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72 lines
2.3 KiB
72 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef INFO_VEHICLE_BAY_H |
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#define INFO_VEHICLE_BAY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ihasbuildpoints.h" |
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#include "vguiscreen.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Entity that provides a place to build a vehicle |
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//----------------------------------------------------------------------------- |
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class CInfoVehicleBay : public CBaseEntity, public IHasBuildPoints |
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{ |
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DECLARE_CLASS( CInfoVehicleBay, CBaseEntity ); |
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public: |
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DECLARE_DATADESC(); |
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void Spawn( void ); |
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// IHasBuildPoints |
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public: |
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virtual int GetNumBuildPoints( void ) const; |
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virtual bool CanBuildObjectOnBuildPoint( int iPoint, int iObjectType ); |
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virtual bool GetBuildPoint( int iPoint, Vector &vecOrigin, QAngle &vecAngles ); |
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virtual int GetBuildPointAttachmentIndex( int iPoint ) const; |
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virtual void SetObjectOnBuildPoint( int iPoint, CBaseObject *pObject ); |
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virtual int GetNumObjectsOnMe( void ); |
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virtual CBaseEntity *GetFirstObjectOnMe( void ); |
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virtual CBaseObject *GetObjectOfTypeOnMe( int iObjectType ); |
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virtual int FindObjectOnBuildPoint( CBaseObject *pObject ); |
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virtual void GetExitPoint( CBaseEntity *pPlayer, int iPoint, Vector *pAbsOrigin, QAngle *pAbsAngles ); |
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virtual void RemoveAllObjects( void ); |
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virtual float GetMaxSnapDistance( int iPoint ) { return 128; } |
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virtual bool ShouldCheckForMovement( void ) { return false; } |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Vgui screen for vehicle buying |
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//----------------------------------------------------------------------------- |
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class CVGuiScreenVehicleBay : public CVGuiScreen |
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{ |
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DECLARE_CLASS( CVGuiScreenVehicleBay, CVGuiScreen ); |
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public: |
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DECLARE_DATADESC(); |
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virtual void Activate( void ); |
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void BuildVehicle( CBaseTFPlayer *pPlayer, int iObjectType ); |
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void FinishedBuildVehicle( CBaseObject *pObject ); |
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void SetBuildPoint( Vector &vecOrigin, QAngle &vecAngles ); |
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void BayThink( void ); |
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private: |
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bool m_bBayIsClear; |
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Vector m_vecBuildPointOrigin; |
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QAngle m_vecBuildPointAngles; |
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// Outputs |
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COutputEvent m_OnStartedBuild; |
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COutputEvent m_OnFinishedBuild; |
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COutputEvent m_OnReadyToBuildAgain; |
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}; |
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#endif // INFO_VEHICLE_BAY_H
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