#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'materialsystem' def options(opt): # stub return def configure(conf): conf.env.append_unique('DEFINES',[ 'DEFINE_MATERIALSYSTEM_INTERFACE', 'MATERIALSYSTEM_EXPORTS', #'PROTECTED_THINGS_ENABLE', # conflicts with stlport 'strncpy=use_Q_strncpy_instead', '_snprintf=use_Q_snprintf_instead' ]) def build(bld): source = [ 'CColorCorrection.cpp', 'cmaterial.cpp', 'cmaterial_queuefriendly.cpp', 'CMaterialSubRect.cpp', 'cmaterialvar.cpp', 'cmatnullrendercontext.cpp', 'colorspace.cpp', 'ctexture.cpp', '../public/filesystem_helpers.cpp', 'imagepacker.cpp', 'mat_stub.cpp', 'materialsystem_global.cpp', 'morph.cpp', 'occlusionquerymgr.cpp', 'shadersystem.cpp', 'texturemanager.cpp', 'pch_materialsystem.cpp', 'cmaterialdict.cpp', 'cmaterialsystem.cpp', 'cmatlightmaps.cpp', 'cmatrendercontext.cpp', 'cmatqueuedrendercontext.cpp', 'ctexturecompositor.cpp' ] includes = [ '.', '../../public', '../../public/tier0', '../../public/tier1', '../../common', '../' ] + bld.env.INCLUDES_SDL2 defines = [] libs = ['tier0','tier1','tier2','vstdlib','mathlib','bitmap','shaderlib','vtf'] install_path = bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )