Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

112 lines
2.3 KiB

#include "shaderlib/cshader.h"
class debugtextureview_ps20_Static_Index
{
private:
int m_nCONVERT_TO_SRGB;
#ifdef _DEBUG
bool m_bCONVERT_TO_SRGB;
#endif
public:
void SetCONVERT_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 0 );
m_nCONVERT_TO_SRGB = i;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif
}
void SetCONVERT_TO_SRGB( bool i )
{
m_nCONVERT_TO_SRGB = i ? 1 : 0;
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif
}
private:
int m_nSHOWALPHA;
#ifdef _DEBUG
bool m_bSHOWALPHA;
#endif
public:
void SetSHOWALPHA( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSHOWALPHA = i;
#ifdef _DEBUG
m_bSHOWALPHA = true;
#endif
}
void SetSHOWALPHA( bool i )
{
m_nSHOWALPHA = i ? 1 : 0;
#ifdef _DEBUG
m_bSHOWALPHA = true;
#endif
}
public:
debugtextureview_ps20_Static_Index( )
{
#ifdef _DEBUG
m_bCONVERT_TO_SRGB = true;
#endif // _DEBUG
m_nCONVERT_TO_SRGB = 0;
#ifdef _DEBUG
m_bSHOWALPHA = false;
#endif // _DEBUG
m_nSHOWALPHA = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bSHOWALPHA;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nCONVERT_TO_SRGB ) + ( 2 * m_nSHOWALPHA ) + 0;
}
};
#define shaderStaticTest_debugtextureview_ps20 psh_forgot_to_set_static_SHOWALPHA + 0
class debugtextureview_ps20_Dynamic_Index
{
private:
int m_nISCUBEMAP;
#ifdef _DEBUG
bool m_bISCUBEMAP;
#endif
public:
void SetISCUBEMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nISCUBEMAP = i;
#ifdef _DEBUG
m_bISCUBEMAP = true;
#endif
}
void SetISCUBEMAP( bool i )
{
m_nISCUBEMAP = i ? 1 : 0;
#ifdef _DEBUG
m_bISCUBEMAP = true;
#endif
}
public:
debugtextureview_ps20_Dynamic_Index()
{
#ifdef _DEBUG
m_bISCUBEMAP = false;
#endif // _DEBUG
m_nISCUBEMAP = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bISCUBEMAP;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nISCUBEMAP ) + 0;
}
};
#define shaderDynamicTest_debugtextureview_ps20 psh_forgot_to_set_dynamic_ISCUBEMAP + 0