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261 lines
5.2 KiB
261 lines
5.2 KiB
class skin_ps20_Static_Index |
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{ |
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private: |
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int m_nBASETEXTURE; |
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#ifdef _DEBUG |
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bool m_bBASETEXTURE; |
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#endif |
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public: |
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void SetBASETEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASETEXTURE = i; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = true; |
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#endif |
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} |
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void SetBASETEXTURE( bool i ) |
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{ |
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m_nBASETEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nBUMPTEXTURE; |
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#ifdef _DEBUG |
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bool m_bBUMPTEXTURE; |
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#endif |
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public: |
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void SetBUMPTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBUMPTEXTURE = i; |
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#ifdef _DEBUG |
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m_bBUMPTEXTURE = true; |
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#endif |
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} |
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void SetBUMPTEXTURE( bool i ) |
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{ |
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m_nBUMPTEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBUMPTEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nDIFFUSELIGHTING; |
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#ifdef _DEBUG |
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bool m_bDIFFUSELIGHTING; |
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#endif |
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public: |
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void SetDIFFUSELIGHTING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDIFFUSELIGHTING = i; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = true; |
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#endif |
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} |
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void SetDIFFUSELIGHTING( bool i ) |
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{ |
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m_nDIFFUSELIGHTING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = true; |
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#endif |
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} |
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private: |
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int m_nSELFILLUM; |
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#ifdef _DEBUG |
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bool m_bSELFILLUM; |
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#endif |
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public: |
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void SetSELFILLUM( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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void SetSELFILLUM( bool i ) |
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{ |
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m_nSELFILLUM = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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private: |
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int m_nHALFLAMBERT; |
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#ifdef _DEBUG |
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bool m_bHALFLAMBERT; |
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#endif |
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public: |
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void SetHALFLAMBERT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHALFLAMBERT = i; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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void SetHALFLAMBERT( bool i ) |
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{ |
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m_nHALFLAMBERT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHT; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHT; |
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#endif |
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public: |
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void SetFLASHLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHT = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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void SetFLASHLIGHT( bool i ) |
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{ |
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m_nFLASHLIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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public: |
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skin_ps20_Static_Index() |
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{ |
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#ifdef _DEBUG |
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m_bBASETEXTURE = false; |
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#endif // _DEBUG |
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m_nBASETEXTURE = 0; |
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#ifdef _DEBUG |
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m_bBUMPTEXTURE = false; |
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#endif // _DEBUG |
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m_nBUMPTEXTURE = 0; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = false; |
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#endif // _DEBUG |
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m_nDIFFUSELIGHTING = 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = false; |
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#endif // _DEBUG |
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m_nSELFILLUM = 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = false; |
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#endif // _DEBUG |
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m_nHALFLAMBERT = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHT = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bBASETEXTURE && m_bBUMPTEXTURE && m_bDIFFUSELIGHTING && m_bSELFILLUM && m_bHALFLAMBERT && m_bFLASHLIGHT; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 132 * m_nBASETEXTURE ) + ( 264 * m_nBUMPTEXTURE ) + ( 528 * m_nDIFFUSELIGHTING ) + ( 1056 * m_nSELFILLUM ) + ( 2112 * m_nHALFLAMBERT ) + ( 4224 * m_nFLASHLIGHT ) + 0; |
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} |
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}; |
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#define shaderStaticTest_skin_ps20 psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_BUMPTEXTURE + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_HALFLAMBERT + psh_forgot_to_set_static_FLASHLIGHT + 0 |
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class skin_ps20_Dynamic_Index |
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{ |
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private: |
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int m_nLIGHT_COMBO; |
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#ifdef _DEBUG |
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bool m_bLIGHT_COMBO; |
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#endif |
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public: |
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void SetLIGHT_COMBO( int i ) |
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{ |
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Assert( i >= 0 && i <= 21 ); |
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m_nLIGHT_COMBO = i; |
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#ifdef _DEBUG |
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m_bLIGHT_COMBO = true; |
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#endif |
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} |
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void SetLIGHT_COMBO( bool i ) |
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{ |
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m_nLIGHT_COMBO = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bLIGHT_COMBO = true; |
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#endif |
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} |
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private: |
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int m_nWRITEWATERFOGTODESTALPHA; |
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#ifdef _DEBUG |
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bool m_bWRITEWATERFOGTODESTALPHA; |
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#endif |
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public: |
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void SetWRITEWATERFOGTODESTALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWRITEWATERFOGTODESTALPHA = i; |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = true; |
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#endif |
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} |
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void SetWRITEWATERFOGTODESTALPHA( bool i ) |
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{ |
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m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = true; |
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#endif |
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} |
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private: |
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int m_nFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bFOGTYPE; |
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#endif |
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public: |
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void SetFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bFOGTYPE = true; |
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#endif |
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} |
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void SetFOGTYPE( bool i ) |
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{ |
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m_nFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFOGTYPE = true; |
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#endif |
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} |
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public: |
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skin_ps20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bLIGHT_COMBO = false; |
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#endif // _DEBUG |
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m_nLIGHT_COMBO = 0; |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = false; |
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#endif // _DEBUG |
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m_nWRITEWATERFOGTODESTALPHA = 0; |
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#ifdef _DEBUG |
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m_bFOGTYPE = false; |
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#endif // _DEBUG |
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m_nFOGTYPE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bLIGHT_COMBO && m_bWRITEWATERFOGTODESTALPHA && m_bFOGTYPE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nLIGHT_COMBO ) + ( 22 * m_nWRITEWATERFOGTODESTALPHA ) + ( 44 * m_nFOGTYPE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_skin_ps20 psh_forgot_to_set_dynamic_LIGHT_COMBO + psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_FOGTYPE + 0
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