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187 lines
3.6 KiB
187 lines
3.6 KiB
#include "shaderlib/cshader.h" |
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class core_ps20b_Static_Index |
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{ |
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private: |
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int m_nCONVERT_TO_SRGB; |
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#ifdef _DEBUG |
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bool m_bCONVERT_TO_SRGB; |
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#endif |
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public: |
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void SetCONVERT_TO_SRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCONVERT_TO_SRGB = i; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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void SetCONVERT_TO_SRGB( bool i ) |
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{ |
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m_nCONVERT_TO_SRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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private: |
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int m_nCUBEMAP; |
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#ifdef _DEBUG |
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bool m_bCUBEMAP; |
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#endif |
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public: |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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void SetCUBEMAP( bool i ) |
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{ |
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m_nCUBEMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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private: |
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int m_nFLOWMAP; |
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#ifdef _DEBUG |
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bool m_bFLOWMAP; |
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#endif |
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public: |
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void SetFLOWMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLOWMAP = i; |
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#ifdef _DEBUG |
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m_bFLOWMAP = true; |
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#endif |
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} |
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void SetFLOWMAP( bool i ) |
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{ |
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m_nFLOWMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLOWMAP = true; |
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#endif |
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} |
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private: |
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int m_nCORECOLORTEXTURE; |
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#ifdef _DEBUG |
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bool m_bCORECOLORTEXTURE; |
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#endif |
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public: |
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void SetCORECOLORTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCORECOLORTEXTURE = i; |
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#ifdef _DEBUG |
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m_bCORECOLORTEXTURE = true; |
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#endif |
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} |
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void SetCORECOLORTEXTURE( bool i ) |
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{ |
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m_nCORECOLORTEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCORECOLORTEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nREFRACT; |
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#ifdef _DEBUG |
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bool m_bREFRACT; |
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#endif |
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public: |
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void SetREFRACT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nREFRACT = i; |
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#ifdef _DEBUG |
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m_bREFRACT = true; |
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#endif |
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} |
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void SetREFRACT( bool i ) |
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{ |
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m_nREFRACT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bREFRACT = true; |
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#endif |
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} |
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public: |
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core_ps20b_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif // _DEBUG |
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); |
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#ifdef _DEBUG |
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m_bCUBEMAP = false; |
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#endif // _DEBUG |
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m_nCUBEMAP = 0; |
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#ifdef _DEBUG |
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m_bFLOWMAP = false; |
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#endif // _DEBUG |
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m_nFLOWMAP = 0; |
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#ifdef _DEBUG |
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m_bCORECOLORTEXTURE = false; |
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#endif // _DEBUG |
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m_nCORECOLORTEXTURE = 0; |
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#ifdef _DEBUG |
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m_bREFRACT = false; |
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#endif // _DEBUG |
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m_nREFRACT = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bCUBEMAP && m_bFLOWMAP && m_bCORECOLORTEXTURE && m_bREFRACT; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 2 * m_nCONVERT_TO_SRGB ) + ( 4 * m_nCUBEMAP ) + ( 8 * m_nFLOWMAP ) + ( 16 * m_nCORECOLORTEXTURE ) + ( 32 * m_nREFRACT ) + 0; |
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} |
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}; |
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#define shaderStaticTest_core_ps20b psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_FLOWMAP + psh_forgot_to_set_static_CORECOLORTEXTURE + psh_forgot_to_set_static_REFRACT + 0 |
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class core_ps20b_Dynamic_Index |
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{ |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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public: |
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core_ps20b_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nPIXELFOGTYPE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_core_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
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