Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'materialsystem'
def options(opt):
# stub
return
def configure(conf):
conf.env.append_unique('DEFINES',[
'DEFINE_MATERIALSYSTEM_INTERFACE',
'MATERIALSYSTEM_EXPORTS',
#'PROTECTED_THINGS_ENABLE', # conflicts with stlport
'strncpy=use_Q_strncpy_instead',
'_snprintf=use_Q_snprintf_instead'
])
def build(bld):
source = [
'CColorCorrection.cpp',
'cmaterial.cpp',
'cmaterial_queuefriendly.cpp',
'CMaterialSubRect.cpp',
'cmaterialvar.cpp',
'cmatnullrendercontext.cpp',
'colorspace.cpp',
'ctexture.cpp',
'../public/filesystem_helpers.cpp',
'imagepacker.cpp',
'mat_stub.cpp',
'materialsystem_global.cpp',
'morph.cpp',
'occlusionquerymgr.cpp',
'shadersystem.cpp',
'texturemanager.cpp',
'pch_materialsystem.cpp',
'cmaterialdict.cpp',
'cmaterialsystem.cpp',
'cmatlightmaps.cpp',
'cmatrendercontext.cpp',
'cmatqueuedrendercontext.cpp',
'ctexturecompositor.cpp'
]
includes = [
'.',
'../../public',
'../../public/tier0',
'../../public/tier1',
'../../common',
'../'
] + bld.env.INCLUDES_SDL2
defines = []
libs = ['tier0','tier1','tier2','vstdlib','mathlib','bitmap','shaderlib','vtf']
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)