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26 lines
707 B
26 lines
707 B
// DYNAMIC: "SHOWALPHA" "0..1" |
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] |
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] |
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#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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sampler BaseTextureSampler : register( s0 ); |
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struct PS_INPUT |
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{ |
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float4 projPos : POSITION; |
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float2 baseTexCoord : TEXCOORD0; |
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}; |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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float4 baseColor = tex2D( BaseTextureSampler, i.baseTexCoord ); |
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#if SHOWALPHA |
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float4 result = float4( baseColor.a, baseColor.a, baseColor.a, 1.0f ); |
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#else |
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float4 result = float4( baseColor.rgb, 1.0f ); |
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#endif |
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return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); |
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}
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