
Resource.rc 1 5 years ago
checkmaterials.cpp 1 5 years ago
cmaterial.cpp vtf: fix cubemap loading 2 years ago
cmaterial_queuefriendly.cpp 1 5 years ago
cmaterial_queuefriendly.h fix address sanitizer issues #2 3 years ago
cmaterialdict.cpp 1 5 years ago
cmaterialdict.h 1 5 years ago
cmaterialsystem.cpp materialsystem: fix rendering bugs with togl 2 years ago
cmaterialsystem.h HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work 1 year ago
cmaterialvar.cpp materialsystem: fix undefined behaviour(bruh moment) 3 years ago
cmatlightmaps.cpp 1 5 years ago
cmatlightmaps.h arm64 detect marcos 3 years ago
cmatnullrendercontext.cpp 1 5 years ago
cmatnullrendercontext.h 1 5 years ago
cmatqueuedrendercontext.cpp materialsystem: threaded optimizations, fix mat_queue_mode on some android devices 2 years ago
cmatqueuedrendercontext.h 1 5 years ago
cmatrendercontext.cpp fix dedicated build caused by previous commit 2 years ago
cmatrendercontext.h arm64 : fix intptr_t size 3 years ago
colorspace.cpp 1 5 years ago
colorspace.h 1 5 years ago
ctexture.cpp materialsystem: threaded optimizations, fix mat_queue_mode on some android devices 2 years ago
ctexturecompositor.cpp arm64 : fix intptr_t size 3 years ago
ctexturecompositor.h 1 5 years ago
genshadermacro.pl 1 5 years ago
gltexturehack.cpp HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work 1 year ago
imagepacker.cpp 1 5 years ago
imagepacker.h 1 5 years ago
imaterialinternal.h 1 5 years ago
imaterialsysteminternal.h materialsystem: set allocator alignment 16( fixes crash in release build ) 2 years ago
imatrendercontextinternal.h 1 5 years ago
imorphinternal.h 1 5 years ago
itextureinternal.h 1 5 years ago
mat_stub.cpp HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work 1 year ago
mat_stub.h Fix compilation under MSVC(VS2019) 3 years ago
materialsystem.vpc Fix compilation under MSVC(VS2019) 3 years ago
materialsystem_global.cpp osx : malloc.h => malloc/malloc.h 3 years ago
materialsystem_global.h 1 5 years ago
morph.cpp Replace empty constructors with default constructors #88 2 years ago
occlusionquerymgr.cpp arm64 : fix intptr_t size 3 years ago
occlusionquerymgr.h 1 5 years ago
pch_materialsystem.cpp 1 5 years ago
pch_materialsystem.h osx : malloc.h => malloc/malloc.h 3 years ago
resource.h 1 5 years ago
shader_dll_verify.cpp 1 5 years ago
shader_dll_verify.h 1 5 years ago
shadersystem.cpp Fix Windows build with WAF 3 years ago
shadersystem.h 1 5 years ago
texturemanager.cpp amd64: fix multithread, fix vgui, fix physmodels 3 years ago
texturemanager.h 1 5 years ago
wireframe.cpp 1 5 years ago
wscript HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work 1 year ago