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d4708
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source-engine
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https://github.com/nillerusr/source-engine.git
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Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
source-engine
half-life2
game-engine
waf
cross-platform
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3
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25
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6
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221 MiB
C++
77.3%
C
19.9%
SWIG
0.8%
Objective-C
0.5%
C#
0.4%
Other
0.8%
Tree:
af9544dcaa
64bits
ToGLES3
android
android-fixes
aswarm
bullshit
dedicated
dedicated-build-fix
gameui
ios
master
mathlib-optimize
misalign-fixes
musl-port
new-sdk
optimization
physx
sanitize
serverbrowser
shaderapigl
sourcevr
ssdk2013
vpc-parser
win64
windows
1.11
1.12
1.13
1.14
1.15
1.16
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source-engine
/
game
/
server
/
tf2
History
FluorescentCIAAfricanAmerican
3bf9df6b27
1
5 years ago
..
basecombatcharacter_tf2.cpp
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5 years ago
bot_base.cpp
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bot_base.h
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c_obj_armor_upgrade.cpp
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c_obj_armor_upgrade.h
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controlzone.cpp
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controlzone.h
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demo_entities.cpp
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entity_burn_effect.cpp
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entity_burn_effect.h
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env_fallingrocks.cpp
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env_meteor.cpp
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env_meteor.h
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fire_damage_mgr.cpp
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fire_damage_mgr.h
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gasoline_blob.cpp
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gasoline_blob.h
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info_act.cpp
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info_act.h
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info_add_resources.cpp
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info_buildpoint.cpp
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info_buildpoint.h
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info_customtech.cpp
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info_customtech.h
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info_input_playsound.cpp
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info_input_resetbanks.cpp
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info_input_resetobjects.cpp
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info_input_respawnplayers.cpp
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info_minimappulse.cpp
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info_output_team.cpp
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info_resourceprocessor.cpp
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info_vehicle_bay.cpp
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info_vehicle_bay.h
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mapdata_server.cpp
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menu_base.cpp
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menu_base.h
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mortar_round.cpp
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mortar_round.h
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npc_bug_builder.cpp
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npc_bug_builder.h
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npc_bug_hole.cpp
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npc_bug_hole.h
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npc_bug_warrior.cpp
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npc_bug_warrior.h
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order_assist.cpp
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order_assist.h
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order_buildsentrygun.cpp
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order_buildsentrygun.h
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order_buildshieldwall.cpp
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order_buildshieldwall.h
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order_events.cpp
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order_events.h
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order_heal.cpp
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order_heal.h
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order_helpers.cpp
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order_helpers.h
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order_killmortarguy.cpp
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order_killmortarguy.h
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order_mortar_attack.cpp
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order_mortar_attack.h
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order_player.cpp
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order_player.h
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order_repair.cpp
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order_repair.h
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order_resourcepump.cpp
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order_resourcepump.h
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order_resupply.cpp
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order_resupply.h
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orders.cpp
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orders.h
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ragdoll_shadow.cpp
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ragdoll_shadow.h
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resource_chunk.cpp
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resource_chunk.h
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sensor_tf_team.cpp
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team_messages.cpp
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team_messages.h
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tf_accuracy.cpp
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tf_ai_hint.h
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tf_basecombatweapon.cpp
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tf_basecombatweapon.h
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tf_basefourwheelvehicle.cpp
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tf_basefourwheelvehicle.h
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tf_carrier.cpp
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tf_carrier.h
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tf_class_commando.cpp
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tf_class_commando.h
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tf_class_defender.cpp
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tf_class_defender.h
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tf_class_escort.cpp
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tf_class_escort.h
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tf_class_infiltrator.cpp
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tf_class_infiltrator.h
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tf_class_medic.cpp
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tf_class_medic.h
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tf_class_pyro.cpp
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tf_class_pyro.h
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tf_class_recon.cpp
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tf_class_recon.h
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tf_class_sapper.cpp
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tf_class_sapper.h
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tf_class_sniper.cpp
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tf_class_sniper.h
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tf_class_support.cpp
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tf_class_support.h
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tf_client.cpp
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tf_eventlog.cpp
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tf_flare.cpp
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tf_flare.h
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tf_func_construction_yard.cpp
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tf_func_construction_yard.h
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tf_func_mass_teleport.cpp
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tf_func_mass_teleport.h
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tf_func_no_build.cpp
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tf_func_no_build.h
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tf_func_resource.cpp
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tf_func_resource.h
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tf_func_weldable_door.cpp
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tf_func_weldable_door.h
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tf_gameinterface.cpp
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tf_hintmanager.cpp
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tf_hintmanager.h
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tf_obj.cpp
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tf_obj.h
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tf_obj_armor_upgrade.cpp
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tf_obj_armor_upgrade.h
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tf_obj_barbed_wire.cpp
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tf_obj_barbed_wire.h
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tf_obj_buff_station.cpp
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tf_obj_buff_station.h
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tf_obj_bunker.cpp
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tf_obj_bunker.h
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tf_obj_dragonsteeth.cpp
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tf_obj_dragonsteeth.h
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tf_obj_empgenerator.cpp
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tf_obj_empgenerator.h
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tf_obj_explosives.cpp
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tf_obj_manned_missilelauncher.cpp
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tf_obj_manned_missilelauncher.h
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tf_obj_manned_shield.cpp
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tf_obj_mapdefined.cpp
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tf_obj_mapdefined.h
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tf_obj_mcv_selection_panel.cpp
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tf_obj_mcv_selection_panel.h
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tf_obj_mortar.cpp
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tf_obj_mortar.h
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tf_obj_powerpack.cpp
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tf_obj_powerpack.h
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tf_obj_rallyflag.cpp
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tf_obj_rallyflag.h
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tf_obj_resourcepump.cpp
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tf_obj_resourcepump.h
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tf_obj_respawn_station.cpp
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tf_obj_respawn_station.h
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tf_obj_resupply.cpp
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tf_obj_resupply.h
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tf_obj_sandbag_bunker.cpp
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tf_obj_sandbag_bunker.h
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tf_obj_selfheal.cpp
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tf_obj_selfheal.h
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tf_obj_sentrygun.cpp
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tf_obj_sentrygun.h
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tf_obj_shieldwall.cpp
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tf_obj_shieldwall.h
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tf_obj_tower.cpp
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tf_obj_tower.h
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tf_obj_tunnel.cpp
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tf_obj_vehicleboost.cpp
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tf_obj_vehicleboost.h
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tf_player.cpp
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tf_player.h
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tf_player_death.cpp
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tf_player_resource.cpp
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tf_player_resource.h
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tf_playerclass.cpp
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tf_playerclass.h
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tf_playerlocaldata.cpp
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tf_playerlocaldata.h
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tf_playermove.cpp
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tf_rescollector_ground.cpp
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tf_rescollector_ground.h
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tf_shared_defines.h
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tf_shield.cpp
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tf_shield.h
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tf_shield_flat.cpp
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tf_shield_flat.h
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tf_shieldgrenade.cpp
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tf_shieldgrenade.h
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tf_stats.cpp
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tf_stats.h
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tf_stressentities.cpp
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tf_team.cpp
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tf_team.h
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tf_teamspawnpoint.h
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tf_vehicle_battering_ram.cpp
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tf_vehicle_battering_ram.h
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tf_vehicle_flatbed.cpp
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tf_vehicle_flatbed.h
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tf_vehicle_mortar.cpp
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tf_vehicle_mortar.h
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tf_vehicle_motorcycle.cpp
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tf_vehicle_siege_tower.cpp
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tf_vehicle_siege_tower.h
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tf_vehicle_tank.cpp
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tf_vehicle_tank.h
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tf_vehicle_teleport_station.cpp
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tf_vehicle_teleport_station.h
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tf_vehicle_wagon.cpp
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tf_vehicle_wagon.h
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tf_walker_base.cpp
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tf_walker_base.h
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tf_walker_ministrider.cpp
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tf_walker_ministrider.h
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tf_walker_strider.cpp
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tf_walker_strider.h
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trigger_fall.cpp
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trigger_skybox.cpp
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