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135 lines
3.1 KiB
135 lines
3.1 KiB
#include "shaderlib/cshader.h" |
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class engine_post_ps20_Static_Index |
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{ |
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public: |
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engine_post_ps20_Static_Index( ) |
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{ |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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#endif // _DEBUG |
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return 0; |
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} |
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}; |
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#define shaderStaticTest_engine_post_ps20 0 |
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class engine_post_ps20_Dynamic_Index |
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{ |
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private: |
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int m_nAA_ENABLE; |
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#ifdef _DEBUG |
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bool m_bAA_ENABLE; |
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#endif |
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public: |
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void SetAA_ENABLE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nAA_ENABLE = i; |
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#ifdef _DEBUG |
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m_bAA_ENABLE = true; |
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#endif |
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} |
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void SetAA_ENABLE( bool i ) |
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{ |
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m_nAA_ENABLE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bAA_ENABLE = true; |
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#endif |
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} |
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private: |
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int m_nAA_QUALITY_MODE; |
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#ifdef _DEBUG |
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bool m_bAA_QUALITY_MODE; |
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#endif |
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public: |
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void SetAA_QUALITY_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nAA_QUALITY_MODE = i; |
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#ifdef _DEBUG |
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m_bAA_QUALITY_MODE = true; |
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#endif |
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} |
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void SetAA_QUALITY_MODE( bool i ) |
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{ |
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m_nAA_QUALITY_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bAA_QUALITY_MODE = true; |
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#endif |
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} |
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private: |
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int m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR; |
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#ifdef _DEBUG |
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bool m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR; |
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#endif |
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public: |
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void SetAA_REDUCE_ONE_PIXEL_LINE_BLUR( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = i; |
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#ifdef _DEBUG |
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m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = true; |
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#endif |
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} |
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void SetAA_REDUCE_ONE_PIXEL_LINE_BLUR( bool i ) |
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{ |
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m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = true; |
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#endif |
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} |
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private: |
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int m_nCOL_CORRECT_NUM_LOOKUPS; |
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#ifdef _DEBUG |
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bool m_bCOL_CORRECT_NUM_LOOKUPS; |
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#endif |
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public: |
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void SetCOL_CORRECT_NUM_LOOKUPS( int i ) |
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{ |
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Assert( i >= 0 && i <= 4 ); |
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m_nCOL_CORRECT_NUM_LOOKUPS = i; |
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#ifdef _DEBUG |
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m_bCOL_CORRECT_NUM_LOOKUPS = true; |
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#endif |
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} |
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void SetCOL_CORRECT_NUM_LOOKUPS( bool i ) |
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{ |
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m_nCOL_CORRECT_NUM_LOOKUPS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCOL_CORRECT_NUM_LOOKUPS = true; |
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#endif |
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} |
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public: |
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engine_post_ps20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bAA_ENABLE = false; |
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#endif // _DEBUG |
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m_nAA_ENABLE = 0; |
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#ifdef _DEBUG |
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m_bAA_QUALITY_MODE = false; |
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#endif // _DEBUG |
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m_nAA_QUALITY_MODE = 0; |
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#ifdef _DEBUG |
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m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = false; |
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#endif // _DEBUG |
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m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = 0; |
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#ifdef _DEBUG |
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m_bCOL_CORRECT_NUM_LOOKUPS = false; |
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#endif // _DEBUG |
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m_nCOL_CORRECT_NUM_LOOKUPS = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bAA_ENABLE && m_bAA_QUALITY_MODE && m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR && m_bCOL_CORRECT_NUM_LOOKUPS; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nAA_ENABLE ) + ( 2 * m_nAA_QUALITY_MODE ) + ( 2 * m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR ) + ( 2 * m_nCOL_CORRECT_NUM_LOOKUPS ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_engine_post_ps20 psh_forgot_to_set_dynamic_AA_ENABLE + psh_forgot_to_set_dynamic_AA_QUALITY_MODE + psh_forgot_to_set_dynamic_AA_REDUCE_ONE_PIXEL_LINE_BLUR + psh_forgot_to_set_dynamic_COL_CORRECT_NUM_LOOKUPS + 0
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