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237 lines
4.7 KiB
237 lines
4.7 KiB
#include "shaderlib/cshader.h" |
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class sprite_ps20b_Static_Index |
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{ |
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private: |
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int m_nCONVERT_TO_SRGB; |
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#ifdef _DEBUG |
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bool m_bCONVERT_TO_SRGB; |
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#endif |
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public: |
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void SetCONVERT_TO_SRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCONVERT_TO_SRGB = i; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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void SetCONVERT_TO_SRGB( bool i ) |
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{ |
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m_nCONVERT_TO_SRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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private: |
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int m_nVERTEXCOLOR; |
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#ifdef _DEBUG |
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bool m_bVERTEXCOLOR; |
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#endif |
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public: |
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void SetVERTEXCOLOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nVERTEXCOLOR = i; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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void SetVERTEXCOLOR( bool i ) |
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{ |
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m_nVERTEXCOLOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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private: |
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int m_nCONSTANTCOLOR; |
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#ifdef _DEBUG |
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bool m_bCONSTANTCOLOR; |
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#endif |
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public: |
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void SetCONSTANTCOLOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCONSTANTCOLOR = i; |
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#ifdef _DEBUG |
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m_bCONSTANTCOLOR = true; |
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#endif |
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} |
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void SetCONSTANTCOLOR( bool i ) |
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{ |
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m_nCONSTANTCOLOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCONSTANTCOLOR = true; |
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#endif |
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} |
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private: |
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int m_nHDRTYPE; |
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#ifdef _DEBUG |
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bool m_bHDRTYPE; |
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#endif |
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public: |
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void SetHDRTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nHDRTYPE = i; |
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#ifdef _DEBUG |
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m_bHDRTYPE = true; |
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#endif |
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} |
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void SetHDRTYPE( bool i ) |
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{ |
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m_nHDRTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHDRTYPE = true; |
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#endif |
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} |
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private: |
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int m_nSRGB; |
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#ifdef _DEBUG |
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bool m_bSRGB; |
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#endif |
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public: |
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void SetSRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSRGB = i; |
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#ifdef _DEBUG |
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m_bSRGB = true; |
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#endif |
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} |
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void SetSRGB( bool i ) |
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{ |
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m_nSRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSRGB = true; |
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#endif |
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} |
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private: |
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int m_nSRGB_OUTPUT_ADAPTER; |
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#ifdef _DEBUG |
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bool m_bSRGB_OUTPUT_ADAPTER; |
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#endif |
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public: |
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void SetSRGB_OUTPUT_ADAPTER( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSRGB_OUTPUT_ADAPTER = i; |
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#ifdef _DEBUG |
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m_bSRGB_OUTPUT_ADAPTER = true; |
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#endif |
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} |
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void SetSRGB_OUTPUT_ADAPTER( bool i ) |
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{ |
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m_nSRGB_OUTPUT_ADAPTER = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSRGB_OUTPUT_ADAPTER = true; |
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#endif |
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} |
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public: |
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sprite_ps20b_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif // _DEBUG |
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = false; |
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#endif // _DEBUG |
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m_nVERTEXCOLOR = 0; |
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#ifdef _DEBUG |
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m_bCONSTANTCOLOR = false; |
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#endif // _DEBUG |
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m_nCONSTANTCOLOR = 0; |
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#ifdef _DEBUG |
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m_bHDRTYPE = false; |
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#endif // _DEBUG |
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m_nHDRTYPE = 0; |
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#ifdef _DEBUG |
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m_bSRGB = false; |
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#endif // _DEBUG |
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m_nSRGB = 0; |
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#ifdef _DEBUG |
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m_bSRGB_OUTPUT_ADAPTER = false; |
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#endif // _DEBUG |
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m_nSRGB_OUTPUT_ADAPTER = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bVERTEXCOLOR && m_bCONSTANTCOLOR && m_bHDRTYPE && m_bSRGB && m_bSRGB_OUTPUT_ADAPTER; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 4 * m_nCONVERT_TO_SRGB ) + ( 8 * m_nVERTEXCOLOR ) + ( 16 * m_nCONSTANTCOLOR ) + ( 32 * m_nHDRTYPE ) + ( 96 * m_nSRGB ) + ( 192 * m_nSRGB_OUTPUT_ADAPTER ) + 0; |
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} |
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}; |
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#define shaderStaticTest_sprite_ps20b psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_CONSTANTCOLOR + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_SRGB + psh_forgot_to_set_static_SRGB_OUTPUT_ADAPTER + 0 |
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class sprite_ps20b_Dynamic_Index |
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{ |
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private: |
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int m_nHDRENABLED; |
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#ifdef _DEBUG |
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bool m_bHDRENABLED; |
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#endif |
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public: |
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void SetHDRENABLED( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHDRENABLED = i; |
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#ifdef _DEBUG |
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m_bHDRENABLED = true; |
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#endif |
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} |
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void SetHDRENABLED( bool i ) |
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{ |
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m_nHDRENABLED = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHDRENABLED = true; |
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#endif |
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} |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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public: |
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sprite_ps20b_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bHDRENABLED = false; |
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#endif // _DEBUG |
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m_nHDRENABLED = 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bHDRENABLED && m_bPIXELFOGTYPE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_sprite_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
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