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shaderapidx9
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Replace empty constructors with default constructors #88
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2 years ago |
shaderapiempty
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fix windows build scripts, add windows opus support
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2 years ago |
shaderlib
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waf: fix install
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4 years ago |
stdshaders
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BSD: Add support (#140)
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2 years ago |
xbox
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1
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5 years ago |
CColorCorrection.cpp
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win64: misc pointer truncation fixes
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2 years ago |
CMaterialSubRect.cpp
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osx : malloc.h => malloc/malloc.h
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3 years ago |
IHardwareConfigInternal.h
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1
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5 years ago |
IShaderSystem.h
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1
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5 years ago |
MaterialSystem.rc
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1
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5 years ago |
Resource.rc
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1
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5 years ago |
checkmaterials.cpp
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1
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5 years ago |
cmaterial.cpp
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vtf: fix cubemap loading
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2 years ago |
cmaterial_queuefriendly.cpp
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1
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5 years ago |
cmaterial_queuefriendly.h
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fix address sanitizer issues #2
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3 years ago |
cmaterialdict.cpp
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1
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5 years ago |
cmaterialdict.h
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1
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5 years ago |
cmaterialsystem.cpp
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materialsystem: fix rendering bugs with togl
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2 years ago |
cmaterialsystem.h
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HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work
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1 year ago |
cmaterialvar.cpp
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materialsystem: fix undefined behaviour(bruh moment)
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3 years ago |
cmatlightmaps.cpp
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1
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5 years ago |
cmatlightmaps.h
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arm64 detect marcos
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3 years ago |
cmatnullrendercontext.cpp
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1
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5 years ago |
cmatnullrendercontext.h
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1
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5 years ago |
cmatqueuedrendercontext.cpp
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materialsystem: threaded optimizations, fix mat_queue_mode on some android devices
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2 years ago |
cmatqueuedrendercontext.h
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1
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5 years ago |
cmatrendercontext.cpp
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fix dedicated build caused by previous commit
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2 years ago |
cmatrendercontext.h
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arm64 : fix intptr_t size
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3 years ago |
colorspace.cpp
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1
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5 years ago |
colorspace.h
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1
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5 years ago |
ctexture.cpp
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materialsystem: threaded optimizations, fix mat_queue_mode on some android devices
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2 years ago |
ctexturecompositor.cpp
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arm64 : fix intptr_t size
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3 years ago |
ctexturecompositor.h
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1
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5 years ago |
genshadermacro.pl
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1
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5 years ago |
gltexturehack.cpp
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HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work
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1 year ago |
imagepacker.cpp
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1
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5 years ago |
imagepacker.h
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1
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5 years ago |
imaterialinternal.h
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1
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5 years ago |
imaterialsysteminternal.h
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materialsystem: set allocator alignment 16( fixes crash in release build )
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2 years ago |
imatrendercontextinternal.h
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1
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5 years ago |
imorphinternal.h
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1
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5 years ago |
itextureinternal.h
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1
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5 years ago |
mat_stub.cpp
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HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work
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1 year ago |
mat_stub.h
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Fix compilation under MSVC(VS2019)
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3 years ago |
materialsystem.vpc
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Fix compilation under MSVC(VS2019)
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3 years ago |
materialsystem_global.cpp
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osx : malloc.h => malloc/malloc.h
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3 years ago |
materialsystem_global.h
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1
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5 years ago |
morph.cpp
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Replace empty constructors with default constructors #88
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2 years ago |
occlusionquerymgr.cpp
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arm64 : fix intptr_t size
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3 years ago |
occlusionquerymgr.h
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1
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5 years ago |
pch_materialsystem.cpp
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1
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5 years ago |
pch_materialsystem.h
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osx : malloc.h => malloc/malloc.h
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3 years ago |
resource.h
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1
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5 years ago |
shader_dll_verify.cpp
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1
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5 years ago |
shader_dll_verify.h
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1
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5 years ago |
shadersystem.cpp
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Fix Windows build with WAF
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3 years ago |
shadersystem.h
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1
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5 years ago |
texturemanager.cpp
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amd64: fix multithread, fix vgui, fix physmodels
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3 years ago |
texturemanager.h
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1
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5 years ago |
wireframe.cpp
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1
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5 years ago |
wscript
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HACK: make compositor work. Get glname from undistorted texture and put to compositor. need vr_use_offscreen_rendering enabled and multicore rendering disabled to work
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1 year ago |