#include "shaderlib/cshader.h" class colorcorrection_ps20_Static_Index { public: colorcorrection_ps20_Static_Index( ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_colorcorrection_ps20 0 class colorcorrection_ps20_Dynamic_Index { private: int m_nNUM_LOOKUPS; #ifdef _DEBUG bool m_bNUM_LOOKUPS; #endif public: void SetNUM_LOOKUPS( int i ) { Assert( i >= 0 && i <= 4 ); m_nNUM_LOOKUPS = i; #ifdef _DEBUG m_bNUM_LOOKUPS = true; #endif } void SetNUM_LOOKUPS( bool i ) { m_nNUM_LOOKUPS = i ? 1 : 0; #ifdef _DEBUG m_bNUM_LOOKUPS = true; #endif } public: colorcorrection_ps20_Dynamic_Index() { #ifdef _DEBUG m_bNUM_LOOKUPS = false; #endif // _DEBUG m_nNUM_LOOKUPS = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bNUM_LOOKUPS; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nNUM_LOOKUPS ) + 0; } }; #define shaderDynamicTest_colorcorrection_ps20 psh_forgot_to_set_dynamic_NUM_LOOKUPS + 0