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43 lines
921 B
43 lines
921 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Naively sets the depth buffer values without testing the old values and without writing to alpha or color |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "shaderlib/cshader.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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DEFINE_FALLBACK_SHADER( SetZ, SetZ_DX6 ) |
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BEGIN_SHADER_FLAGS( SetZ_DX6, "Help for SetZ_DX6", SHADER_NOT_EDITABLE ) |
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BEGIN_SHADER_PARAMS |
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END_SHADER_PARAMS |
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SHADER_INIT_PARAMS() |
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{ |
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} |
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SHADER_INIT |
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{ |
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} |
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SHADER_DRAW |
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{ |
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SHADOW_STATE |
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{ |
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pShaderShadow->EnableColorWrites( false ); |
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pShaderShadow->EnableAlphaWrites( false ); |
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pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_ALWAYS ); |
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pShaderShadow->DrawFlags( SHADER_DRAW_POSITION ); |
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} |
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DYNAMIC_STATE |
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{ |
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} |
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Draw(); |
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} |
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END_SHADER |
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