Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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60 lines
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#include "shaderlib/cshader.h"
class colorcorrection_ps20_Static_Index
{
public:
colorcorrection_ps20_Static_Index( )
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderStaticTest_colorcorrection_ps20 0
class colorcorrection_ps20_Dynamic_Index
{
private:
int m_nNUM_LOOKUPS;
#ifdef _DEBUG
bool m_bNUM_LOOKUPS;
#endif
public:
void SetNUM_LOOKUPS( int i )
{
Assert( i >= 0 && i <= 4 );
m_nNUM_LOOKUPS = i;
#ifdef _DEBUG
m_bNUM_LOOKUPS = true;
#endif
}
void SetNUM_LOOKUPS( bool i )
{
m_nNUM_LOOKUPS = i ? 1 : 0;
#ifdef _DEBUG
m_bNUM_LOOKUPS = true;
#endif
}
public:
colorcorrection_ps20_Dynamic_Index()
{
#ifdef _DEBUG
m_bNUM_LOOKUPS = false;
#endif // _DEBUG
m_nNUM_LOOKUPS = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bNUM_LOOKUPS;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nNUM_LOOKUPS ) + 0;
}
};
#define shaderDynamicTest_colorcorrection_ps20 psh_forgot_to_set_dynamic_NUM_LOOKUPS + 0