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712 lines
15 KiB
712 lines
15 KiB
#include "shaderlib/cshader.h" |
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class lightmappedgeneric_ps20_Static_Index |
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{ |
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private: |
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int m_nMASKEDBLENDING; |
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#ifdef _DEBUG |
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bool m_bMASKEDBLENDING; |
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#endif |
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public: |
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void SetMASKEDBLENDING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nMASKEDBLENDING = i; |
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#ifdef _DEBUG |
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m_bMASKEDBLENDING = true; |
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#endif |
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} |
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void SetMASKEDBLENDING( bool i ) |
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{ |
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m_nMASKEDBLENDING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bMASKEDBLENDING = true; |
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#endif |
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} |
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private: |
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int m_nBASETEXTURE2; |
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#ifdef _DEBUG |
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bool m_bBASETEXTURE2; |
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#endif |
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public: |
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void SetBASETEXTURE2( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASETEXTURE2 = i; |
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#ifdef _DEBUG |
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m_bBASETEXTURE2 = true; |
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#endif |
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} |
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void SetBASETEXTURE2( bool i ) |
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{ |
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m_nBASETEXTURE2 = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE2 = true; |
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#endif |
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} |
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private: |
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int m_nDETAILTEXTURE; |
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#ifdef _DEBUG |
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bool m_bDETAILTEXTURE; |
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#endif |
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public: |
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void SetDETAILTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDETAILTEXTURE = i; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif |
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} |
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void SetDETAILTEXTURE( bool i ) |
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{ |
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m_nDETAILTEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nBUMPMAP; |
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#ifdef _DEBUG |
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bool m_bBUMPMAP; |
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#endif |
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public: |
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void SetBUMPMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nBUMPMAP = i; |
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#ifdef _DEBUG |
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m_bBUMPMAP = true; |
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#endif |
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} |
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void SetBUMPMAP( bool i ) |
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{ |
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m_nBUMPMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBUMPMAP = true; |
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#endif |
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} |
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private: |
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int m_nBUMPMAP2; |
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#ifdef _DEBUG |
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bool m_bBUMPMAP2; |
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#endif |
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public: |
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void SetBUMPMAP2( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBUMPMAP2 = i; |
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#ifdef _DEBUG |
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m_bBUMPMAP2 = true; |
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#endif |
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} |
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void SetBUMPMAP2( bool i ) |
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{ |
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m_nBUMPMAP2 = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBUMPMAP2 = true; |
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#endif |
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} |
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private: |
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int m_nCUBEMAP; |
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#ifdef _DEBUG |
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bool m_bCUBEMAP; |
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#endif |
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public: |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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void SetCUBEMAP( bool i ) |
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{ |
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m_nCUBEMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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private: |
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int m_nENVMAPMASK; |
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#ifdef _DEBUG |
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bool m_bENVMAPMASK; |
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#endif |
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public: |
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void SetENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = true; |
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#endif |
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} |
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void SetENVMAPMASK( bool i ) |
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{ |
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m_nENVMAPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = true; |
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#endif |
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} |
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private: |
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int m_nBASEALPHAENVMAPMASK; |
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#ifdef _DEBUG |
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bool m_bBASEALPHAENVMAPMASK; |
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#endif |
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public: |
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void SetBASEALPHAENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASEALPHAENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bBASEALPHAENVMAPMASK = true; |
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#endif |
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} |
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void SetBASEALPHAENVMAPMASK( bool i ) |
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{ |
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m_nBASEALPHAENVMAPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASEALPHAENVMAPMASK = true; |
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#endif |
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} |
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private: |
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int m_nSELFILLUM; |
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#ifdef _DEBUG |
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bool m_bSELFILLUM; |
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#endif |
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public: |
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void SetSELFILLUM( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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void SetSELFILLUM( bool i ) |
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{ |
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m_nSELFILLUM = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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private: |
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int m_nNORMALMAPALPHAENVMAPMASK; |
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#ifdef _DEBUG |
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bool m_bNORMALMAPALPHAENVMAPMASK; |
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#endif |
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public: |
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void SetNORMALMAPALPHAENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nNORMALMAPALPHAENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bNORMALMAPALPHAENVMAPMASK = true; |
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#endif |
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} |
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void SetNORMALMAPALPHAENVMAPMASK( bool i ) |
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{ |
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m_nNORMALMAPALPHAENVMAPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNORMALMAPALPHAENVMAPMASK = true; |
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#endif |
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} |
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private: |
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int m_nDIFFUSEBUMPMAP; |
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#ifdef _DEBUG |
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bool m_bDIFFUSEBUMPMAP; |
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#endif |
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public: |
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void SetDIFFUSEBUMPMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDIFFUSEBUMPMAP = i; |
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#ifdef _DEBUG |
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m_bDIFFUSEBUMPMAP = true; |
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#endif |
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} |
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void SetDIFFUSEBUMPMAP( bool i ) |
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{ |
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m_nDIFFUSEBUMPMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDIFFUSEBUMPMAP = true; |
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#endif |
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} |
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private: |
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int m_nBASETEXTURENOENVMAP; |
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#ifdef _DEBUG |
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bool m_bBASETEXTURENOENVMAP; |
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#endif |
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public: |
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void SetBASETEXTURENOENVMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASETEXTURENOENVMAP = i; |
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#ifdef _DEBUG |
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m_bBASETEXTURENOENVMAP = true; |
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#endif |
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} |
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void SetBASETEXTURENOENVMAP( bool i ) |
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{ |
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m_nBASETEXTURENOENVMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURENOENVMAP = true; |
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#endif |
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} |
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private: |
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int m_nBASETEXTURE2NOENVMAP; |
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#ifdef _DEBUG |
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bool m_bBASETEXTURE2NOENVMAP; |
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#endif |
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public: |
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void SetBASETEXTURE2NOENVMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASETEXTURE2NOENVMAP = i; |
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#ifdef _DEBUG |
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m_bBASETEXTURE2NOENVMAP = true; |
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#endif |
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} |
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void SetBASETEXTURE2NOENVMAP( bool i ) |
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{ |
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m_nBASETEXTURE2NOENVMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE2NOENVMAP = true; |
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#endif |
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} |
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private: |
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int m_nWARPLIGHTING; |
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#ifdef _DEBUG |
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bool m_bWARPLIGHTING; |
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#endif |
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public: |
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void SetWARPLIGHTING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWARPLIGHTING = i; |
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#ifdef _DEBUG |
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m_bWARPLIGHTING = true; |
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#endif |
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} |
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void SetWARPLIGHTING( bool i ) |
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{ |
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m_nWARPLIGHTING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWARPLIGHTING = true; |
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#endif |
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} |
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private: |
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int m_nFANCY_BLENDING; |
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#ifdef _DEBUG |
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bool m_bFANCY_BLENDING; |
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#endif |
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public: |
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void SetFANCY_BLENDING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFANCY_BLENDING = i; |
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#ifdef _DEBUG |
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m_bFANCY_BLENDING = true; |
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#endif |
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} |
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void SetFANCY_BLENDING( bool i ) |
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{ |
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m_nFANCY_BLENDING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFANCY_BLENDING = true; |
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#endif |
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} |
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private: |
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int m_nSEAMLESS; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS; |
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#endif |
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public: |
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void SetSEAMLESS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS = true; |
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#endif |
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} |
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void SetSEAMLESS( bool i ) |
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{ |
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m_nSEAMLESS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS = true; |
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#endif |
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} |
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private: |
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int m_nOUTLINE; |
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#ifdef _DEBUG |
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bool m_bOUTLINE; |
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#endif |
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public: |
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void SetOUTLINE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nOUTLINE = i; |
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#ifdef _DEBUG |
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m_bOUTLINE = true; |
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#endif |
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} |
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void SetOUTLINE( bool i ) |
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{ |
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m_nOUTLINE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bOUTLINE = true; |
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#endif |
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} |
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private: |
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int m_nSOFTEDGES; |
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#ifdef _DEBUG |
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bool m_bSOFTEDGES; |
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#endif |
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public: |
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void SetSOFTEDGES( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSOFTEDGES = i; |
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#ifdef _DEBUG |
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m_bSOFTEDGES = true; |
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#endif |
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} |
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void SetSOFTEDGES( bool i ) |
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{ |
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m_nSOFTEDGES = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSOFTEDGES = true; |
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#endif |
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} |
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private: |
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int m_nBUMPMASK; |
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#ifdef _DEBUG |
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bool m_bBUMPMASK; |
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#endif |
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public: |
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void SetBUMPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBUMPMASK = i; |
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#ifdef _DEBUG |
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m_bBUMPMASK = true; |
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#endif |
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} |
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void SetBUMPMASK( bool i ) |
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{ |
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m_nBUMPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBUMPMASK = true; |
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#endif |
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} |
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private: |
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int m_nNORMAL_DECODE_MODE; |
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#ifdef _DEBUG |
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bool m_bNORMAL_DECODE_MODE; |
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#endif |
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public: |
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void SetNORMAL_DECODE_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nNORMAL_DECODE_MODE = i; |
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#ifdef _DEBUG |
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m_bNORMAL_DECODE_MODE = true; |
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#endif |
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} |
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void SetNORMAL_DECODE_MODE( bool i ) |
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{ |
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m_nNORMAL_DECODE_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNORMAL_DECODE_MODE = true; |
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#endif |
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} |
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private: |
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int m_nNORMALMASK_DECODE_MODE; |
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#ifdef _DEBUG |
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bool m_bNORMALMASK_DECODE_MODE; |
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#endif |
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public: |
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void SetNORMALMASK_DECODE_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nNORMALMASK_DECODE_MODE = i; |
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#ifdef _DEBUG |
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m_bNORMALMASK_DECODE_MODE = true; |
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#endif |
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} |
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void SetNORMALMASK_DECODE_MODE( bool i ) |
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{ |
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m_nNORMALMASK_DECODE_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNORMALMASK_DECODE_MODE = true; |
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#endif |
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} |
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private: |
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int m_nDETAIL_BLEND_MODE; |
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#ifdef _DEBUG |
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bool m_bDETAIL_BLEND_MODE; |
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#endif |
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public: |
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void SetDETAIL_BLEND_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 11 ); |
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m_nDETAIL_BLEND_MODE = i; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif |
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} |
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void SetDETAIL_BLEND_MODE( bool i ) |
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{ |
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m_nDETAIL_BLEND_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif |
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} |
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public: |
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lightmappedgeneric_ps20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bMASKEDBLENDING = false; |
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#endif // _DEBUG |
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m_nMASKEDBLENDING = 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE2 = false; |
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#endif // _DEBUG |
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m_nBASETEXTURE2 = 0; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = false; |
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#endif // _DEBUG |
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m_nDETAILTEXTURE = 0; |
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#ifdef _DEBUG |
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m_bBUMPMAP = false; |
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#endif // _DEBUG |
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m_nBUMPMAP = 0; |
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#ifdef _DEBUG |
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m_bBUMPMAP2 = false; |
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#endif // _DEBUG |
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m_nBUMPMAP2 = 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = false; |
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#endif // _DEBUG |
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m_nCUBEMAP = 0; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = false; |
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#endif // _DEBUG |
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m_nENVMAPMASK = 0; |
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#ifdef _DEBUG |
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m_bBASEALPHAENVMAPMASK = false; |
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#endif // _DEBUG |
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m_nBASEALPHAENVMAPMASK = 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = false; |
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#endif // _DEBUG |
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m_nSELFILLUM = 0; |
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#ifdef _DEBUG |
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m_bNORMALMAPALPHAENVMAPMASK = false; |
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#endif // _DEBUG |
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m_nNORMALMAPALPHAENVMAPMASK = 0; |
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#ifdef _DEBUG |
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m_bDIFFUSEBUMPMAP = false; |
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#endif // _DEBUG |
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m_nDIFFUSEBUMPMAP = 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURENOENVMAP = false; |
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#endif // _DEBUG |
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m_nBASETEXTURENOENVMAP = 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE2NOENVMAP = false; |
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#endif // _DEBUG |
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m_nBASETEXTURE2NOENVMAP = 0; |
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#ifdef _DEBUG |
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m_bWARPLIGHTING = false; |
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#endif // _DEBUG |
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m_nWARPLIGHTING = 0; |
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#ifdef _DEBUG |
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m_bFANCY_BLENDING = false; |
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#endif // _DEBUG |
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m_nFANCY_BLENDING = 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS = false; |
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#endif // _DEBUG |
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m_nSEAMLESS = 0; |
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#ifdef _DEBUG |
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m_bOUTLINE = false; |
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#endif // _DEBUG |
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m_nOUTLINE = 0; |
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#ifdef _DEBUG |
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m_bSOFTEDGES = false; |
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#endif // _DEBUG |
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m_nSOFTEDGES = 0; |
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#ifdef _DEBUG |
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m_bBUMPMASK = false; |
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#endif // _DEBUG |
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m_nBUMPMASK = 0; |
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#ifdef _DEBUG |
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m_bNORMAL_DECODE_MODE = false; |
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#endif // _DEBUG |
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m_nNORMAL_DECODE_MODE = 0; |
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#ifdef _DEBUG |
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m_bNORMALMASK_DECODE_MODE = false; |
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#endif // _DEBUG |
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m_nNORMALMASK_DECODE_MODE = 0; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = false; |
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#endif // _DEBUG |
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m_nDETAIL_BLEND_MODE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bMASKEDBLENDING && m_bBASETEXTURE2 && m_bDETAILTEXTURE && m_bBUMPMAP && m_bBUMPMAP2 && m_bCUBEMAP && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bNORMALMAPALPHAENVMAPMASK && m_bDIFFUSEBUMPMAP && m_bBASETEXTURENOENVMAP && m_bBASETEXTURE2NOENVMAP && m_bWARPLIGHTING && m_bFANCY_BLENDING && m_bSEAMLESS && m_bOUTLINE && m_bSOFTEDGES && m_bBUMPMASK && m_bNORMAL_DECODE_MODE && m_bNORMALMASK_DECODE_MODE && m_bDETAIL_BLEND_MODE; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 16 * m_nMASKEDBLENDING ) + ( 32 * m_nBASETEXTURE2 ) + ( 64 * m_nDETAILTEXTURE ) + ( 128 * m_nBUMPMAP ) + ( 384 * m_nBUMPMAP2 ) + ( 768 * m_nCUBEMAP ) + ( 1536 * m_nENVMAPMASK ) + ( 3072 * m_nBASEALPHAENVMAPMASK ) + ( 6144 * m_nSELFILLUM ) + ( 12288 * m_nNORMALMAPALPHAENVMAPMASK ) + ( 24576 * m_nDIFFUSEBUMPMAP ) + ( 49152 * m_nBASETEXTURENOENVMAP ) + ( 98304 * m_nBASETEXTURE2NOENVMAP ) + ( 196608 * m_nWARPLIGHTING ) + ( 393216 * m_nFANCY_BLENDING ) + ( 786432 * m_nSEAMLESS ) + ( 1572864 * m_nOUTLINE ) + ( 3145728 * m_nSOFTEDGES ) + ( 6291456 * m_nBUMPMASK ) + ( 12582912 * m_nNORMAL_DECODE_MODE ) + ( 12582912 * m_nNORMALMASK_DECODE_MODE ) + ( 12582912 * m_nDETAIL_BLEND_MODE ) + 0; |
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} |
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}; |
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#define shaderStaticTest_lightmappedgeneric_ps20 psh_forgot_to_set_static_MASKEDBLENDING + psh_forgot_to_set_static_BASETEXTURE2 + psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_BUMPMAP + psh_forgot_to_set_static_BUMPMAP2 + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_NORMALMAPALPHAENVMAPMASK + psh_forgot_to_set_static_DIFFUSEBUMPMAP + psh_forgot_to_set_static_BASETEXTURENOENVMAP + psh_forgot_to_set_static_BASETEXTURE2NOENVMAP + psh_forgot_to_set_static_WARPLIGHTING + psh_forgot_to_set_static_FANCY_BLENDING + psh_forgot_to_set_static_SEAMLESS + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_SOFTEDGES + psh_forgot_to_set_static_BUMPMASK + psh_forgot_to_set_static_NORMAL_DECODE_MODE + psh_forgot_to_set_static_NORMALMASK_DECODE_MODE + psh_forgot_to_set_static_DETAIL_BLEND_MODE + 0 |
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class lightmappedgeneric_ps20_Dynamic_Index |
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{ |
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private: |
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int m_nFASTPATHENVMAPCONTRAST; |
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#ifdef _DEBUG |
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bool m_bFASTPATHENVMAPCONTRAST; |
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#endif |
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public: |
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void SetFASTPATHENVMAPCONTRAST( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
|
m_nFASTPATHENVMAPCONTRAST = i; |
|
#ifdef _DEBUG |
|
m_bFASTPATHENVMAPCONTRAST = true; |
|
#endif |
|
} |
|
void SetFASTPATHENVMAPCONTRAST( bool i ) |
|
{ |
|
m_nFASTPATHENVMAPCONTRAST = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bFASTPATHENVMAPCONTRAST = true; |
|
#endif |
|
} |
|
private: |
|
int m_nFASTPATH; |
|
#ifdef _DEBUG |
|
bool m_bFASTPATH; |
|
#endif |
|
public: |
|
void SetFASTPATH( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nFASTPATH = i; |
|
#ifdef _DEBUG |
|
m_bFASTPATH = true; |
|
#endif |
|
} |
|
void SetFASTPATH( bool i ) |
|
{ |
|
m_nFASTPATH = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bFASTPATH = true; |
|
#endif |
|
} |
|
private: |
|
int m_nWRITEWATERFOGTODESTALPHA; |
|
#ifdef _DEBUG |
|
bool m_bWRITEWATERFOGTODESTALPHA; |
|
#endif |
|
public: |
|
void SetWRITEWATERFOGTODESTALPHA( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nWRITEWATERFOGTODESTALPHA = i; |
|
#ifdef _DEBUG |
|
m_bWRITEWATERFOGTODESTALPHA = true; |
|
#endif |
|
} |
|
void SetWRITEWATERFOGTODESTALPHA( bool i ) |
|
{ |
|
m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bWRITEWATERFOGTODESTALPHA = true; |
|
#endif |
|
} |
|
private: |
|
int m_nPIXELFOGTYPE; |
|
#ifdef _DEBUG |
|
bool m_bPIXELFOGTYPE; |
|
#endif |
|
public: |
|
void SetPIXELFOGTYPE( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 1 ); |
|
m_nPIXELFOGTYPE = i; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = true; |
|
#endif |
|
} |
|
void SetPIXELFOGTYPE( bool i ) |
|
{ |
|
m_nPIXELFOGTYPE = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = true; |
|
#endif |
|
} |
|
private: |
|
int m_nLIGHTING_PREVIEW; |
|
#ifdef _DEBUG |
|
bool m_bLIGHTING_PREVIEW; |
|
#endif |
|
public: |
|
void SetLIGHTING_PREVIEW( int i ) |
|
{ |
|
Assert( i >= 0 && i <= 0 ); |
|
m_nLIGHTING_PREVIEW = i; |
|
#ifdef _DEBUG |
|
m_bLIGHTING_PREVIEW = true; |
|
#endif |
|
} |
|
void SetLIGHTING_PREVIEW( bool i ) |
|
{ |
|
m_nLIGHTING_PREVIEW = i ? 1 : 0; |
|
#ifdef _DEBUG |
|
m_bLIGHTING_PREVIEW = true; |
|
#endif |
|
} |
|
public: |
|
lightmappedgeneric_ps20_Dynamic_Index() |
|
{ |
|
#ifdef _DEBUG |
|
m_bFASTPATHENVMAPCONTRAST = false; |
|
#endif // _DEBUG |
|
m_nFASTPATHENVMAPCONTRAST = 0; |
|
#ifdef _DEBUG |
|
m_bFASTPATH = false; |
|
#endif // _DEBUG |
|
m_nFASTPATH = 0; |
|
#ifdef _DEBUG |
|
m_bWRITEWATERFOGTODESTALPHA = false; |
|
#endif // _DEBUG |
|
m_nWRITEWATERFOGTODESTALPHA = 0; |
|
#ifdef _DEBUG |
|
m_bPIXELFOGTYPE = false; |
|
#endif // _DEBUG |
|
m_nPIXELFOGTYPE = 0; |
|
#ifdef _DEBUG |
|
m_bLIGHTING_PREVIEW = false; |
|
#endif // _DEBUG |
|
m_nLIGHTING_PREVIEW = 0; |
|
} |
|
int GetIndex() |
|
{ |
|
// Asserts to make sure that we aren't using any skipped combinations. |
|
// Asserts to make sure that we are setting all of the combination vars. |
|
#ifdef _DEBUG |
|
bool bAllDynamicVarsDefined = m_bFASTPATHENVMAPCONTRAST && m_bFASTPATH && m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bLIGHTING_PREVIEW; |
|
Assert( bAllDynamicVarsDefined ); |
|
#endif // _DEBUG |
|
return ( 1 * m_nFASTPATHENVMAPCONTRAST ) + ( 2 * m_nFASTPATH ) + ( 4 * m_nWRITEWATERFOGTODESTALPHA ) + ( 8 * m_nPIXELFOGTYPE ) + ( 16 * m_nLIGHTING_PREVIEW ) + 0; |
|
} |
|
}; |
|
#define shaderDynamicTest_lightmappedgeneric_ps20 psh_forgot_to_set_dynamic_FASTPATHENVMAPCONTRAST + psh_forgot_to_set_dynamic_FASTPATH + psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + 0
|
|
|