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237 lines
4.6 KiB
237 lines
4.6 KiB
#include "shaderlib/cshader.h" |
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class eyes_vs30_Static_Index |
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{ |
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private: |
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int m_nINTRO; |
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#ifdef _DEBUG |
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bool m_bINTRO; |
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#endif |
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public: |
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void SetINTRO( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nINTRO = i; |
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#ifdef _DEBUG |
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m_bINTRO = true; |
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#endif |
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} |
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void SetINTRO( bool i ) |
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{ |
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m_nINTRO = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bINTRO = true; |
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#endif |
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} |
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private: |
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int m_nHALFLAMBERT; |
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#ifdef _DEBUG |
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bool m_bHALFLAMBERT; |
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#endif |
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public: |
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void SetHALFLAMBERT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHALFLAMBERT = i; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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void SetHALFLAMBERT( bool i ) |
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{ |
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m_nHALFLAMBERT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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public: |
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eyes_vs30_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bINTRO = false; |
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#endif // _DEBUG |
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m_nINTRO = 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = false; |
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#endif // _DEBUG |
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m_nHALFLAMBERT = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bINTRO && m_bHALFLAMBERT; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 64 * m_nINTRO ) + ( 128 * m_nHALFLAMBERT ) + 0; |
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} |
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}; |
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#define shaderStaticTest_eyes_vs30 vsh_forgot_to_set_static_INTRO + vsh_forgot_to_set_static_HALFLAMBERT + 0 |
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class eyes_vs30_Dynamic_Index |
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{ |
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private: |
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int m_nCOMPRESSED_VERTS; |
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#ifdef _DEBUG |
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bool m_bCOMPRESSED_VERTS; |
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#endif |
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public: |
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void SetCOMPRESSED_VERTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCOMPRESSED_VERTS = i; |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = true; |
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#endif |
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} |
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void SetCOMPRESSED_VERTS( bool i ) |
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{ |
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m_nCOMPRESSED_VERTS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = true; |
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#endif |
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} |
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private: |
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int m_nSKINNING; |
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#ifdef _DEBUG |
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bool m_bSKINNING; |
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#endif |
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public: |
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void SetSKINNING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSKINNING = i; |
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#ifdef _DEBUG |
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m_bSKINNING = true; |
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#endif |
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} |
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void SetSKINNING( bool i ) |
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{ |
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m_nSKINNING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSKINNING = true; |
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#endif |
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} |
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private: |
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int m_nDOWATERFOG; |
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#ifdef _DEBUG |
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bool m_bDOWATERFOG; |
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#endif |
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public: |
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void SetDOWATERFOG( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDOWATERFOG = i; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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void SetDOWATERFOG( bool i ) |
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{ |
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m_nDOWATERFOG = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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private: |
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int m_nDYNAMIC_LIGHT; |
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#ifdef _DEBUG |
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bool m_bDYNAMIC_LIGHT; |
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#endif |
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public: |
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void SetDYNAMIC_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDYNAMIC_LIGHT = i; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = true; |
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#endif |
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} |
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void SetDYNAMIC_LIGHT( bool i ) |
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{ |
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m_nDYNAMIC_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = true; |
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#endif |
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} |
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private: |
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int m_nSTATIC_LIGHT; |
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#ifdef _DEBUG |
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bool m_bSTATIC_LIGHT; |
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#endif |
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public: |
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void SetSTATIC_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSTATIC_LIGHT = i; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = true; |
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#endif |
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} |
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void SetSTATIC_LIGHT( bool i ) |
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{ |
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m_nSTATIC_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = true; |
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#endif |
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} |
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private: |
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int m_nMORPHING; |
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#ifdef _DEBUG |
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bool m_bMORPHING; |
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#endif |
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public: |
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void SetMORPHING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nMORPHING = i; |
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#ifdef _DEBUG |
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m_bMORPHING = true; |
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#endif |
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} |
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void SetMORPHING( bool i ) |
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{ |
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m_nMORPHING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bMORPHING = true; |
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#endif |
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} |
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public: |
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eyes_vs30_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bCOMPRESSED_VERTS = false; |
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#endif // _DEBUG |
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m_nCOMPRESSED_VERTS = 0; |
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#ifdef _DEBUG |
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m_bSKINNING = false; |
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#endif // _DEBUG |
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m_nSKINNING = 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = false; |
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#endif // _DEBUG |
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m_nDOWATERFOG = 0; |
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#ifdef _DEBUG |
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m_bDYNAMIC_LIGHT = false; |
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#endif // _DEBUG |
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m_nDYNAMIC_LIGHT = 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT = false; |
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#endif // _DEBUG |
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m_nSTATIC_LIGHT = 0; |
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#ifdef _DEBUG |
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m_bMORPHING = false; |
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#endif // _DEBUG |
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m_nMORPHING = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bSKINNING && m_bDOWATERFOG && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT && m_bMORPHING; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + ( 4 * m_nDOWATERFOG ) + ( 8 * m_nDYNAMIC_LIGHT ) + ( 16 * m_nSTATIC_LIGHT ) + ( 32 * m_nMORPHING ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_eyes_vs30 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT + vsh_forgot_to_set_dynamic_MORPHING + 0
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